Search found 3 matches
- Mon Feb 12, 2018 5:57 pm
- Forum: Ideas and Suggestions
- Topic: Train scheduling algorithm improvement (non-breaking)
- Replies: 6
- Views: 2829
Re: Train scheduling algorithm improvement (non-breaking)
Ok, that totally did not come across in your proposal. So train priorities are simply FIFO and not some new property of trains. Yes. I tried to re-write the post to make it more clear. wag's alorithm Train A leaves a station, gets path and time+duration for every segment along the path. At this poi...
- Mon Feb 12, 2018 1:30 pm
- Forum: Ideas and Suggestions
- Topic: Train scheduling algorithm improvement (non-breaking)
- Replies: 6
- Views: 2829
Re: Train scheduling algorithm improvement (non-breaking)
Sounds like you want to plan ahead the complete journey from one stop to the next so the train knows ahead of time where it will stop at a signal and for how long for every signal. Yes. Trains would only be scheduled from one stop to their next stop, not beyond. The time spent at the stop is unpred...
- Mon Feb 12, 2018 12:20 pm
- Forum: Ideas and Suggestions
- Topic: Train scheduling algorithm improvement (non-breaking)
- Replies: 6
- Views: 2829
Train scheduling algorithm improvement (non-breaking)
Hi, this game is awesome :-) TL;DR Improvement to the existing algorithm that would increase train throughput without breaking existing train networks. Why ? I now have a large base and the bottleneck is train scheduling to bring ressources to bases, despite optimizing the train network as much as I...