Search found 4 matches

by skeller1982
Fri Mar 08, 2019 9:41 pm
Forum: News
Topic: Friday Facts #285 - Bugs, Bugs, Bugs.
Replies: 65
Views: 29797

Re: Friday Facts #285 - Bugs, Bugs, Bugs.

as for the macOS crashes.

i noticed you use the c++17 standard for development.

Since for macOS the c++ STL is incuded with the OS and linked dynamically, for each use of a c++17 library feature you will crash the application on a older macOS version which not yet has the appropriate stl included.
by skeller1982
Sat Feb 03, 2018 11:15 am
Forum: News
Topic: Friday Facts #228 - High resolution turrets
Replies: 135
Views: 78360

Re: Friday Facts #228 - High resolution turrets

added a explanation about the macOS compatability issues to the bug-thread linked in the fff (viewtopic.php?f=11&t=54549&p=340423#p340423)

might help understanding the underlying reason and prevent similar issues in future
by skeller1982
Sat Feb 03, 2018 2:55 am
Forum: Resolved Problems and Bugs
Topic: [HanziQ][16.0][macOS 10] Crash on start: EXC_CRASH (SIGABRT); DYLD, [0x4] Symbol missing
Replies: 68
Views: 35040

Re: [HanziQ][16.0][macOS 10] Crash on start: EXC_CRASH (SIGABRT); DYLD, [0x4] Symbol missing

hi, just noticed this now after reading in the friday facts. wish i saw it earlier. reasoning behind this problems: the c++ stl libary is included in the OS for macOS, (and linked dynamically). if you use a newer c++ standard than the lib provided in the OS such problems appear. in this case the c++...
by skeller1982
Sat Feb 03, 2018 2:08 am
Forum: News
Topic: Friday Facts #228 - High resolution turrets
Replies: 135
Views: 78360

Re: Friday Facts #228 - High resolution turrets

Hi, regarding the problems with macOS and newer C++ versions. possible reason: the c++ stl library is usually shipped with the OS on mac, so if you use c++17 libary features in the game and have it running against an older stl you will run into problems. we had similar issues where i work and had to...

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