Search found 513 matches

by Illiander42
Sun Mar 03, 2024 10:23 am
Forum: Ideas and Suggestions
Topic: Player Logistics
Replies: 5
Views: 707

Re: Player Logistics

SoShootMe wrote:
Sun Mar 03, 2024 1:58 am
I've not tried the mod Illiander42 suggested but it looks good (aside from the fact it's not been updated for over three years, which makes various problems more likely).
It's been updated since the last major Factorio version, and it worked fine the last time I used it.
by Illiander42
Sat Mar 02, 2024 2:43 pm
Forum: Ideas and Suggestions
Topic: Player Logistics
Replies: 5
Views: 707

Re: Player Logistics

by Illiander42
Sat Mar 02, 2024 2:40 pm
Forum: Ideas and Suggestions
Topic: QoL Rename station/Spidertron Keypress with R
Replies: 1
Views: 202

Re: QoL Rename station/Spidertron Keypress with R

Why do you want to quickly rename stations?
by Illiander42
Sat Mar 02, 2024 5:19 am
Forum: Ideas and Suggestions
Topic: Circuit control "Request from buffer chests"
Replies: 3
Views: 389

Re: Circuit control "Request from buffer chests"

This is a wonderful idea with a terrible justification. Please validate my suggestion with a better use case. Thanks! I can only come up with really convoluted setups involving circuit-controlled assemblers set up as universal crafters. But since those are coming to vanilla in 2.0, that's probably ...
by Illiander42
Fri Mar 01, 2024 9:24 pm
Forum: Ideas and Suggestions
Topic: Circuit control "Request from buffer chests"
Replies: 3
Views: 389

Re: Circuit control "Request from buffer chests"

This is a wonderful idea with a terrible justification.

But +1 anyway, because it's a wonderful idea.
by Illiander42
Fri Mar 01, 2024 9:23 pm
Forum: Ideas and Suggestions
Topic: Impovements on personal transport
Replies: 4
Views: 622

Re: Impovements on personal transport

Well, we also have space rockets as a new method of transportation, so I guess you're getting your wish just from what's already been revealed :D
by Illiander42
Fri Mar 01, 2024 9:22 pm
Forum: Ideas and Suggestions
Topic: Increase non-stack inserter capacity from 3 to 4 because of stacking
Replies: 19
Views: 1858

Re: Increase non-stack inserter capacity from 3 to 4 because of stacking

MeduSalem wrote:
Fri Mar 01, 2024 6:41 pm
FuryoftheStars wrote:
Fri Mar 01, 2024 4:35 am
Personally, I can't wait to have belts that will trigger you all. :lol: :twisted: :lol: :mrgreen:
I guess some men just want to watch the world burn. ^^
Truth in reality as well, unfortunately.
by Illiander42
Fri Mar 01, 2024 9:53 am
Forum: Ideas and Suggestions
Topic: Increase non-stack inserter capacity from 3 to 4 because of stacking
Replies: 19
Views: 1858

Re: Increase non-stack inserter capacity from 3 to 4 because of stacking

There's also the fun of deciding when to re-stack belts.
by Illiander42
Thu Feb 29, 2024 11:33 am
Forum: Gameplay Help
Topic: Need help with configuration of desider combinator
Replies: 1
Views: 418

Re: Need help with configuration of desider combinator

We'd need a lot more information about what you want it to do before anyone would be able to help.
by Illiander42
Wed Feb 28, 2024 7:54 pm
Forum: Ideas and Suggestions
Topic: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced
Replies: 42
Views: 6000

Re: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced

Mining prod is either never worth it or always worth it, depending on your metric. --- Notice how all your examples are exactly how I described them? The limit is an effective limit based on other gameplay mechanics, not a hard "it doesn't work past here"? --- For damage upgrades, you have...
by Illiander42
Wed Feb 28, 2024 4:46 pm
Forum: Ideas and Suggestions
Topic: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced
Replies: 42
Views: 6000

Re: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced

So in practice none of them really are "infinite". It is all just a question of "how far before it is not worth it anymore". But for everything else that's actually a question, with some tradeoffs and decisions to make. ie. Gameplay. With productivity researches the answer is ju...
by Illiander42
Wed Feb 28, 2024 3:38 pm
Forum: Ideas and Suggestions
Topic: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced
Replies: 42
Views: 6000

Re: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced

But instead some people are already like "give them an inch, and they will take a mile" . The main issue I personally have with the productivity cap is that there are infinite researches that stop having an effect after a certain level due to a hard-coded cap rather than a natural effect ...
by Illiander42
Wed Feb 28, 2024 9:16 am
Forum: Ideas and Suggestions
Topic: Train scheduling 2.0
Replies: 6
Views: 893

Re: Train scheduling 2.0

FYI you can overlap train stations already. I do this in some of my tiny rail grid factories. Put 3 stops on the same rail right next to each other. Name them "Iron Dropoff" "Stone Dropoff" etc. Then line the track with inserters to unload all the possible wagon locations. Balan...
by Illiander42
Wed Feb 28, 2024 9:14 am
Forum: Ideas and Suggestions
Topic: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced
Replies: 42
Views: 6000

Re: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced

MeduSalem wrote:
Tue Feb 27, 2024 6:04 pm
So I would still argue it is not worth crying over something we don't have yet.
The cap isn't in yet either.

We are explicitly talking about the expansion content.
by Illiander42
Sun Feb 25, 2024 11:13 pm
Forum: Ideas and Suggestions
Topic: Increase non-stack inserter capacity from 3 to 4 because of stacking
Replies: 19
Views: 1858

Re: Increase non-stack inserter capacity from 3 to 4 because of stacking

Of course I took all of these things into account before posting. The math is quite simple. But, you say “only” 3 times slower compared to 4 times slower, as if that’s significant at all. It’s certainly not enough to cross any important throughput thresholds, besides of course the very minor one of...
by Illiander42
Sat Feb 24, 2024 6:28 pm
Forum: Ideas and Suggestions
Topic: Maintainable/modifiable blueprints
Replies: 3
Views: 565

Re: Maintainable/modifiable blueprints

I'm sure I've seen a post here asking for proper VCS for blueprints that includes stuff like this.
by Illiander42
Sat Feb 24, 2024 10:14 am
Forum: Ideas and Suggestions
Topic: Better connections for diagonal walls
Replies: 6
Views: 1957

Re: Curved/Diagonal Walls

FuryoftheStars wrote:
Fri Feb 23, 2024 7:57 pm
shouldn't be bad on performance because these are one time checks.
Absolutely is an on-build check. Because the nubs stay if you landfill the water they're connecting to.
by Illiander42
Fri Feb 23, 2024 4:38 pm
Forum: Ideas and Suggestions
Topic: Better connections for diagonal walls
Replies: 6
Views: 1957

Re: Curved/Diagonal Walls

The walls connecting to water/space has a mod that fixes it. Except I think it also turns off connecting to cliffs?

Curved walls won't give any benefit other than aesthetics over just drawing that bitmap curve. They might also have odd things to do with them being single segments with massive HP.
by Illiander42
Thu Feb 22, 2024 3:03 pm
Forum: Ideas and Suggestions
Topic: Combining, Splitting, and Balancing Large Numbers of Belts
Replies: 69
Views: 24149

Re: Combining, Splitting, and Balancing Large Numbers of Belts

Or you could use merged chests and loaders.

But balancers have almost no uses since the introduction of splitter priorities.

The only place they're still the right thing to use over compressors is near trains.
by Illiander42
Thu Feb 22, 2024 3:00 pm
Forum: Ideas and Suggestions
Topic: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced
Replies: 42
Views: 6000

Re: The Productivity Cap and why the FFF #375 recycler shouldn't be introduced

I think a very nice option would be to limit the recycler to final products, which can't take productivity modules. The reason would be much less the productivity cap, but opening up the space for alternate recipes as has been mentioned in a recent friday facts, for which the recycler is an issue a...

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