Thanks for the reply!
I can just say that I did not expect this behaviour because of the pollution-per-minute reading, I was not aware that it is actually programmed as pulltion-per-energy. I would not have built a higher quality boiler if I knew that.
Search found 7 matches
- Mon Nov 04, 2024 10:20 pm
- Forum: Minor issues
- Topic: [2.0.14] Factoriopedia on pollution of boiler with higher quality is wrong
- Replies: 2
- Views: 209
- Mon Nov 04, 2024 8:22 pm
- Forum: Minor issues
- Topic: [2.0.14] Factoriopedia on pollution of boiler with higher quality is wrong
- Replies: 2
- Views: 209
[2.0.14] Factoriopedia on pollution of boiler with higher quality is wrong
I noticed that in the Factoriopedia the pollution value of the boiler is described to be constant at 30/minute, not increasing with quality. Once I built an uncommon boiler, the value of the built boiler was at 39/min.
- Mon Mar 23, 2020 10:06 pm
- Forum: Mods
- Topic: [MOD 1.1] Xander Mod v3.6.1
- Replies: 748
- Views: 331675
Re: [MOD 0.17] Xander Mod v3.2.0
Thank you for keeping the updates coming, I played until chemical (blue) science packs and can't wait to continue with the upcoming content and technologies. I think the chemical science pack really feels like a chemical one when you look at the factories that produce it (I added a screenshot of a 1...
- Wed Nov 13, 2019 10:13 pm
- Forum: Mods
- Topic: [MOD 1.1] Xander Mod v3.6.1
- Replies: 748
- Views: 331675
Re: [MOD 0.17] Xander Mod v3.1.0
Also, could I ask you what level of throughput you were going for? My base is extremely small, running 6 labs, on maybe 0.2 science per second - red and green only. Thank you for sharing, though. Maybe this should tell me something about the kind of gargantuan beast I've created... Playing the mod ...
- Fri Jun 29, 2018 12:37 am
- Forum: Mods
- Topic: [MOD 1.1] Xander Mod v3.6.1
- Replies: 748
- Views: 331675
Re: Update to XM 2! (well, 2.0.0)
New resource set, game progression temporarily broken because I haven't fixed any of the recipes yet I don't usually openly disagree with mod authors, but this sounds like a very bad idea. I'm going to have to agree with this after downloading the mod (only just discovered it) and finding I can mak...
- Mon Jun 25, 2018 9:53 pm
- Forum: Mods
- Topic: [MOD 1.1] Xander Mod v3.6.1
- Replies: 748
- Views: 331675
Re: [MOD 0.16] Xander Mod v1.5.1
Can anyone tell me a quick way to change this so the robots need the induction motor, engine 2 rather than the brushless one which is number 3 since the materials and tech level would match up better Should be something like (untested): for _,this in pairs(data.raw.recipe["flying-robot-frame&q...
- Sat Feb 03, 2018 8:46 am
- Forum: Resolved Problems and Bugs
- Topic: [wheybags] [16.22] Crash with Xanders and FNEI mods on: "LuaRecipe::luaReadCategory"
- Replies: 2
- Views: 3018
[wheybags] [16.22] Crash with Xanders and FNEI mods on: "LuaRecipe::luaReadCategory"
Crash report:
In the FNEI interface I right-clicked on the recipe for "silicon carbide grit" and the game crashed. The crash was reproducible. I attached the two files that seemed to be relevant.
greetings,
Gringy
In the FNEI interface I right-clicked on the recipe for "silicon carbide grit" and the game crashed. The crash was reproducible. I attached the two files that seemed to be relevant.
greetings,
Gringy