Search found 4 matches
- Wed May 22, 2019 1:42 am
- Forum: Resource Spawner Overhaul
- Topic: Large Starting Area
- Replies: 7
- Views: 5477
Re: Large Starting Area
It would seem that base game uses starting area only for biters now. I'd recommend not using 600% starting area with RSO. Doing 200%-300% should be a max. Yeah, 600% is the max so I used it to get the best visual representation of what I was talking about. bsnowb, I don’t know if what I do will wor...
- Tue May 21, 2019 9:12 pm
- Forum: Resource Spawner Overhaul
- Topic: Large Starting Area
- Replies: 7
- Views: 5477
Re: Large Starting Area
20190521164046_1.jpg 20190521164310_1.jpg As you can see, the ore distribution is the same but the biters have been pushed out. 20190521164558_1.jpg 20190521164653_1.jpg As you can see, everything has been pushed out. I fully understand your thought process on what a starting area should be and don...
- Mon May 20, 2019 9:00 pm
- Forum: Resource Spawner Overhaul
- Topic: Large Starting Area
- Replies: 7
- Views: 5477
Re: Large Starting Area
Also I'm not sure why you would you need that kind of separation. Starting area resources should be plenty to deal with some biter bases. Was more so just something I noticed. I'm playing with Bob's mods and tried to go default settings but the biters were a little too much because I expanded too q...
- Mon May 20, 2019 4:56 pm
- Forum: Resource Spawner Overhaul
- Topic: Large Starting Area
- Replies: 7
- Views: 5477
Large Starting Area
On default settings with Bob's mods, if you increase the size of the starting area, ore spawns normally but the biters are pushed out. With RSO, it is pushing ore (other than the starting patches) and biters out. Is there a way to make it only push the biters out? Thanks.