Search found 12 matches

by Red
Thu May 01, 2025 1:40 pm
Forum: Ideas and Suggestions
Topic: Quality mod, issue with Holmium ore quality.
Replies: 3
Views: 369

Re: Quality mod, issue with Holmium ore quality.

Thanks for the info, this was not obvious - until I understood quality management, it's still a bit weird since there's really nothing else you can do with it, much like smelting...
by Red
Fri Mar 28, 2025 2:43 pm
Forum: Ideas and Suggestions
Topic: Quality mod, issue with Holmium ore quality.
Replies: 3
Views: 369

Quality mod, issue with Holmium ore quality.

Not really a bug since you can recycle higher quality Holmium into nothing; but essentially you can't do anything with it except recycle it again.

Unless I missed something....

I would recommend:

Not being able to produce quality Holmium ore or
Make it processable as normal Holmium ore


You ...
by Red
Wed Feb 26, 2025 12:17 am
Forum: Ideas and Suggestions
Topic: [DLC] Strange fail conditions for the "Rush to space" achievement
Replies: 8
Views: 2285

Re: [DLC] Strange fail conditions for the "Rush to space" achievement

Just wanted to add I fell pray to this mistake in my playthrough; I held off producing these techs but researched them anyway while tackling the space stuff "instead"...

While checking other achievements after reaching space, I noticed ⚠️"You researched science pack too early." Though the sentence ...
by Red
Tue Feb 25, 2025 7:42 am
Forum: Not a bug
Topic: (Not bug, Sorry!) [2.0.32] Space Science not unlocking when placing Asteroid Collector (Multiplayer game, no extra mods)
Replies: 2
Views: 239

Re: [2.0.32] Space Science not unlocking when placing Asteroid Collector (Multiplayer game, no extra mods)

Wow, I apologize, that is entirely correct.

I guess I missed the message and, being colour blind, the fact the colour was different for the research. Given I didn't know where to find it in the tech list, I never checked the location of the Tech in the list and simply used the πŸ”Ž search function ...
by Red
Tue Feb 25, 2025 1:30 am
Forum: Not a bug
Topic: (Not bug, Sorry!) [2.0.32] Space Science not unlocking when placing Asteroid Collector (Multiplayer game, no extra mods)
Replies: 2
Views: 239

(Not bug, Sorry!) [2.0.32] Space Science not unlocking when placing Asteroid Collector (Multiplayer game, no extra mods)

Tried removing/replacing Asteroid Collector.
Stopped server, reloaded, removed Asteroid Collector and placed it again.
Removed it, saved/quit/reload and placed it again.

This is not a duplicate of 119476 since I have no other mods running. Also perhaps being on a server migth have impact ...
by Red
Tue Apr 10, 2018 2:47 pm
Forum: Ideas and Suggestions
Topic: Campaign map import
Replies: 2
Views: 1346

Re: Campaign map import

Totally valid point.

Perhaps I should see this in another way, and just think of what I would be seeing as a Uber campaign, without the need "campaign steps", so some triggers would allow you to reach further map areas, and this is probably already doable in Lua.
by Red
Wed Apr 04, 2018 3:01 pm
Forum: Ideas and Suggestions
Topic: Campaign map import
Replies: 2
Views: 1346

Campaign map import

It would be nice that "Campaign maps" would be able to import information from the "last campaign save".

Reason being that right now, the campaign gives you a goal to reach for the next step, you reach the win conditions and when you start the next step (for example, fill the car with whatever ...
by Red
Wed Apr 04, 2018 2:15 pm
Forum: Balancing
Topic: Electric pumps shouldn't pollute
Replies: 21
Views: 6938

Re: Electric pumps shouldn't pollute

I'd rather it be able to support green modules...
by Red
Tue Apr 03, 2018 1:41 pm
Forum: Frequently Suggested / Link Collections
Topic: Support for Color Blinds / Better Visibility ...
Replies: 16
Views: 16090

Re: Support for Color Blinds / Better Visibility ...

Just found this post and wanted to add my personal issues: I have a real hard time to differentiate the colours of:
Active provider chest / Requester chest
Storage chest / Buffer chest

A simple solution (which I think would be really cool) would be to have specific "top" for each of these chests ...
by Red
Wed Mar 28, 2018 8:00 pm
Forum: Ideas and Suggestions
Topic: Diesel. Liquid fuel instead of solid fuel
Replies: 50
Views: 20798

Re: Omni-liquid Fuel Burning for Vehicles

Just wanted to refloat this item because I agree with the original thread started (specially with the added comments about different levels of efficiency). I was going to post a suggestion, but thankfully found this thread first ;)
by Red
Wed Mar 28, 2018 5:14 pm
Forum: Ideas and Suggestions
Topic: Add a logistic filter preview when no items
Replies: 0
Views: 694

Add a logistic filter preview when no items

TL;DR
When in Show info mode, it would be nice to see the logistic filter preview when there are still no items in the container.

What ?
Simply see the first 4 items in the Logistic filter section as you currently see items in the container, only with a different background instead of black (I ...
by Red
Wed Mar 28, 2018 4:58 pm
Forum: Balancing
Topic: Change Rocket fuel to have it's own research step
Replies: 5
Views: 3460

Change Rocket fuel to have it's own research step

In light of the upcoming 1.17 with a "Final balancing" update mention, I propose that the Rocket fuel item be in the research tree as a lone item, prior to the Rocket silo.

Here are some justifications:
The Rocket fuel item is rather end game and giving the player access earlier will entice the ...

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