Search found 509 matches
- Wed Mar 20, 2024 11:18 am
- Forum: Ideas and Suggestions
- Topic: Stacked Belts should be their own item.
- Replies: 15
- Views: 1488
Re: Stacked Belts should be their own item.
Personally, I still wish we'd got native crating instead of belt stacking, because that adds more logistics to handle.
- Mon Mar 18, 2024 10:10 pm
- Forum: General discussion
- Topic: I want to present Factorio to a friend
- Replies: 7
- Views: 786
- Mon Mar 18, 2024 8:57 pm
- Forum: Ideas and Suggestions
- Topic: Requster / Buffer / Provider chest combination
- Replies: 11
- Views: 808
- Mon Mar 18, 2024 12:24 pm
- Forum: Ideas and Suggestions
- Topic: Requster / Buffer / Provider chest combination
- Replies: 11
- Views: 808
Re: Requster / Buffer / Provider chest combination
Could you give a blueprint of something that does this using requester, buffer and active provider chests?
Might make it more clear what you're actually after.
Might make it more clear what you're actually after.
- Sun Mar 17, 2024 2:59 pm
- Forum: Ideas and Suggestions
- Topic: Requster / Buffer / Provider chest combination
- Replies: 11
- Views: 808
Re: Requster / Buffer / Provider chest combination
Buffer chests are the combo requester/provider chest.
So you're asking for a combo requester/requester/provider/provider chest. Ie, a combo buffer/buffer chest.
Or...
A buffer chest.
So you're asking for a combo requester/requester/provider/provider chest. Ie, a combo buffer/buffer chest.
Or...
A buffer chest.
- Sun Mar 17, 2024 12:26 pm
- Forum: Gameplay Help
- Topic: Why are those signals red?
- Replies: 3
- Views: 557
Re: Why are those signals red?
I'm going to make a great big assumption based on your lack of information and lack of replies in your other topic that all the blue blocks are the same block.
The solution to that is to make them not all the same block.
Or you could provide enough information that we might be able to help.
The solution to that is to make them not all the same block.
Or you could provide enough information that we might be able to help.
- Sun Mar 17, 2024 12:18 pm
- Forum: Ideas and Suggestions
- Topic: Requster / Buffer / Provider chest combination
- Replies: 11
- Views: 808
Re: Requster / Buffer / Provider chest combination
So, buffer chests?
- Sun Mar 17, 2024 12:15 pm
- Forum: Implemented in 2.0
- Topic: Turn off Demo sounds when viewing Map generator with Preview
- Replies: 10
- Views: 783
Re: Turn off Demo sounds when viewing Map generator with Preview
That would be "always" then.Haighstrom wrote: βSat Mar 16, 2024 4:22 pmI'm fine for the requirement to be "when a window is open, mute the start screen".
Because the main menu is just another window.
- Sun Mar 17, 2024 12:15 pm
- Forum: Ideas and Suggestions
- Topic: Decider/arithmetic combinators show operation in alt-mode
- Replies: 0
- Views: 150
Decider/arithmetic combinators show operation in alt-mode
Title, pretty much.
Currently, combinators display of what operation they are doing (add, greater than, etc...) is hidden by the alt-mode display of what signals they're using.
If the alt-mode display also included the operation then that would make them massively more readable.
Currently, combinators display of what operation they are doing (add, greater than, etc...) is hidden by the alt-mode display of what signals they're using.
If the alt-mode display also included the operation then that would make them massively more readable.
- Sat Mar 16, 2024 3:15 pm
- Forum: General discussion
- Topic: How do YOU use mining drills?
- Replies: 96
- Views: 8977
Re: How do YOU use mining drills?
Let's focus on this for a minute. Wether you do mining productivity reasearch or not doesn't change the extra ore you get from the productivity modules. Similar wether you use productivity modules or not doesn't change the extra ore you get from productivity research. In both cases each module and ...
- Sat Mar 16, 2024 2:48 pm
- Forum: Ideas and Suggestions
- Topic: Undergrounds "the other way"
- Replies: 2
- Views: 313
Re: Undergrounds "the other way"
But what if I want them the "wrong" way? That lets you do really cool stuff!
- Sat Mar 16, 2024 9:53 am
- Forum: Implemented in 2.0
- Topic: Turn off Demo sounds when viewing Map generator with Preview
- Replies: 10
- Views: 783
Re: Turn off Demo sounds when viewing Map generator with Preview
It's not full-screen. It's just a very big window.
- Sat Mar 16, 2024 9:52 am
- Forum: Gameplay Help
- Topic: How to avoid two trains to colide
- Replies: 3
- Views: 514
Re: How to avoid two trains to colide
If all the lines are the same colour that means you only have a single rail block. The solution is to add more signals.ryanguilherme wrote: βSat Mar 16, 2024 1:21 am
it draw the colored lines in the entire rails around the map
- Thu Mar 14, 2024 4:22 pm
- Forum: Ideas and Suggestions
- Topic: Big (2x2) inserters
- Replies: 2
- Views: 478
Re: Big (2x2) inserters
Loaders aren't going to be in vanilla anytime soon.
I'm not sure if I like this, it would be like having a 4x4 electric furnace, it would make perfect builds too easy.
Notice that most of the new buildings are odd-number sided.
I'm not sure if I like this, it would be like having a 4x4 electric furnace, it would make perfect builds too easy.
Notice that most of the new buildings are odd-number sided.
- Wed Mar 13, 2024 11:43 am
- Forum: Ideas and Suggestions
- Topic: Rename nuclear fuel to reduce ambiguity
- Replies: 4
- Views: 512
Re: Rename nuclear fuel to reduce ambiguity
Since they swapped names to stop "stack inserters do bulk transfers, bulk inserters do stack transfers" maybe a couple renames here aren't completely out of the question to stop "you can't put nuclear fuel in your nuclear reactor, you need nuclear fuel for that."
- Tue Mar 12, 2024 9:16 pm
- Forum: Ideas and Suggestions
- Topic: Demand Statistics
- Replies: 7
- Views: 754
Re: Demand Statistics
On the opposite, let's imagine a fully beaconed AM3 with speed modules everywhere possible producing basic (yellow) belts. Let's imagine this Assembling machine is fed with one yellow belt of iron plates, and one yellow belt of iron gear wheels by a fully upgraded stack inserter each. Switch the be...
- Tue Mar 12, 2024 10:25 am
- Forum: Ideas and Suggestions
- Topic: Demand Statistics
- Replies: 7
- Views: 754
Re: Demand Statistics
This would break on intentionally underfed assemblers.
Which happen all over the place.
(It's why the rate calculator mod isn't as useful as you'd think)
Which happen all over the place.
(It's why the rate calculator mod isn't as useful as you'd think)
- Sun Mar 10, 2024 1:04 pm
- Forum: Ideas and Suggestions
- Topic: Filter inserters should allow using the items signal count as stack size
- Replies: 9
- Views: 771
Re: Filter inserters should allow using the items signal count as stack size
The new "random other" combinator might let us do this.
I think it gives us a "output the highest value signal only" option?
I think it gives us a "output the highest value signal only" option?
- Sun Mar 10, 2024 12:59 pm
- Forum: General discussion
- Topic: How do YOU use mining drills?
- Replies: 96
- Views: 8977
Re: How do YOU use mining drills?
But a miner gives you e.g 1.1 ore per second. So 13 miners will be 14.3 ore per second, not a full belt. And 14 miners would be 15.4 ore per second and you loose 0.4 ore per second for the sake of filling the belt. That's why you stick a compressor on the outputs of the miners. To turn those almost...
- Sun Mar 10, 2024 10:12 am
- Forum: Ideas and Suggestions
- Topic: Player Logistics
- Replies: 5
- Views: 538
Re: Player Logistics
There's probably a fork that does then.DeadWalkingX wrote: βSun Mar 10, 2024 3:09 amRegarding the mod you mention, I installed it and couldn't get it to work haha.Illiander42 wrote: βSat Mar 02, 2024 2:43 pmHere's the mod you want
https://mods.factorio.com/mod/player_re ... ing_layout