Search found 3 matches
- Thu Feb 08, 2018 12:49 pm
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Vehicles
- Replies: 877
- Views: 586130
Re: [MOD 0.14] AAI Programmable Vehicles
... I made an update to my pathfinding API request so we'll see what happens with that. If I don't get a response in a week or so I'll try asking the devs directly on discord or something. Okay, let's update: Pressed Update all Mods button -> Load up game -> notice AAI zones no longer vanishing if ...
- Wed Feb 07, 2018 11:17 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1407302
Re: Bugs & FAQ
Don't know if it is already mentioned:
If you run only Angel's Refining, you have Water treatment 4 research without anything to unlock and it depends on Thermal Water Extraction, Water treatment 3 is non existent.
If you run only Angel's Refining, you have Water treatment 4 research without anything to unlock and it depends on Thermal Water Extraction, Water treatment 3 is non existent.
- Sun Feb 04, 2018 12:40 pm
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Vehicles
- Replies: 877
- Views: 586130
Re: [MOD 0.14] AAI Programmable Vehicles
Hi guys. i know, the pathfinding is based on biter AI, but this... this is ridiculous in my opinion. Any idea how this is happening or i how i can stop that? To clarify the problem: The Hauler is not getting close enough to actually unload the goods... Edit: I fixed the problem by setting the target...