And here's a minimal save that has the same problem.
Stone Brick in inventory.
Search found 509 matches
- Sun Jun 17, 2018 8:41 am
- Forum: Technical Help
- Topic: [modded] Massive RAM spike on placing stone path
- Replies: 12
- Views: 3612
- Fri Jun 15, 2018 6:21 pm
- Forum: Technical Help
- Topic: [modded] Massive RAM spike on placing stone path
- Replies: 12
- Views: 3612
Re: [modded] Massive RAM spike on placing stone path
Two for two so far, plus a previous crash that was probably (but not certainly) this plus running out of RAM.
Just load the save and try placing some stone path.
Any other info that would help?
Just load the save and try placing some stone path.
Any other info that would help?
- Fri Jun 15, 2018 5:46 pm
- Forum: Technical Help
- Topic: [modded] Massive RAM spike on placing stone path
- Replies: 12
- Views: 3612
[modded] Massive RAM spike on placing stone path
Mods installed that are possibly relevant: Dectorio, RampantAI (with the option that increases RAM usage turned on), full AngelBobMadclownSpaceEX, AAI Vehicles, Coverup, Clean Concrete. Game running happily, if a little RAM-hungry. Then I go to place a stone path under my bus, so I can walk faster, ...
- Thu Jun 14, 2018 5:15 pm
- Forum: Technical Help
- Topic: [0.16.50] Crashing just before main menu
- Replies: 3
- Views: 1183
Re: [0.16.50] Crashing just before main menu
Yep, turning off parallel sprite loading looks like it would also have fixed the issue. (Memory usage only increased, instead of spiking and dropping) I kinda wish there was a way to say "only use X threads for sprite loading" though. I get that same system-wide freeze at 85%, and I probab...
- Thu Jun 14, 2018 4:21 pm
- Forum: Technical Help
- Topic: [0.16.50] Crashing just before main menu
- Replies: 3
- Views: 1183
Re: [0.16.50] Crashing just before main menu
And some more info from me having a poke around: The crash is caused by my machine running out of RAM at the "Loading Sprites" stage where factorio uses all my processors (I have 16 logical processors, and only 16GB RAM, with a system resting RAM of about 4GB, so each thread is using ~0.75...
- Thu Jun 14, 2018 2:20 pm
- Forum: Technical Help
- Topic: [0.16.50] Crashing just before main menu
- Replies: 3
- Views: 1183
[0.16.50] Crashing just before main menu
Game loaded fine yesterday. Haven't changed any settings since last good load. OS is Gentoo Linux, Factorio is launched via Steam. Game goes into loading screen (the black one with the Factorio logo and orange progress bar, "loading mods", "loading sprites", etc...) At 80-90% the...
- Wed May 02, 2018 8:30 pm
- Forum: General discussion
- Topic: Starter base: What to build and what not to build.
- Replies: 31
- Views: 53508
Re: Starter base: What to build and what not to build.
Going back to the main point of the OP, I tend to think of every base's purpose as to accelerate my next base's production. So the purpose of Base1 is to build everything you need for Base2 (including researching any relevant techs), Base2's purpose is to build everything needed for Base3, and so on...
- Sat Mar 24, 2018 10:04 am
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Vehicles
- Replies: 877
- Views: 548725
Re: [MOD 0.14] AAI Programmable Vehicles
Found a crash:
Changing the powered state of a vehicle (on/off/auto) while you are in it crashes the game.
Changing the powered state of a vehicle (on/off/auto) while you are in it crashes the game.
- Fri Feb 23, 2018 10:31 am
- Forum: Modding help
- Topic: Wanting to adjust turret targeting priorities
- Replies: 1
- Views: 892
Wanting to adjust turret targeting priorities
I'm wanting to write a simple mod to let you say "this turret shoots the thing farthest away, this one shoots the thing nearest" and looking through the documentation I can't see how to do it. Is there a mod that already does this, or is it something we can't do? Why: I want to set up a co...