Search found 456 matches

by Illiander42
Tue Oct 17, 2023 1:35 pm
Forum: Ideas and Suggestions
Topic: Not zoom to cursor
Replies: 41
Views: 3939

Re: Not zoom to cursor

Vulkandrache wrote:
Tue Oct 17, 2023 12:11 pm
Can you explain to me why you insist on knowing better then me how i use keyboard and mouse to control my pc?
I'm not. I'm talking about how everyone expects you to.
by Illiander42
Tue Oct 17, 2023 8:27 am
Forum: Frequently Suggested / Link Collections
Topic: Female Character
Replies: 21
Views: 17679

Re: Female Character

Bump because 2.0 is letting me dream.
by Illiander42
Tue Oct 17, 2023 12:27 am
Forum: Ideas and Suggestions
Topic: Not zoom to cursor
Replies: 41
Views: 3939

Re: Not zoom to cursor

Because you're going to be interacting with the thing you're looking at. And you interact with things in this game with the cursor. That, again, has nothing to do with what im talking about. Or maybe it does even, but in my favor. If your cursor is near the thing you're wanting to interact with, th...
by Illiander42
Mon Oct 16, 2023 7:15 pm
Forum: Ideas and Suggestions
Topic: Not zoom to cursor
Replies: 41
Views: 3939

Re: Not zoom to cursor

You don't automatically move your cursor to where you're looking on the screen? No, why would i do that? If anything i move it into the corner so its out of the way. Because you're going to be interacting with the thing you're looking at. And you interact with things in this game with the cursor.
by Illiander42
Mon Oct 16, 2023 5:23 pm
Forum: Ideas and Suggestions
Topic: Make underground belts upgrade for length while dragging
Replies: 2
Views: 366

Re: Make underground belts upgrade for length while dragging

One problem with this is knowing what you have available. Should it only use lengths you've researched? Built at least one of? Built enough of that the combination of logi network and player inventory have enough? Not saying this wouldn't be good, but it's a little more complicated than first blush ...
by Illiander42
Mon Oct 16, 2023 5:20 pm
Forum: Ideas and Suggestions
Topic: Distinguish mods enabled by dependency as opposed to manually
Replies: 6
Views: 1042

Re: Distinguish mods enabled by dependency as opposed to manually

I hate to do this, but I'm gonna bump this post, as it's still really annoying to not have this. My current approach is to disable all mods, then enable the ones I want, but then there are some I always want, and always have to enable - honestly this alone reduces the number of mods I use by a huge...
by Illiander42
Mon Oct 16, 2023 5:18 pm
Forum: Ideas and Suggestions
Topic: Not zoom to cursor
Replies: 41
Views: 3939

Re: Not zoom to cursor

And why would that be "correct" without a mouse. Because without a cursor to tell the game "this is where I'm looking" zooming to the centre of the screen is the best guess it can make. I want the zoom to happen independent of the position of the mouse so i can pan with the keyb...
by Illiander42
Mon Oct 16, 2023 2:44 pm
Forum: Ideas and Suggestions
Topic: Not zoom to cursor
Replies: 41
Views: 3939

Re: Not zoom to cursor

Consider that your screen is always centered on the engineer. But that's not the case in map view. When you zoom, perhaps you want to zoom in relation to the engineer, not the mouse. Why? Why does the location of the engineer matter when in map view? This is what I usually want, and if my mouse is ...
by Illiander42
Mon Oct 16, 2023 10:37 am
Forum: Ideas and Suggestions
Topic: Not zoom to cursor
Replies: 41
Views: 3939

Re: Not zoom to cursor

You can. Traverse speed is dependent on zoom level, so the map moves faster when you're zoomed out. Thats not what im talking about either. I want the view to always zoom to the center of the screen, not the position of the mouse. The only situation I can think of where this would be correct behavi...
by Illiander42
Sun Oct 15, 2023 9:09 pm
Forum: Ideas and Suggestions
Topic: Player character color setup
Replies: 4
Views: 623

Re: Player character color setup

Seconding.

Same logic as the pickaxe item removal.

Every game, while running to my first rock I open up the character menu and set my character colour.
by Illiander42
Sun Oct 15, 2023 9:07 pm
Forum: Ideas and Suggestions
Topic: Not zoom to cursor
Replies: 41
Views: 3939

Re: Not zoom to cursor

Vulkandrache wrote:
Sun Oct 15, 2023 8:56 am
Im asking to be able to move the map with the keyboard without having to worry about the position of the cursor.
You can. Traverse speed is dependent on zoom level, so the map moves faster when you're zoomed out.
by Illiander42
Sun Oct 15, 2023 9:03 pm
Forum: Ideas and Suggestions
Topic: Dual screen support/use
Replies: 19
Views: 15876

Re: Multi Monitor Support

ssilk wrote:
Sun Jul 17, 2016 12:02 pm
First: Zooming out so far will result in follow-up bug reports, cause nobody will understand, why he can see land, but not on his map.
Already happens on regular widescreen monitors.
by Illiander42
Sat Oct 14, 2023 1:01 pm
Forum: News
Topic: Friday Facts #380 - Remote view
Replies: 181
Views: 32022

Re: Friday Facts #380 - Remote view

deer_buster wrote:
Fri Oct 13, 2023 8:26 pm
Can we get the ability to upgrade via blueprint? (e.g. One blueprint has yellow belts, assembler 1, interters....upgrade blueprint has red/2/fast). And I mean using regular blueprints, not the upgrade planner...which isn't a blueprint
Suggestion topic
by Illiander42
Fri Oct 13, 2023 11:36 pm
Forum: Ideas and Suggestions
Topic: Create module request when placing ghost over existing building
Replies: 21
Views: 5864

Re: Create module request when placing ghost over existing building

Can we get confirmation that this is now vanilla, or are you saving it for a FFF?

Because not doing this with the new Ghost mechanics just seems cruel.
by Illiander42
Fri Oct 13, 2023 11:23 pm
Forum: Ideas and Suggestions
Topic: Engorged centipede: Compress late game biter swarms into one entity
Replies: 3
Views: 512

Re: Engorged centipede: Compress late game biter swarms into one entity

It's a massive UPS saver if you're playing biter-heavy :)
by Illiander42
Wed Oct 11, 2023 6:29 pm
Forum: Ideas and Suggestions
Topic: Export blueprint as image
Replies: 6
Views: 1355

Re: Export blueprint as image

That would be a cool little feature.

It's in the same bucket as controlling the gamer lights on keyboards, but still would be cool :)
by Illiander42
Mon Oct 09, 2023 5:19 pm
Forum: General discussion
Topic: Anyone else got hyped enough about space age that they had to dive into space exploration?
Replies: 17
Views: 3619

Re: Anyone else got hyped enough about space age that they had to dive into space exploration?

Opposite.

I'm going to wait for all the new space features to get incorporated into Space Exploration before I try it again.
by Illiander42
Mon Oct 09, 2023 7:06 am
Forum: Ideas and Suggestions
Topic: Mining oil to unlock refinery and chem plant?
Replies: 3
Views: 553

Re: Mining oil to unlock refinery and chem plant?

Seconding.

Lock the recipies behind mining, not the buildings.

Because not letting us pre-buffer chem plants is going to be painful.
by Illiander42
Sun Oct 08, 2023 2:11 pm
Forum: Ideas and Suggestions
Topic: Special skins rewards based on playtime
Replies: 8
Views: 829

Re: Special skins rewards based on playtime

No thanks. I enjoy this game without the asinine superficial "rewards" To be honest, I wish achievements did not exist in this game. I never liked achievements as it creates a superficial feeling of accomplishments. I think Valve/Steam was on a mega-brutal drug that day when they said the...
by Illiander42
Fri Oct 06, 2023 7:43 pm
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 299
Views: 159870

Re: 3 and 4 way intersections

Would someone be willing to point me at an explination of how "high-throughput merges" work, and how they're different from regular merges?

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