Search found 3 matches
- Sat Feb 10, 2018 6:07 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 427632
Re: Friday Facts #225 - Bots versus belts (part 2)
The simplest fix is to remove all of the research buffs for logistic bots. The main reason they ruin the game is because they're so good, they're impossible not to use. Good game design warrants an increase in complexity as you advance towards the endgame to properly challenge the player who's skill...
- Sat Feb 10, 2018 3:00 am
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 427632
Re: Friday Facts #225 - Bots versus belts (part 2)
I will also say to the Developer. Every change, especially major changes, to any game is met with resistance. It's not because the change is bad, it's because it's different and people like things they are accustomed to. It is your job to assess the strengths and weaknesses of your game, compare tha...
- Sat Feb 10, 2018 2:40 am
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 427632
Re: Friday Facts #225 - Bots versus belts (part 2)
I must say, I fell hardcore for Factorio when it first released I played multiple maps before I finally got to the point of bot dominance. Once I reached that point I felt like the game didn't matter anymore. I didn't have to think anymore, I could just build a bunch of bots and they would just do e...