as for the macOS crashes.
i noticed you use the c++17 standard for development.
Since for macOS the c++ STL is incuded with the OS and linked dynamically, for each use of a c++17 library feature you will crash the application on a older macOS version which not yet has the appropriate stl included.
Search found 4 matches
- Fri Mar 08, 2019 9:41 pm
- Forum: News
- Topic: Friday Facts #285 - Bugs, Bugs, Bugs.
- Replies: 65
- Views: 32788
- Sat Feb 03, 2018 11:15 am
- Forum: News
- Topic: Friday Facts #228 - High resolution turrets
- Replies: 135
- Views: 84429
Re: Friday Facts #228 - High resolution turrets
added a explanation about the macOS compatability issues to the bug-thread linked in the fff (viewtopic.php?f=11&t=54549&p=340423#p340423)
might help understanding the underlying reason and prevent similar issues in future
might help understanding the underlying reason and prevent similar issues in future
- Sat Feb 03, 2018 2:55 am
- Forum: Resolved Problems and Bugs
- Topic: [HanziQ][16.0][macOS 10] Crash on start: EXC_CRASH (SIGABRT); DYLD, [0x4] Symbol missing
- Replies: 68
- Views: 38775
Re: [HanziQ][16.0][macOS 10] Crash on start: EXC_CRASH (SIGABRT); DYLD, [0x4] Symbol missing
hi, just noticed this now after reading in the friday facts. wish i saw it earlier. reasoning behind this problems: the c++ stl libary is included in the OS for macOS, (and linked dynamically). if you use a newer c++ standard than the lib provided in the OS such problems appear. in this case the c++...
- Sat Feb 03, 2018 2:08 am
- Forum: News
- Topic: Friday Facts #228 - High resolution turrets
- Replies: 135
- Views: 84429
Re: Friday Facts #228 - High resolution turrets
Hi, regarding the problems with macOS and newer C++ versions. possible reason: the c++ stl library is usually shipped with the OS on mac, so if you use c++17 libary features in the game and have it running against an older stl you will run into problems. we had similar issues where i work and had to...