Search found 7 matches

by TheGringe
Mon Nov 04, 2024 10:20 pm
Forum: Minor issues
Topic: [2.0.14] Factoriopedia on pollution of boiler with higher quality is wrong
Replies: 2
Views: 209

Re: [2.0.14] Factoriopedia on pollution of boiler with higher quality is wrong

Thanks for the reply!
I can just say that I did not expect this behaviour because of the pollution-per-minute reading, I was not aware that it is actually programmed as pulltion-per-energy. I would not have built a higher quality boiler if I knew that.
by TheGringe
Mon Nov 04, 2024 8:22 pm
Forum: Minor issues
Topic: [2.0.14] Factoriopedia on pollution of boiler with higher quality is wrong
Replies: 2
Views: 209

[2.0.14] Factoriopedia on pollution of boiler with higher quality is wrong

I noticed that in the Factoriopedia the pollution value of the boiler is described to be constant at 30/minute, not increasing with quality. Once I built an uncommon boiler, the value of the built boiler was at 39/min.
by TheGringe
Mon Mar 23, 2020 10:06 pm
Forum: Mods
Topic: [MOD 1.1] Xander Mod v3.6.1
Replies: 748
Views: 331675

Re: [MOD 0.17] Xander Mod v3.2.0

Thank you for keeping the updates coming, I played until chemical (blue) science packs and can't wait to continue with the upcoming content and technologies. I think the chemical science pack really feels like a chemical one when you look at the factories that produce it (I added a screenshot of a 1...
by TheGringe
Wed Nov 13, 2019 10:13 pm
Forum: Mods
Topic: [MOD 1.1] Xander Mod v3.6.1
Replies: 748
Views: 331675

Re: [MOD 0.17] Xander Mod v3.1.0

Also, could I ask you what level of throughput you were going for? My base is extremely small, running 6 labs, on maybe 0.2 science per second - red and green only. Thank you for sharing, though. Maybe this should tell me something about the kind of gargantuan beast I've created... Playing the mod ...
by TheGringe
Fri Jun 29, 2018 12:37 am
Forum: Mods
Topic: [MOD 1.1] Xander Mod v3.6.1
Replies: 748
Views: 331675

Re: Update to XM 2! (well, 2.0.0)

New resource set, game progression temporarily broken because I haven't fixed any of the recipes yet I don't usually openly disagree with mod authors, but this sounds like a very bad idea. I'm going to have to agree with this after downloading the mod (only just discovered it) and finding I can mak...
by TheGringe
Mon Jun 25, 2018 9:53 pm
Forum: Mods
Topic: [MOD 1.1] Xander Mod v3.6.1
Replies: 748
Views: 331675

Re: [MOD 0.16] Xander Mod v1.5.1

Can anyone tell me a quick way to change this so the robots need the induction motor, engine 2 rather than the brushless one which is number 3 since the materials and tech level would match up better Should be something like (untested): for _,this in pairs(data.raw.recipe["flying-robot-frame&q...
by TheGringe
Sat Feb 03, 2018 8:46 am
Forum: Resolved Problems and Bugs
Topic: [wheybags] [16.22] Crash with Xanders and FNEI mods on: "LuaRecipe::luaReadCategory"
Replies: 2
Views: 3018

[wheybags] [16.22] Crash with Xanders and FNEI mods on: "LuaRecipe::luaReadCategory"

Crash report:

In the FNEI interface I right-clicked on the recipe for "silicon carbide grit" and the game crashed. The crash was reproducible. I attached the two files that seemed to be relevant.

greetings,
Gringy

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