Search found 505 matches
- Thu Apr 04, 2024 12:37 pm
- Forum: Ideas and Suggestions
- Topic: Programmable Speaker Improvements
- Replies: 6
- Views: 907
Re: Programmable Speaker Improvements
@mmmPI: There was a bit of discussion about why Factorio cannot do proper sound editing here.
- Thu Apr 04, 2024 8:52 am
- Forum: Ideas and Suggestions
- Topic: Programmable Speaker Improvements
- Replies: 6
- Views: 907
Re: Programmable Speaker Improvements
Yes! Exactly that!Donion wrote: ↑Thu Apr 04, 2024 8:20 amSounds like CyclicSound. Maybe I can just make programmable speaker be able to use them.
(With a tiny note about jumping directly from middle sound to middle sound in tone-control mode)
- Wed Apr 03, 2024 6:13 pm
- Forum: Not a bug
- Topic: Sound alignment is off
- Replies: 14
- Views: 6825
Re: Sound alignment is off
Detailed feature request in the pileDonion wrote: ↑Wed Apr 03, 2024 9:49 amThat would be great.Illiander42 wrote: ↑Wed Apr 03, 2024 9:46 amWould you like me to write up a proper feature request in the Suggestions forum?
- Wed Apr 03, 2024 5:58 pm
- Forum: Ideas and Requests For Mods
- Topic: [Mod Request] Narrow Gauge Railway
- Replies: 5
- Views: 848
Re: [Mod Request] Narrow Gauge Railway
Have you tried Klonan's Transport Drones?
They might cover what you're after.
They might cover what you're after.
- Wed Apr 03, 2024 5:15 pm
- Forum: Wiki Talk
- Topic: Wiki prototype link goes to old website
- Replies: 1
- Views: 405
Wiki prototype link goes to old website
In the wiki in the sidebar on the right, the link next to "Prototype type" goes to the old docs, not the new docs.
- Wed Apr 03, 2024 5:07 pm
- Forum: General discussion
- Topic: Suggestion to Increase Sales and Combat Piracy in Brazilian Territory
- Replies: 8
- Views: 1085
Re: Suggestion to Increase Sales and Combat Piracy in Brazilian Territory
There's a good reason that most devs who talk about them say to straight pirate rather than give them money. I wish that reason is not that greedy devs don't want their precious game become a second hand product. If it's the fees because of the refund, the story has been discussed but i will say it...
- Wed Apr 03, 2024 4:59 pm
- Forum: Ideas and Suggestions
- Topic: Programmable Speaker Improvements
- Replies: 6
- Views: 907
Programmable Speaker Improvements
TL;DR Add the following to the programmable speaker: Toggle option to stop sound as soon after the control signal stops as possible. (Ideally within a tick or two) Control signal option for volume. Volume control signal changing effects the currently playing sound, not just future sounds from the s...
- Wed Apr 03, 2024 4:13 pm
- Forum: General discussion
- Topic: Suggestion to Increase Sales and Combat Piracy in Brazilian Territory
- Replies: 8
- Views: 1085
Re: Suggestion to Increase Sales and Combat Piracy in Brazilian Territory
Also, this kind of discussion has a very high derailing potential, so please prove me wrong. What if you're right though? :twisted: :roll: :twisted: I was under the impression that G2A said they would cover the fees for the refund, and i had no indication they didn't follow up. To me they too are v...
- Wed Apr 03, 2024 9:46 am
- Forum: Not a bug
- Topic: Sound alignment is off
- Replies: 14
- Views: 6825
Re: Sound alignment is off
Thanks for the fast response and everything. Guess I'm putting this away until after the expansion
Would you like me to write up a proper feature request in the Suggestions forum?
![Cool 8-)](./images/smilies/icon_cool.gif)
Would you like me to write up a proper feature request in the Suggestions forum?
- Wed Apr 03, 2024 8:27 am
- Forum: Not a bug
- Topic: Sound alignment is off
- Replies: 14
- Views: 6825
Re: Sound alignment is off
"Not line up properly" means you can hear a very clear buzz when playing the sequence of tick-long sounds. As for what I'm trying to work around: Factorio speakers currently don't stop playing when you stop the control signal, you can't adjust the volume of the sound currently being played...
- Tue Apr 02, 2024 11:56 pm
- Forum: Not a bug
- Topic: Sound alignment is off
- Replies: 14
- Views: 6825
Sound alignment is off
When trying to do tick-aligned single-tick sounds and splicing them together they don't line up properly and sound awful. Blueprint string and mod in attached zip. The blueprint alternates between playing the complete sound in a single file, and the tick-length parts in a run to demonstrate the issu...
- Mon Apr 01, 2024 4:59 pm
- Forum: Gameplay Help
- Topic: Best way to get around the "filter inserters only have 5 filter slots and stack filters only 1" constraint?
- Replies: 7
- Views: 973
Re: Best way to get around the "filter inserters only have 5 filter slots and stack filters only 1" constraint?
This feels like you're after a stock LTN station?
How is what you're after different?
How is what you're after different?
- Sun Mar 31, 2024 9:26 pm
- Forum: Ideas and Suggestions
- Topic: Add a long-handed bulk or stack inserter
- Replies: 2
- Views: 266
Re: Add a long-handed bulk or stack inserter
With filter splitters it's not even hard to play without long-handed inserters at all.
- Sun Mar 31, 2024 9:24 pm
- Forum: Ideas and Suggestions
- Topic: In game visual programming language ?
- Replies: 2
- Views: 251
Re: In game visual programming language ?
I'm pretty sure there are visual editors for Lua.
And what are Factorio combinators if not a visual programming language?
> make hooks to enable modders to develop scriptable bots
AAI Automation already exists.
And what are Factorio combinators if not a visual programming language?
> make hooks to enable modders to develop scriptable bots
AAI Automation already exists.
- Sun Mar 31, 2024 7:51 pm
- Forum: Combinator Creations
- Topic: Simple machine to make your own music in Factorio like a beatmaker
- Replies: 10
- Views: 1082
Re: Simple machine to make your own music in Factorio like a beatmaker
The "use signal as tone" on the speaker is just doing an array lookup on the instrument. It's not doing anything clever. As for MIDITorio, it's got a nice compact memory decoder, and it generates the huge memory cells for you. It doesn't do memory compression though. Just concatination (st...
- Sun Mar 31, 2024 9:58 am
- Forum: Ideas and Suggestions
- Topic: More range on the speaker
- Replies: 15
- Views: 1083
Re: More range on the speaker
Or just ascend this mod. (It wouldn't even make sound bigger than graphics)
- Sun Mar 31, 2024 9:32 am
- Forum: Combinator Creations
- Topic: Simple machine to make your own music in Factorio like a beatmaker
- Replies: 10
- Views: 1082
Re: Simple machine to make your own music in Factorio like a beatmaker
You might be interested in miditorio: https://miditorio.com/
- Sat Mar 30, 2024 12:53 am
- Forum: Implemented in 2.0
- Topic: Spidertron Group
- Replies: 15
- Views: 3002
Re: Spidertron Group
:lol: Seem like someone has been waiting for that day ! The real question is when did this topic get moved to "Implemented in 2.0"? Was it today? Yes. For the suggestions at least, it seems they don't move em until it's announced. Thank goodness for that. Now I don't need to make a thousa...
- Fri Mar 29, 2024 9:32 pm
- Forum: Ideas and Suggestions
- Topic: Suggestion: Clearer Ghost Wires for Ghost Power Poles
- Replies: 2
- Views: 250
Re: Suggestion: Clearer Ghost Wires for Ghost Power Poles
> considering I have heard there is a blue wire coming as well
Where did you hear this outside of colour-blind support conversations?
Where did you hear this outside of colour-blind support conversations?
- Fri Mar 29, 2024 9:30 pm
- Forum: Ideas and Suggestions
- Topic: ARM Build
- Replies: 154
- Views: 57646
Re: ARM Build
obviously yes. speaking for myself i wouldn't complain about keeping such a thing a unsupported beta Except this is WUBE. Their "unsupported beta" branch is less buggy than triple-A games that have been out for decades. And they're not going to want to change that. Though I am curious if ...