Search found 8 matches
- Sun Aug 30, 2020 8:42 am
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.18.28] Stuck on waiting to save map
- Replies: 16
- Views: 10166
Re: [Oxyd] [0.18.28] Stuck on waiting to save map
LOL, we have ~1000 bans on the banlist in total, at a size of 100KiB. I don't think this size is unreasonable, as a large public server the banlist gets to this size after a few years. If you're wondering why no-one else is complaining, other communities have taken to starting games with empty ...
- Thu Jul 09, 2020 3:53 pm
- Forum: Pending
- Topic: [0.18.34] RCON issues: out of order responses, multipart trick unavailable.
- Replies: 3
- Views: 2008
Re: [0.18.34] RCON issues: out of order responses, multipart trick unavailable.
Factorio uses TCP for RCON rather than UDP, and therefore can take the luxury of ignoring the multipacket part of the protocol as a TCP connection is a continuous stream. So Factorio just returns a standard response with a larger body.
If you want to use RCON in python, I'll shamelessly plug my own ...
If you want to use RCON in python, I'll shamelessly plug my own ...
- Sun Jun 14, 2020 7:34 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.18.31] Duplicate junk RCON responses
- Replies: 2
- Views: 3078
[Oxyd] [0.18.31] Duplicate junk RCON responses
Factorio responds with duplicate RCON responses that are blank when sending /config commands.
It should: respond once, with the correct data.
It actually: responds twice. The first response contains the correct data. The second response contains no body (zero bytes of response string).
Example ...
It should: respond once, with the correct data.
It actually: responds twice. The first response contains the correct data. The second response contains no body (zero bytes of response string).
Example ...
- Wed Jul 10, 2019 12:36 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.17.55] Reading stdin failed [Linux headless]
- Replies: 18
- Views: 8514
Re: [0.17.55] Reading stdin failed [Linux headless]
Also experiencing this at explosivegaming:
It seems to be recent though I do not know the exact version when it broke (could it be to do with the rcon packet fragmentation stuff somehow)
15000.729 Info ServerSynchronizer.cpp:619: nextHeartbeatSequenceNumber(425382) removing peer(13).
15132.405 ...
It seems to be recent though I do not know the exact version when it broke (could it be to do with the rcon packet fragmentation stuff somehow)
15000.729 Info ServerSynchronizer.cpp:619: nextHeartbeatSequenceNumber(425382) removing peer(13).
15132.405 ...
- Sun Mar 18, 2018 10:12 pm
- Forum: Mods
- Topic: [MOD 0.16] Realistic Reactors
- Replies: 220
- Views: 127078
Re: [MOD 0.16] Realistic Reactors
I think theoretically yes, the amount of current fuel in a burner is available, so it should be possible to output that in percent.
I'm just not sure why you would need that. Why don't you use the signal for fuel cells in the reactor, and program the inserters in a way, that there is always one ...
I'm just not sure why you would need that. Why don't you use the signal for fuel cells in the reactor, and program the inserters in a way, that there is always one ...
- Fri Mar 16, 2018 9:37 pm
- Forum: Mods
- Topic: [MOD 0.16] Realistic Reactors
- Replies: 220
- Views: 127078
Re: [MOD 0.16] Realistic Reactors
Would it be possible to add an fuel left percentage circuit signal (as the red bar burn bar depletes, so does the fuel left signal) ?
It would be really useful in circuit controlled reactor setups for finer control.
It would be really useful in circuit controlled reactor setups for finer control.
- Sun Feb 18, 2018 10:01 pm
- Forum: Mods
- Topic: [MOD 0.16] Realistic Reactors
- Replies: 220
- Views: 127078
Re: [MOD 0.16] Realistic Reactors
Lol, while checking the problem with Squeak Through I found an old setting in its exclusions list for GotLags Reactors mod (which my mod is based on). I asked the author to update it with the settings for my mod.
Until he updates you can insert the following code in the config.lua of the Squeak ...
Until he updates you can insert the following code in the config.lua of the Squeak ...
- Sun Feb 11, 2018 8:55 pm
- Forum: Mods
- Topic: [MOD 0.16] Realistic Reactors
- Replies: 220
- Views: 127078
Re: [MOD 0.16] Realistic Reactors
Dude this is an awesome mod, well done.
However, the mod "squeak through" seems to break the reactor bonuses. When you have squeak through installed, it does affect heat pipes in some way (I am not a mod writer on anything, so I couldn't tell you exactly how) as factorio reports them as Base Mod ...
However, the mod "squeak through" seems to break the reactor bonuses. When you have squeak through installed, it does affect heat pipes in some way (I am not a mod writer on anything, so I couldn't tell you exactly how) as factorio reports them as Base Mod ...