Search found 509 matches

by Illiander42
Wed Mar 20, 2024 11:18 am
Forum: Ideas and Suggestions
Topic: Stacked Belts should be their own item.
Replies: 15
Views: 1488

Re: Stacked Belts should be their own item.

Personally, I still wish we'd got native crating instead of belt stacking, because that adds more logistics to handle.
by Illiander42
Mon Mar 18, 2024 10:10 pm
Forum: General discussion
Topic: I want to present Factorio to a friend
Replies: 7
Views: 786

Re: I want to present Factorio to a friend

mmmPI wrote: ↑
Mon Mar 18, 2024 5:14 pm
There is the demo too ! it's not a video but after the video made me want to play the demo , i fell in love playing the demo and bought the game :)
A free demo is the best advertisement a game can have.
by Illiander42
Mon Mar 18, 2024 8:57 pm
Forum: Ideas and Suggestions
Topic: Requster / Buffer / Provider chest combination
Replies: 11
Views: 808

Re: Requster / Buffer / Provider chest combination

mrvn wrote: ↑
Mon Mar 18, 2024 4:29 pm
Depending on the implementation the combined chest could replace all others.
Ahh, I get it now. You want LTN, but with logi bots instead of trains.
by Illiander42
Mon Mar 18, 2024 12:24 pm
Forum: Ideas and Suggestions
Topic: Requster / Buffer / Provider chest combination
Replies: 11
Views: 808

Re: Requster / Buffer / Provider chest combination

Could you give a blueprint of something that does this using requester, buffer and active provider chests?

Might make it more clear what you're actually after.
by Illiander42
Sun Mar 17, 2024 2:59 pm
Forum: Ideas and Suggestions
Topic: Requster / Buffer / Provider chest combination
Replies: 11
Views: 808

Re: Requster / Buffer / Provider chest combination

Buffer chests are the combo requester/provider chest.

So you're asking for a combo requester/requester/provider/provider chest. Ie, a combo buffer/buffer chest.

Or...

A buffer chest.
by Illiander42
Sun Mar 17, 2024 12:26 pm
Forum: Gameplay Help
Topic: Why are those signals red?
Replies: 3
Views: 557

Re: Why are those signals red?

I'm going to make a great big assumption based on your lack of information and lack of replies in your other topic that all the blue blocks are the same block.

The solution to that is to make them not all the same block.

Or you could provide enough information that we might be able to help.
by Illiander42
Sun Mar 17, 2024 12:15 pm
Forum: Implemented in 2.0
Topic: Turn off Demo sounds when viewing Map generator with Preview
Replies: 10
Views: 783

Re: Turn off Demo sounds when viewing Map generator with Preview

Haighstrom wrote: ↑
Sat Mar 16, 2024 4:22 pm
I'm fine for the requirement to be "when a window is open, mute the start screen".
That would be "always" then.

Because the main menu is just another window.
by Illiander42
Sun Mar 17, 2024 12:15 pm
Forum: Ideas and Suggestions
Topic: Decider/arithmetic combinators show operation in alt-mode
Replies: 0
Views: 150

Decider/arithmetic combinators show operation in alt-mode

Title, pretty much.

Currently, combinators display of what operation they are doing (add, greater than, etc...) is hidden by the alt-mode display of what signals they're using.

If the alt-mode display also included the operation then that would make them massively more readable.
by Illiander42
Sat Mar 16, 2024 3:15 pm
Forum: General discussion
Topic: How do YOU use mining drills?
Replies: 96
Views: 8977

Re: How do YOU use mining drills?

Let's focus on this for a minute. Wether you do mining productivity reasearch or not doesn't change the extra ore you get from the productivity modules. Similar wether you use productivity modules or not doesn't change the extra ore you get from productivity research. In both cases each module and ...
by Illiander42
Sat Mar 16, 2024 2:48 pm
Forum: Ideas and Suggestions
Topic: Undergrounds "the other way"
Replies: 2
Views: 313

Re: Undergrounds "the other way"

But what if I want them the "wrong" way? That lets you do really cool stuff!
by Illiander42
Sat Mar 16, 2024 9:53 am
Forum: Implemented in 2.0
Topic: Turn off Demo sounds when viewing Map generator with Preview
Replies: 10
Views: 783

Re: Turn off Demo sounds when viewing Map generator with Preview

It's not full-screen. It's just a very big window.
by Illiander42
Sat Mar 16, 2024 9:52 am
Forum: Gameplay Help
Topic: How to avoid two trains to colide
Replies: 3
Views: 514

Re: How to avoid two trains to colide

ryanguilherme wrote: ↑
Sat Mar 16, 2024 1:21 am
Image
it draw the colored lines in the entire rails around the map
If all the lines are the same colour that means you only have a single rail block. The solution is to add more signals.
by Illiander42
Thu Mar 14, 2024 4:22 pm
Forum: Ideas and Suggestions
Topic: Big (2x2) inserters
Replies: 2
Views: 478

Re: Big (2x2) inserters

Loaders aren't going to be in vanilla anytime soon.

I'm not sure if I like this, it would be like having a 4x4 electric furnace, it would make perfect builds too easy.

Notice that most of the new buildings are odd-number sided.
by Illiander42
Wed Mar 13, 2024 11:43 am
Forum: Ideas and Suggestions
Topic: Rename nuclear fuel to reduce ambiguity
Replies: 4
Views: 512

Re: Rename nuclear fuel to reduce ambiguity

Since they swapped names to stop "stack inserters do bulk transfers, bulk inserters do stack transfers" maybe a couple renames here aren't completely out of the question to stop "you can't put nuclear fuel in your nuclear reactor, you need nuclear fuel for that."
by Illiander42
Tue Mar 12, 2024 9:16 pm
Forum: Ideas and Suggestions
Topic: Demand Statistics
Replies: 7
Views: 754

Re: Demand Statistics

On the opposite, let's imagine a fully beaconed AM3 with speed modules everywhere possible producing basic (yellow) belts. Let's imagine this Assembling machine is fed with one yellow belt of iron plates, and one yellow belt of iron gear wheels by a fully upgraded stack inserter each. Switch the be...
by Illiander42
Tue Mar 12, 2024 10:25 am
Forum: Ideas and Suggestions
Topic: Demand Statistics
Replies: 7
Views: 754

Re: Demand Statistics

This would break on intentionally underfed assemblers.

Which happen all over the place.

(It's why the rate calculator mod isn't as useful as you'd think)
by Illiander42
Sun Mar 10, 2024 1:04 pm
Forum: Ideas and Suggestions
Topic: Filter inserters should allow using the items signal count as stack size
Replies: 9
Views: 771

Re: Filter inserters should allow using the items signal count as stack size

The new "random other" combinator might let us do this.

I think it gives us a "output the highest value signal only" option?
by Illiander42
Sun Mar 10, 2024 12:59 pm
Forum: General discussion
Topic: How do YOU use mining drills?
Replies: 96
Views: 8977

Re: How do YOU use mining drills?

But a miner gives you e.g 1.1 ore per second. So 13 miners will be 14.3 ore per second, not a full belt. And 14 miners would be 15.4 ore per second and you loose 0.4 ore per second for the sake of filling the belt. That's why you stick a compressor on the outputs of the miners. To turn those almost...
by Illiander42
Sun Mar 10, 2024 10:12 am
Forum: Ideas and Suggestions
Topic: Player Logistics
Replies: 5
Views: 538

Re: Player Logistics

DeadWalkingX wrote: ↑
Sun Mar 10, 2024 3:09 am
Illiander42 wrote: ↑
Sat Mar 02, 2024 2:43 pm
Here's the mod you want

https://mods.factorio.com/mod/player_re ... ing_layout
Regarding the mod you mention, I installed it and couldn't get it to work haha.
There's probably a fork that does then.

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