Sorry for double posting.
I'm attempting to make a program to help with image placement but I can't get the Fire animation to line up correctly with the furnace using the furnace shift and fire_animation shift numbers.
Any help would be great.
Search found 5 matches
- Mon May 13, 2013 1:08 pm
- Forum: Modding help
- Topic: Entity image positioning question.
- Replies: 8
- Views: 5575
- Sat May 11, 2013 9:56 pm
- Forum: Modding help
- Topic: Entity image positioning question.
- Replies: 8
- Views: 5575
Re: Entity image positioning question.
Awesome information very useful. Thank you very much.
- Sat May 11, 2013 9:25 pm
- Forum: Modding help
- Topic: Entity image positioning question.
- Replies: 8
- Views: 5575
Re: Entity image positioning question.
Another question is does the count start from the bottom left of them image?
Like so: (A 96x96 image would be displayed like so)
[7][8][9]
[4][5][6]
[1][2][3]
So if shift = {1,1} would get the bottom left 32x32 section?
Like so: (A 96x96 image would be displayed like so)
[7][8][9]
[4][5][6]
[1][2][3]
So if shift = {1,1} would get the bottom left 32x32 section?
- Sat May 11, 2013 6:22 pm
- Forum: Modding help
- Topic: Entity image positioning question.
- Replies: 8
- Views: 5575
Re: Entity image positioning question.
The shift amount is so small I can't map it manually on a image to select my own custom locations to draw at.
- Sat May 11, 2013 6:05 pm
- Forum: Modding help
- Topic: Entity image positioning question.
- Replies: 8
- Views: 5575
Entity image positioning question.
There's a couple settings for Lua entities that I'm confused about.
I'm guessing "drawing_scale = 0.7" is drawing images 70% smaller.
I'm more confused on how "shift" works. I can see it's an offset but on how it's applied to the images I have no idea.
I'm guessing "drawing_scale = 0.7" is drawing images 70% smaller.
I'm more confused on how "shift" works. I can see it's an offset but on how it's applied to the images I have no idea.