Search found 7 matches
- Fri Jul 24, 2020 1:12 pm
- Forum: News
- Topic: Friday Facts #357 - Nuke
- Replies: 96
- Views: 44729
Re: Friday Facts #357 - Nuke
I believe a delayed sound effect would make the blast feel bigger. The delay could maybe be calculated from distance between the player and the explosion.
- Tue Feb 13, 2018 9:45 am
- Forum: Ideas and Suggestions
- Topic: Connecting radars to circuit and logistic networks
- Replies: 43
- Views: 19377
Re: Connecting radars to circuit and logistic networks
Well, if you just set up the artillery trains to patrol an area then you don't really need this. The smoothest solution I've found is having: 1. Artillery attack stations - I'm having 16 stations atm for a 2 GW factory 2. Artillery refill station - All I need is one, the artillery trains are OP. The...
- Sun Feb 11, 2018 12:18 pm
- Forum: Ideas and Suggestions
- Topic: Better atomic bombs
- Replies: 11
- Views: 5357
Re: Better atomic bombs
"Sure they do fill a certain purpose in the game, but they are also lame." As I said, they are lame which is the problem with them. I don't want the nukes to be automated killing things. Please read what I've said before assuming that I want the same functionality but with bigger range - ...
- Sat Feb 10, 2018 9:55 pm
- Forum: Ideas and Suggestions
- Topic: Better atomic bombs
- Replies: 11
- Views: 5357
Re: Better atomic bombs
I don't like the nukes at all. Sure they do fill a certain purpose in the game, but they are also lame. Compare it to the nukes in StarCraft - "Nuclear launch detected ... ... ... ... ... BOOM) https://i.ytimg.com/vi/ToPygNNdOzM/maxresdefault.jpg That's a much better nuke than the factorio nuke...
- Sat Feb 03, 2018 9:51 pm
- Forum: Ideas and Suggestions
- Topic: Better atomic bombs
- Replies: 11
- Views: 5357
Re: Better atomic bombs
The main point I'm trying to make is not that we need more range on the nukes, but that we need the nukes to be real nukes. To balance out the power of mass destruction - just make the aliens very angry when you do it.
- Sat Feb 03, 2018 6:28 pm
- Forum: Ideas and Suggestions
- Topic: Better atomic bombs
- Replies: 11
- Views: 5357
Better atomic bombs
1. Remove the hand-held atomic bomb. 2. Add atomic artillery. 3. Add silo for nuclear robots. 4. Fix the visual effect of a nuclear explosion. The nukes needs to be terrifying. You don't want to just shoot them around like it's nothing. Once you push the trigger to shoot them, all hell will break lo...
- Sat Feb 03, 2018 6:12 pm
- Forum: Ideas and Suggestions
- Topic: Nuclear disasters
- Replies: 36
- Views: 10645
Re: Nuclear disasters
This is a very good idea and it fits the game perfectly. The biggest problem with end game of Factorio is that it becomes a bit booring, because somethimes it turns into a grinding game to make a bigger factory that does the same thing you already do. At the moment, you can improve your factory by m...