Search found 514 matches
- Sat Dec 16, 2023 8:51 pm
- Forum: Implemented in 2.0
- Topic: Spidertron Group
- Replies: 15
- Views: 5522
Re: Spidertron Group
You can use a spidertron remote to tell a spider to follow another spider, then clear the remote and the follow command will stay. (google translate) yes. I know that. But isn’t it uncomfortable? You designate units one by one and place them in your inventory or space. You tell 10 spiders to all fo...
- Fri Dec 15, 2023 1:43 pm
- Forum: Implemented in 2.0
- Topic: Spidertron Group
- Replies: 15
- Views: 5522
Re: Spidertron Group
You can use a spidertron remote to tell a spider to follow another spider, then clear the remote and the follow command will stay. (google translate) yes. I know that. But isn’t it uncomfortable? You designate units one by one and place them in your inventory or space. You tell 10 spiders to all fo...
- Fri Dec 15, 2023 12:16 pm
- Forum: Ideas and Suggestions
- Topic: Circuit wires in red science tier
- Replies: 7
- Views: 1130
Re: Circuit wires in red science tier
Pretty sure with circuit wires moving to an itemless item 2.0 will do this. Circuit wires being "free" items in 2.0 makes me think they should ideally be a bit like the blueprint tools etc, where they are available from the start in new games after combinators are first researched in any ...
- Thu Dec 14, 2023 9:03 am
- Forum: Ideas and Suggestions
- Topic: Circuit wires in red science tier
- Replies: 7
- Views: 1130
Re: Circuit wires in red science tier
Pretty sure with circuit wires moving to an itemless item 2.0 will do this.
- Thu Dec 14, 2023 12:26 am
- Forum: Ideas and Suggestions
- Topic: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced
- Replies: 42
- Views: 6038
Re: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced
How you would rationalize how the machine actually improves the quality would be interesting. Maybe say it's quality testing. The items actually have the better quality, they just aren't recognized as such and the test reveals the actual quality. Sometimes the test is destructive though. Amusingly,...
- Thu Dec 14, 2023 12:24 am
- Forum: Pending
- Topic: [raiguard][1.1.91][linux] "stopped responding" when saving bar was full. (non-blocking save)
- Replies: 30
- Views: 12043
Re: [raiguard][1.1.91][linux] "stopped responding" when saving bar was full. (non-blocking save)
Crash right at the end of an async autosave.
2 factorio processes at the time, one was zombie.
2 factorio processes at the time, one was zombie.
- Wed Dec 13, 2023 10:42 am
- Forum: Ideas and Suggestions
- Topic: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced
- Replies: 42
- Views: 6038
Re: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced
> a new machine should be introduced that takes an item of lower quality and attempts to make it higher quality if it fails, it dumps the same quality as the input out.
That completely trivialises the quality mechanics. There would be no point in doing anything else but that machine.
That completely trivialises the quality mechanics. There would be no point in doing anything else but that machine.
- Wed Dec 13, 2023 10:41 am
- Forum: Ideas and Suggestions
- Topic: Make shortcut bar more resilient to mod loading and unloading
- Replies: 29
- Views: 7133
- Sun Dec 10, 2023 9:17 am
- Forum: Implemented in 2.0
- Topic: Spidertron Group
- Replies: 15
- Views: 5522
Re: Spidertron Group
You can use a spidertron remote to tell a spider to follow another spider, then clear the remote and the follow command will stay.
- Sun Dec 10, 2023 9:14 am
- Forum: Ideas and Suggestions
- Topic: Change the R key to a mode switch for construction
- Replies: 7
- Views: 1143
Re: Change the R key to a mode switch for construction
Isn't there a toggle in settings to make this the behaviour?
- Fri Dec 08, 2023 11:13 am
- Forum: General discussion
- Topic: Maximum throughput of a rail line
- Replies: 83
- Views: 14151
Re: Maximum throughput of a rail line
Has anyone gone and found the old signalless clocked setups yet? The ones where the order you placed the trains boosts throughput if you get it right. I only remember the one with a # setup where trains drive through the gaps between wagons of other trains. But theoretically if you remove all signa...
- Thu Dec 07, 2023 9:42 am
- Forum: General discussion
- Topic: Maximum throughput of a rail line
- Replies: 83
- Views: 14151
Re: Maximum throughput of a rail line
Has anyone gone and found the old signalless clocked setups yet?
The ones where the order you placed the trains boosts throughput if you get it right.
The ones where the order you placed the trains boosts throughput if you get it right.
- Thu Dec 07, 2023 9:40 am
- Forum: Ideas and Suggestions
- Topic: True full screen for game mode on mac (and other reasons)
- Replies: 3
- Views: 984
Re: True full screen for game mode on mac (and other reasons)
I don't think just implementing it would be a lot of work, all the work is tied up in the quality control (testing).
Basically the same problem an ARM Linux port has.
Basically the same problem an ARM Linux port has.
- Thu Dec 07, 2023 9:39 am
- Forum: Ideas and Suggestions
- Topic: Chain signals that consider the train length
- Replies: 5
- Views: 943
Re: Chain signals that consider the train length
That's *the* difference between a block and path train system.
- Wed Dec 06, 2023 9:27 pm
- Forum: Ideas and Suggestions
- Topic: True full screen for game mode on mac (and other reasons)
- Replies: 3
- Views: 984
Re: True full screen for game mode on mac (and other reasons)
> I don't know if this is a lot of work to do (i imagine not? but i'm not a develeper) It would be a completely new graphics front-end. A lot of the code could probably be reused, but it would need all the expensive bits of testing (the bits that are hard to automate (checking that things render pro...
- Wed Dec 06, 2023 9:20 pm
- Forum: Ideas and Suggestions
- Topic: Chain signals that consider the train length
- Replies: 5
- Views: 943
Re: Chain signals that consider the train length
This would convert the whole train system from block-based to path-based.
- Wed Dec 06, 2023 12:22 pm
- Forum: Ideas and Suggestions
- Topic: Tier 2 and 3 walls + new liquid
- Replies: 20
- Views: 2697
Re: Tier 2 and 3 walls + new liquid
Are you seriously saying that in vanilla factorio you can build, blueprint and place trees? Also, nice edit in where you quote me to completely flip what I was saying, that's not dishonest at all. No, I edited your message so it said the opposite and then said it was wrong. So I said that the state...
- Wed Dec 06, 2023 12:20 pm
- Forum: Ideas and Suggestions
- Topic: Rail Signal to restrict certain train combinations
- Replies: 7
- Views: 1205
Re: Rail Signal to restrict certain train combinations
For this problem I actually don't think a rail signal is actually the right entity. A different entity that gives a more static right-of-way for trains on a rail would be better. One that would be honored when path finding and doesn't change by trains passing through. Let's call it a restriction-si...
- Tue Dec 05, 2023 7:37 pm
- Forum: Ideas and Suggestions
- Topic: Rail Signal to restrict certain train combinations
- Replies: 7
- Views: 1205
Re: Rail Signal to restrict certain train combinations
For this problem I actually don't think a rail signal is actually the right entity. A different entity that gives a more static right-of-way for trains on a rail would be better. One that would be honored when path finding and doesn't change by trains passing through. Let's call it a restriction-si...
- Tue Dec 05, 2023 7:32 pm
- Forum: Ideas and Suggestions
- Topic: Tier 2 and 3 walls + new liquid
- Replies: 20
- Views: 2697
Re: Tier 2 and 3 walls + new liquid
Wrong. Please tell me which vanilla factorio entity (other than an engineer) heals itself without a repair pack. I want to know so I can start using them for walls. I told you already, trees. Trees are player-faction? I can blueprint and place them? Not in vanilla you can't. Wrong. Are you seriousl...