Search found 8 matches
- Sat Apr 10, 2021 4:34 pm
- Forum: Technical Help
- Topic: Best Graphics Settings for Apple M1?
- Replies: 1
- Views: 1929
Re: Best Graphics Settings for Apple M1
Just wanted to bump this up in case someone has ideas...
- Mon Jan 04, 2021 5:47 pm
- Forum: Technical Help
- Topic: Best Graphics Settings for Apple M1?
- Replies: 1
- Views: 1929
Best Graphics Settings for Apple M1?
Hi all,
I have a new Mac mini with the Apple M1 chip and 8GB of RAM.
I know, Factorio only runs on Rosetta 2 and is not likely to be ported to ARM.
Does anybody know the best settings for the integrated Graphics?
I think it runs smoother, when I decrease the size of the sprite-atlas and the ...
I have a new Mac mini with the Apple M1 chip and 8GB of RAM.
I know, Factorio only runs on Rosetta 2 and is not likely to be ported to ARM.
Does anybody know the best settings for the integrated Graphics?
I think it runs smoother, when I decrease the size of the sprite-atlas and the ...
- Sun Jul 05, 2020 10:39 am
- Forum: Desyncs with mods
- Topic: [0.18.34] Desync with FNEI in Pyanodon
- Replies: 2
- Views: 1964
- Sat Jul 04, 2020 3:12 pm
- Forum: Desyncs with mods
- Topic: [0.18.34] Desync with FNEI in Pyanodon
- Replies: 2
- Views: 1964
[0.18.34] Desync with FNEI in Pyanodon
When I have any recipe with natriumchloride open and I click with the left mouse button on natrium chloride a desync with the server happen with all players.
mods:
base
AfraidOfTheDark
AutoDeconstruct
Automatic_Train_Painter
belt-reverser
BlueprintExtensions
Cursed-FMD
Cursed-PI ...
mods:
base
AfraidOfTheDark
AutoDeconstruct
Automatic_Train_Painter
belt-reverser
BlueprintExtensions
Cursed-FMD
Cursed-PI ...
- Sat Mar 09, 2019 4:56 pm
- Forum: Resolved Problems and Bugs
- Topic: [Anton] [0.17.9] Can't scroll through blueprint book on MacOS
- Replies: 7
- Views: 5292
Re: [0.17.9] Can't scroll through blueprint book on MacOS
Same here. It worked in 0.16.
- Sat Mar 09, 2019 3:41 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.9] Non-recoverable error in scenario
- Replies: 28
- Views: 16277
Re: [0.17.9] Non-recoverable error in scenario
Error while running event level::on_tick (ID 0)
__base__/lualib/compi.lua:97: bad argument #1 to 'pairs' (table expected, got nil)
stack traceback:
[C]: in function 'pairs'
__base__/lualib/compi.lua:97: in function 'stand_next_to'
__base__/lualib/npe/helper-branches.lua:683: in function 'init ...
__base__/lualib/compi.lua:97: bad argument #1 to 'pairs' (table expected, got nil)
stack traceback:
[C]: in function 'pairs'
__base__/lualib/compi.lua:97: in function 'stand_next_to'
__base__/lualib/npe/helper-branches.lua:683: in function 'init ...
- Wed Sep 12, 2018 6:36 pm
- Forum: Resolved Problems and Bugs
- Topic: [16.51] Crash loading save: "ID (index: 850, name: puffer-nest) not found in entity list."
- Replies: 4
- Views: 2748
- Wed Sep 12, 2018 5:45 pm
- Forum: Resolved Problems and Bugs
- Topic: [16.51] Crash loading save: "ID (index: 850, name: puffer-nest) not found in entity list."
- Replies: 4
- Views: 2748
[16.51] Crash loading save: "ID (index: 850, name: puffer-nest) not found in entity list."
Hi there,
I have a similar Problem - my SeaBlock Savegame does not load anymore.
I first generated a new map which worked without problems...
Then I tried to load my savegame.
Here is my log after the crash...
Thanks for your help.
0.000 2018-09-12 19:30:08; Factorio 0.16.51 (build 36654, mac ...
I have a similar Problem - my SeaBlock Savegame does not load anymore.
I first generated a new map which worked without problems...
Then I tried to load my savegame.
Here is my log after the crash...
Thanks for your help.
0.000 2018-09-12 19:30:08; Factorio 0.16.51 (build 36654, mac ...