Search found 510 matches

by Illiander42
Sun Oct 01, 2023 9:55 am
Forum: Ideas and Suggestions
Topic: Suggestions for the expansion.
Replies: 32
Views: 3338

Re: Suggestions for the expansion.

Saphira123456 wrote:
Sun Oct 01, 2023 6:19 am
And the whole point of this is to get the elevated rails and the recycler without buying the expansion.
Ok, so this was just a begging post.

Glad you admitted it.
by Illiander42
Sun Oct 01, 2023 9:54 am
Forum: Ideas and Suggestions
Topic: Another suggestion for the expansion.
Replies: 13
Views: 1104

Re: Another suggestion for the expansion.

1. I play with Space Exploration, and a few other mods. Bases really don't use that much petroleum. So use a flare stack mod as well. 2. Also, cracking is not a solution as redirecting things can and will exacerbate problems. I frequently have to use the flare stack mod to remove excess from variou...
by Illiander42
Sun Oct 01, 2023 4:34 am
Forum: Ideas and Suggestions
Topic: Suggestions for the expansion.
Replies: 32
Views: 3338

Re: Suggestions for the expansion.

Recycler is only needed in vanilla to reroll quality. 99% of "obsolete" buildings upgrade into something useful later or have continuing use. Only real things that clog you up are: Burner miners, and you'll have <50 of those. Obsolete armours. If it really bothers you, put them in a chest ...
by Illiander42
Sun Oct 01, 2023 4:28 am
Forum: Ideas and Suggestions
Topic: Another suggestion for the expansion.
Replies: 13
Views: 1104

Re: Another suggestion for the expansion.

I have found that in Vanilla Factorio, it is rather difficult to get rid of unwanted byproducts, such as fluids, I have never had an issue with unwanted fluid byproducts in vanilla. The only things where this is even possible is oil, and bases use so much petroleum that the others never jam. for ex...
by Illiander42
Fri Sep 29, 2023 7:35 pm
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 337
Views: 87586

Re: Friday Facts #378 - Trains on another level

I just noticed that the elivated rails still have wooden sleepers.

Hopefully that will change?
by Illiander42
Fri Sep 29, 2023 5:07 pm
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 337
Views: 87586

Re: Friday Facts #378 - Trains on another level

Would an elevated artillery train be invulnerable? This is an important question that needs answering. Also, an elevated arty train over a lake. It doesn't look like you can elevate stations, and artillery trains don't fire when stopped at signals. They do fire when sent to a tempory stop with the ...
by Illiander42
Fri Sep 29, 2023 3:54 pm
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 337
Views: 87586

Re: Friday Facts #378 - Trains on another level

adam_bise wrote:
Fri Sep 29, 2023 1:20 pm
Would an elevated artillery train be invulnerable?
This is an important question that needs answering.

Also, an elevated arty train over a lake.
by Illiander42
Fri Sep 29, 2023 12:26 pm
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 337
Views: 87586

Re: Friday Facts #378 - Trains on another level

OH!

FUCK!

YES!


How do we get early access to this?
by Illiander42
Thu Sep 28, 2023 11:11 pm
Forum: Pending
Topic: [raiguard][1.1.91][linux] "stopped responding" when saving bar was full. (non-blocking save)
Replies: 28
Views: 10482

Re: [1.1.91][linux] "stopped responding" when saving bar was full. (non-blocking save)

Similar bug here. Factorio stops responding occasionally. CPU usage drops to zero. Bug appeared somewhere in the last ~10 updates (Current as of this post: 1.1.92) Loading the last autosave did not restore game to state when crashed. Timing could be right for the lockup happening on autosave, but no...
by Illiander42
Thu Sep 28, 2023 3:43 pm
Forum: General discussion
Topic: Do we actually need Pipes to be non-directional? (Looking at Captain of Industry)
Replies: 8
Views: 2408

Re: Do we actually need Pipes to be non-directional? (Looking at Captain of Industry)

Pipes should stay omni-directional.

But there could be some internal optimisations that make building your pipe systems to that fluid flow is mono-directional more CPU and throughput efficent.
by Illiander42
Thu Sep 28, 2023 8:35 am
Forum: Ideas and Suggestions
Topic: Allow decoratives to be picked in planner name icons
Replies: 1
Views: 351

Re: Allow decoratives to be picked in planner name icons

+1.

Would be nice to be able to put together a single "trees, rocks, cliffs and stuff on the ground" planner and have it have the right icons.
by Illiander42
Tue Sep 26, 2023 10:51 am
Forum: News
Topic: Friday Facts #377 - New new rails
Replies: 227
Views: 56949

Re: Friday Facts #377 - New new rails

Also, half-diagonals will let us do better hex grid rails.
by Illiander42
Tue Sep 26, 2023 9:16 am
Forum: Ideas and Suggestions
Topic: Underground belts and pipes should be placed tile by tile instead of being one max length
Replies: 7
Views: 983

Re: Underground belts and pipes should be placed tile by tile instead of being one max length

If you need to jump a large distance you just need to leave two spots for the underground every so often. And those two spots are then unavailable for other things. Like inserters. It's an issue in beaconed builds mostly. And beaconed buils are the only place in factorio where you actually have spa...
by Illiander42
Mon Sep 25, 2023 12:46 pm
Forum: News
Topic: Friday Facts #377 - New new rails
Replies: 227
Views: 56949

Re: Friday Facts #377 - New new rails

what about monorails? why don't you add them to the game? Because of this video: Why Monorails Are A Bad Idea Adam Something is Czech, WUBE are based in the Czech Republic, they must know each other and share the same opinions, right? ;) Glad someone other than me said it. :mrgreen: :mrgreen: :mrgr...
by Illiander42
Mon Sep 25, 2023 10:05 am
Forum: General discussion
Topic: Quality level names poll
Replies: 92
Views: 11277

Re: Quality level names poll

To be optimized does not mean it's as good as it can get. That's (arguably) optimal . Optimized just means it has had optimization applied to it, even if minor. And this does not require adding something to it. You can optimize something by tweaking some of the existing components or methods of con...
by Illiander42
Fri Sep 22, 2023 6:01 pm
Forum: General discussion
Topic: Quality level names poll
Replies: 92
Views: 11277

Re: Quality level names poll

No-one else likes "Optimised"?

In Factorio?

For shame!
by Illiander42
Fri Sep 22, 2023 9:44 am
Forum: Ideas and Suggestions
Topic: No power signal in a better position.
Replies: 3
Views: 472

Re: No power signal in a better position.

There's a mod that puts it inthe bottom-left.

Can't remember the name atm.
by Illiander42
Mon Sep 18, 2023 10:17 am
Forum: Ideas and Suggestions
Topic: Auto research queue
Replies: 32
Views: 11011

Re: Shift-clicking a research that cannot be selected yet should queue the researches inbetween

For completeness sake, how should technologies that have multiple pre-requisites be handled? Are you asking breadth-first vs depth-first, or which order for parrallel techs? I personally don't think it matters. If you're using this, you want the end tech and all its prereqs and obviously don't care...
by Illiander42
Sun Sep 17, 2023 2:17 pm
Forum: Ideas and Suggestions
Topic: Show Completed Research in Queue
Replies: 3
Views: 594

Re: Show Completed Research in Queue

That's such an elegant little change :)
by Illiander42
Sun Sep 17, 2023 2:14 pm
Forum: Ideas and Suggestions
Topic: All achievements in one playthrough in the expansion
Replies: 3
Views: 727

Re: All achievements in one playthrough in the expansion

100% speedruns are a thing.

This needs to stay possible.

But it doesn't need to stay easy.

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