Search found 510 matches

by Illiander42
Wed Jan 24, 2024 10:11 am
Forum: Ideas and Suggestions
Topic: "Requires Mod" Blueprint parameter
Replies: 8
Views: 898

Re: "Requires Mod" Blueprint parameter

I think the suggestion of making sure any needed mods are installed couldn't work sensibly because you use a blueprint within a game, but mod changes must be outside a game. I'm also not sure the game can necessarily tell which mods are required for a given blueprint to work as intended, and it's d...
by Illiander42
Tue Jan 23, 2024 9:02 pm
Forum: Ideas and Suggestions
Topic: "Requires Mod" Blueprint parameter
Replies: 8
Views: 898

Re: "Requires Mod" Blueprint parameter

I think the suggestion of making sure any needed mods are installed couldn't work sensibly because you use a blueprint within a game, but mod changes must be outside a game. I'm also not sure the game can necessarily tell which mods are required for a given blueprint to work as intended, and it's d...
by Illiander42
Tue Jan 23, 2024 9:56 am
Forum: Ideas and Suggestions
Topic: Undergroud heat pipe
Replies: 7
Views: 2223

Re: Undergroud heat pipe

Everything except heat pipes can now gett off the ground layer.

I quite like that you can't use underground pipe flow boosting with heat, personally.
by Illiander42
Mon Jan 22, 2024 12:43 am
Forum: Ideas and Suggestions
Topic: IA and FACTORIO
Replies: 10
Views: 1195

Re: IA and FACTORIO

Factorio combinators are turing complete. (So are factorio trains, factorio belts, and probably a few other things as well) I have actually planned to make computers out of trains, belts and a few other things... The electric network lets electricity flow to consumers from any producer. This is an ...
by Illiander42
Sun Jan 21, 2024 7:02 pm
Forum: Ideas and Suggestions
Topic: IA and FACTORIO
Replies: 10
Views: 1195

Re: IA and FACTORIO

Factorio combinators are turing complete. (So are factorio trains, factorio belts, and probably a few other things as well) So we already have all the tools you need to write any program you care to. Go ham and write your AI. We've also had the grey goo base that expands itself depending on what it...
by Illiander42
Sun Jan 21, 2024 3:30 pm
Forum: Ideas and Suggestions
Topic: IA and FACTORIO
Replies: 10
Views: 1195

Re: IA and FACTORIO

Factorio combinators are turing complete. (So are factorio trains, factorio belts, and probably a few other things as well) So we already have all the tools you need to write any program you care to. Go ham and write your AI. We've also had the grey goo base that expands itself depending on what it'...
by Illiander42
Sun Jan 21, 2024 3:24 pm
Forum: Ideas and Suggestions
Topic: Can we get a function to get the stacksize of an Item?
Replies: 5
Views: 591

Re: Can we get a function to get the stacksize of an Item?

I don't know if you have seen, but there will be an "S" unit meaning 1 stack. So you'll be able to set your blueprint variable to 40S of whatever item, and the blueprint will translate to 40 stacks of whatever item you've chosen. Source : https://factorio.com/blog/post/fff-388 (search for...
by Illiander42
Sun Jan 21, 2024 3:22 pm
Forum: Ideas and Suggestions
Topic: Fluid Systems: Recipes with multiple of the same input consider both inputs as the same system
Replies: 2
Views: 302

Re: Fluid Systems: Recipes with multiple of the same input consider both inputs as the same system

Something to be aware of:

How this would effect dragging a pipe along the line of chem plants.
by Illiander42
Tue Jan 16, 2024 8:26 am
Forum: Ideas and Suggestions
Topic: Push button for a circuit network
Replies: 3
Views: 694

Re: Push button for a circuit network

Since we're getting more "everything is doable from the map" it would be nice to have a push-button we can press from the map view. And while we're at it, it would be fantastic if we could set it to single-tick pulse so we can stop using "rotate that inserter with an item on the groun...
by Illiander42
Mon Jan 15, 2024 7:26 am
Forum: Ideas and Suggestions
Topic: Placing blueprints as "references" instead of copies
Replies: 1
Views: 352

Re: Placing blueprints as "references" instead of copies

What you want is essentially version control on placed blueprints.

I'd love that, it would make fixing early mistakes in grid bases so much simpler.
by Illiander42
Thu Jan 11, 2024 1:59 pm
Forum: Ideas and Suggestions
Topic: Quality upgrade via single machine
Replies: 2
Views: 1137

Re: Quality upgrade via single machine

so i find these "forced" extensions rather annoying. No reason not to keep simple what can be kept simple. The end-result of that argument is a single recipie that makes a single science pack that researches everything. In reality, you want things simple. In games, complexity can be fun. ...
by Illiander42
Thu Jan 11, 2024 10:20 am
Forum: Ideas and Suggestions
Topic: Store bots inside roboport in blueprints
Replies: 10
Views: 1311

Re: Store bots inside roboport in blueprints

But the good news is that you could, and probably still can, get the result you want anyway ; the catch being that there's no UI for it. Didn't they fix something similar from bob's inserters? I'm not sure what you mean by "fix" or are referring to, but I checked now and the blueprint fro...
by Illiander42
Wed Jan 10, 2024 4:24 pm
Forum: Ideas and Suggestions
Topic: Train Memory
Replies: 1
Views: 381

Re: Train Memory

You just want more things to trigger train interrupts on, don't you ;p
by Illiander42
Wed Jan 10, 2024 4:22 pm
Forum: Ideas and Suggestions
Topic: QoL request: Train Station Labels
Replies: 3
Views: 512

Re: QoL request: Train Station Labels

So the map option, but outside map view?
by Illiander42
Wed Jan 10, 2024 4:21 pm
Forum: Ideas and Suggestions
Topic: Store bots inside roboport in blueprints
Replies: 10
Views: 1311

Re: Store bots inside roboport in blueprints

But the good news is that you could, and probably still can, get the result you want anyway ; the catch being that there's no UI for it. Didn't they fix something similar from bob's inserters? I'm not sure what you mean by "fix" or are referring to, but I checked now and the blueprint fro...
by Illiander42
Wed Jan 10, 2024 7:40 am
Forum: Ideas and Suggestions
Topic: Store bots inside roboport in blueprints
Replies: 10
Views: 1311

Re: Store bots inside roboport in blueprints

SoShootMe wrote:
Tue Jan 09, 2024 11:54 pm
But the good news is that you could, and probably still can, get the result you want anyway; the catch being that there's no UI for it.
Didn't they fix something similar from bob's inserters?
by Illiander42
Tue Jan 09, 2024 5:48 am
Forum: Ideas and Suggestions
Topic: Disable construction near enemies/fire
Replies: 23
Views: 5072

Re: Robot repairs / builds disable on attacks - Save (construction) robots from their doomed fate!

Somehow I feel the solution to this should involve the circuit network. If it would be possible to detect 'an attack' in a given area of a roboport this could maybe be done using circuits properly. However this would mean you have to take out the repair packs from the roboport, which is a bit cumbe...
by Illiander42
Tue Jan 09, 2024 5:47 am
Forum: Ideas and Suggestions
Topic: Store bots inside roboport in blueprints
Replies: 10
Views: 1311

Re: Store bots inside roboport in blueprints

Ooh, this would let grid bases expand without needing a tempory bridge roboport or player interaction.
by Illiander42
Tue Jan 09, 2024 5:46 am
Forum: Ideas and Suggestions
Topic: Always-green rail signal to terminate Critical Section
Replies: 2
Views: 344

Re: Always-green rail signal to terminate Critical Section

There used to be a way to fake this using overlapping rail blocks, but Wube fixed it :(
by Illiander42
Sun Jan 07, 2024 8:06 pm
Forum: Ideas and Suggestions
Topic: Container free space signal
Replies: 34
Views: 8466

Re: "Read Chest contents" - Indicate if empty

First, I think you should redesign to avoid asymmetric drain. Second, you can get what you want from a decider with "everything = 0, output 1 placeholder" attached to each chest or set of chests you're interested in. Show me where you would put that one decider per chest in my first scree...

Go to advanced search