Factorio previously (0.16 and earlier) worked great with my window manager of choice, ratpoison. Now, when I start factorio, it blinks the screen black then nothing happens. This is what the logs say:
0.000 2019-03-22 12:20:54; Factorio 0.17.14 (build 43773, linux64, alpha)
0.048 Operating ...
Search found 10 matches
- Fri Mar 22, 2019 7:26 pm
- Forum: Minor issues
- Topic: [0.17.1] Factorio no longer works with ratpoison (Linux window manager)
- Replies: 2
- Views: 1644
- Sun Jul 10, 2016 12:45 am
- Forum: Mods
- Topic: [MOD 0.13.15+] Surfaces 0.0.7
- Replies: 57
- Views: 34677
Re: [MOD 0.13.0+] Surfaces 0.0.5
It doesn't seem to work. We just started a fresh game with this mod enabled and nothing happens when we go near the ladders.
- Tue Sep 08, 2015 6:48 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.6] [kovarex] desyncs when inventory contents change
- Replies: 7
- Views: 6028
Re: [0.12.6] [kovarex] desyncs when inventory contents change
awesome, thanks!
- Mon Sep 07, 2015 10:05 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.6] [kovarex] desyncs when inventory contents change
- Replies: 7
- Views: 6028
Re: [0.12.6] desyncs when inventory contents change
Ok, here we go:
http://damowmow.com/temp/desync-on-inventory-change.zip
Contains logs from just now, which do mention the desyncs so hopefully that's helpful; a few desync reports, and an autosave from roughly the same time period. I have a lot more desync reports but when I try to package them all ...
http://damowmow.com/temp/desync-on-inventory-change.zip
Contains logs from just now, which do mention the desyncs so hopefully that's helpful; a few desync reports, and an autosave from roughly the same time period. I have a lot more desync reports but when I try to package them all ...
- Mon Sep 07, 2015 7:55 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.6] [kovarex] desyncs when inventory contents change
- Replies: 7
- Views: 6028
Re: [0.12.6] desyncs when inventory contents change
No mods.
I'll package up the most recent save game and some desync reports and the logs when I get back to the computer.
I'll package up the most recent save game and some desync reports and the logs when I get back to the computer.
- Mon Sep 07, 2015 7:20 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.6] [kovarex] desyncs when inventory contents change
- Replies: 7
- Views: 6028
Re: [0.12.6] desyncs when inventory contents change
So I have 36 desync reports covering a span of time of about an hour, but after they happened we stopped playing multiplayer but continued saving so I don't have any saves from around that time. Are they still useful? Is a later save still useful?
We could also just play online until we get one ...
We could also just play online until we get one ...
- Mon Sep 07, 2015 12:11 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.6] [kovarex] desyncs when inventory contents change
- Replies: 7
- Views: 6028
[0.12.6] [kovarex] desyncs when inventory contents change
After playing this game for ~60 hours with two computers, we started getting desyncs. At first they seemed random, but actually it seems they're related to when our inventory changes. It's most notable when using the deconstruction blueprints or when construction robots from a personal roboport come ...
- Mon Dec 29, 2014 11:02 pm
- Forum: Resolved Problems and Bugs
- Topic: [Mac os 10.9.5] "Symbol not found: _fchmodat"
- Replies: 1
- Views: 1188
[Mac os 10.9.5] "Symbol not found: _fchmodat"
Mac OS 10.9.5, factorio 0.11.8
On first launch, if it tries to update the scenario pack, it crashes with:
Dyld Error Message:
Symbol not found: _fchmodat
Referenced from: /Applications/factorio.app/Contents/MacOS/factorio
Expected in: /usr/lib/libSystem.B.dylib
If I relaunch, it doesn't crash ...
On first launch, if it tries to update the scenario pack, it crashes with:
Dyld Error Message:
Symbol not found: _fchmodat
Referenced from: /Applications/factorio.app/Contents/MacOS/factorio
Expected in: /usr/lib/libSystem.B.dylib
If I relaunch, it doesn't crash ...
- Mon Dec 29, 2014 10:38 pm
- Forum: Pending
- Topic: Crash on startup (0.10.12 and 0.11.8; Mac, not Yosemite)
- Replies: 3
- Views: 4174
Re: Crash on startup (0.10.12 and 0.11.8; Mac, not Yosemite)
Creating a config.ini file in ~/Library/Application Support/factorio/config/ that contains:
[graphics]
low-graphics=true
graphics-quality=very-low
max-texture-size=4096
...got me past the graphics crash (and into another crash, but I'll file a separate bug for that if I can't find it in the known ...
[graphics]
low-graphics=true
graphics-quality=very-low
max-texture-size=4096
...got me past the graphics crash (and into another crash, but I'll file a separate bug for that if I can't find it in the known ...
- Mon Dec 29, 2014 7:44 am
- Forum: Pending
- Topic: Crash on startup (0.10.12 and 0.11.8; Mac, not Yosemite)
- Replies: 3
- Views: 4174
Crash on startup (0.10.12 and 0.11.8; Mac, not Yosemite)
I played the demo (0.10.12) and it worked so great I bought the game.
Unfortunately now the game crashes on startup.
I'm on Mac OS X 10.9.5 (Mavericks, not Yosemite), on a Mid-2010 iMac, 16GB RAM, ATI Radeon HD 5670 with 512 MB VRAM. I download and install the game from download/experimental page ...
Unfortunately now the game crashes on startup.
I'm on Mac OS X 10.9.5 (Mavericks, not Yosemite), on a Mid-2010 iMac, 16GB RAM, ATI Radeon HD 5670 with 512 MB VRAM. I download and install the game from download/experimental page ...