Search found 12 matches
- Thu May 01, 2025 1:40 pm
- Forum: Ideas and Suggestions
- Topic: Quality mod, issue with Holmium ore quality.
- Replies: 3
- Views: 369
Re: Quality mod, issue with Holmium ore quality.
Thanks for the info, this was not obvious - until I understood quality management, it's still a bit weird since there's really nothing else you can do with it, much like smelting...
- Fri Mar 28, 2025 2:43 pm
- Forum: Ideas and Suggestions
- Topic: Quality mod, issue with Holmium ore quality.
- Replies: 3
- Views: 369
Quality mod, issue with Holmium ore quality.
Not really a bug since you can recycle higher quality Holmium into nothing; but essentially you can't do anything with it except recycle it again.
Unless I missed something....
I would recommend:
Not being able to produce quality Holmium ore or
Make it processable as normal Holmium ore
You ...
Unless I missed something....
I would recommend:
Not being able to produce quality Holmium ore or
Make it processable as normal Holmium ore
You ...
- Wed Feb 26, 2025 12:17 am
- Forum: Ideas and Suggestions
- Topic: [DLC] Strange fail conditions for the "Rush to space" achievement
- Replies: 8
- Views: 2285
Re: [DLC] Strange fail conditions for the "Rush to space" achievement
Just wanted to add I fell pray to this mistake in my playthrough; I held off producing these techs but researched them anyway while tackling the space stuff "instead"...
While checking other achievements after reaching space, I noticed β οΈ"You researched science pack too early." Though the sentence ...
While checking other achievements after reaching space, I noticed β οΈ"You researched science pack too early." Though the sentence ...
- Tue Feb 25, 2025 7:42 am
- Forum: Not a bug
- Topic: (Not bug, Sorry!) [2.0.32] Space Science not unlocking when placing Asteroid Collector (Multiplayer game, no extra mods)
- Replies: 2
- Views: 239
Re: [2.0.32] Space Science not unlocking when placing Asteroid Collector (Multiplayer game, no extra mods)
Wow, I apologize, that is entirely correct.
I guess I missed the message and, being colour blind, the fact the colour was different for the research. Given I didn't know where to find it in the tech list, I never checked the location of the Tech in the list and simply used the π search function ...
I guess I missed the message and, being colour blind, the fact the colour was different for the research. Given I didn't know where to find it in the tech list, I never checked the location of the Tech in the list and simply used the π search function ...
- Tue Feb 25, 2025 1:30 am
- Forum: Not a bug
- Topic: (Not bug, Sorry!) [2.0.32] Space Science not unlocking when placing Asteroid Collector (Multiplayer game, no extra mods)
- Replies: 2
- Views: 239
(Not bug, Sorry!) [2.0.32] Space Science not unlocking when placing Asteroid Collector (Multiplayer game, no extra mods)
Tried removing/replacing Asteroid Collector.
Stopped server, reloaded, removed Asteroid Collector and placed it again.
Removed it, saved/quit/reload and placed it again.
This is not a duplicate of 119476 since I have no other mods running. Also perhaps being on a server migth have impact ...
Stopped server, reloaded, removed Asteroid Collector and placed it again.
Removed it, saved/quit/reload and placed it again.
This is not a duplicate of 119476 since I have no other mods running. Also perhaps being on a server migth have impact ...
- Tue Apr 10, 2018 2:47 pm
- Forum: Ideas and Suggestions
- Topic: Campaign map import
- Replies: 2
- Views: 1346
Re: Campaign map import
Totally valid point.
Perhaps I should see this in another way, and just think of what I would be seeing as a Uber campaign, without the need "campaign steps", so some triggers would allow you to reach further map areas, and this is probably already doable in Lua.
Perhaps I should see this in another way, and just think of what I would be seeing as a Uber campaign, without the need "campaign steps", so some triggers would allow you to reach further map areas, and this is probably already doable in Lua.
- Wed Apr 04, 2018 3:01 pm
- Forum: Ideas and Suggestions
- Topic: Campaign map import
- Replies: 2
- Views: 1346
Campaign map import
It would be nice that "Campaign maps" would be able to import information from the "last campaign save".
Reason being that right now, the campaign gives you a goal to reach for the next step, you reach the win conditions and when you start the next step (for example, fill the car with whatever ...
Reason being that right now, the campaign gives you a goal to reach for the next step, you reach the win conditions and when you start the next step (for example, fill the car with whatever ...
- Wed Apr 04, 2018 2:15 pm
- Forum: Balancing
- Topic: Electric pumps shouldn't pollute
- Replies: 21
- Views: 6938
Re: Electric pumps shouldn't pollute
I'd rather it be able to support green modules...
- Tue Apr 03, 2018 1:41 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Support for Color Blinds / Better Visibility ...
- Replies: 16
- Views: 16090
Re: Support for Color Blinds / Better Visibility ...
Just found this post and wanted to add my personal issues: I have a real hard time to differentiate the colours of:
Active provider chest / Requester chest
Storage chest / Buffer chest
A simple solution (which I think would be really cool) would be to have specific "top" for each of these chests ...
Active provider chest / Requester chest
Storage chest / Buffer chest
A simple solution (which I think would be really cool) would be to have specific "top" for each of these chests ...
- Wed Mar 28, 2018 8:00 pm
- Forum: Ideas and Suggestions
- Topic: Diesel. Liquid fuel instead of solid fuel
- Replies: 50
- Views: 20798
Re: Omni-liquid Fuel Burning for Vehicles
Just wanted to refloat this item because I agree with the original thread started (specially with the added comments about different levels of efficiency). I was going to post a suggestion, but thankfully found this thread first 

- Wed Mar 28, 2018 5:14 pm
- Forum: Ideas and Suggestions
- Topic: Add a logistic filter preview when no items
- Replies: 0
- Views: 694
Add a logistic filter preview when no items
TL;DR
When in Show info mode, it would be nice to see the logistic filter preview when there are still no items in the container.
What ?
Simply see the first 4 items in the Logistic filter section as you currently see items in the container, only with a different background instead of black (I ...
When in Show info mode, it would be nice to see the logistic filter preview when there are still no items in the container.
What ?
Simply see the first 4 items in the Logistic filter section as you currently see items in the container, only with a different background instead of black (I ...
- Wed Mar 28, 2018 4:58 pm
- Forum: Balancing
- Topic: Change Rocket fuel to have it's own research step
- Replies: 5
- Views: 3460
Change Rocket fuel to have it's own research step
In light of the upcoming 1.17 with a "Final balancing" update mention, I propose that the Rocket fuel item be in the research tree as a lone item, prior to the Rocket silo.
Here are some justifications:
The Rocket fuel item is rather end game and giving the player access earlier will entice the ...
Here are some justifications:
The Rocket fuel item is rather end game and giving the player access earlier will entice the ...