Search found 37 matches

by craftoBot
Mon Sep 12, 2016 6:21 pm
Forum: Mods
Topic: [MOD 0.12.X 0.13.X][1.0.0] Rail logic system
Replies: 61
Views: 54618

Re: [MOD 0.12.X 0.13.X][1.0.0] Rail logic system

New version uploaded, added train fuel reader.
by craftoBot
Wed Sep 07, 2016 2:33 pm
Forum: Mods
Topic: [MOD 0.12.X 0.13.X][1.0.0] Rail logic system
Replies: 61
Views: 54618

Re: [MOD 0.12.X 0.13.X][1.0.0] Rail logic system

I uploaded fixed version for 0.13.
by craftoBot
Wed Sep 07, 2016 8:44 am
Forum: Mods
Topic: [MOD 0.12.X 0.13.X][1.0.0] Rail logic system
Replies: 61
Views: 54618

Re: [MOD 0.12.X 0.13.X][1.0.0] Rail logic system

Anson wrote:while testing the cargo reader, i found a bug
Thanks, i uploaded fixed version (1.1.1).
I add train fuel reader and cargo wagon reader in next few days.
by craftoBot
Sat Sep 03, 2016 7:20 am
Forum: Mods
Topic: [MOD 0.12.X 0.13.X][1.0.0] Rail logic system
Replies: 61
Views: 54618

Re: [MOD 0.12.X 0.13.X][1.0.0] Rail logic system

can you add Rail switch again plz? You can use rail signal for this, rail switch no more needed. I would like to add rail switch but it produce so much bugs and i not know any situation where it need to be used in 0.13 and 0.14. Rail signal reader removed by the same reason. Train detector removed ...
by craftoBot
Wed Aug 10, 2016 3:07 am
Forum: Mods
Topic: [MOD 0.12.X 0.13.X][1.0.0] Rail logic system
Replies: 61
Views: 54618

Re: [MOD 0.12.X][0.0.8] Rail logic system

Mod updated for 0.13!

Some features removed because reading and setting rail signals add intro base game, but train cargo reader and station goto controller remains and updated.
by craftoBot
Tue Aug 25, 2015 2:53 am
Forum: Mods
Topic: [MOD 0.12.X 0.13.X][1.0.0] Rail logic system
Replies: 61
Views: 54618

Re: [MOD 0.12.X][0.0.8] Rail logic system

Uploaded version 0.0.8.
Fixed removing rails under train and tarin mode controller crash.
by craftoBot
Sun Aug 23, 2015 6:13 pm
Forum: Mods
Topic: [MOD 0.12.X 0.13.X][1.0.0] Rail logic system
Replies: 61
Views: 54618

Re: [MOD 0.12.X][0.0.7] Rail logic system

Thanks for the tip, I downloaded and will look at it. have just following error occurred while trying to delete the TrainmodeController: Error .. eventHandler __RailLogicSystem__ /control.lua:258: attempt to call field "destroy" (a nil value) thanks again for the mod - just great And anot...
by craftoBot
Sat Aug 22, 2015 8:08 pm
Forum: Mods
Topic: [MOD 0.12.X 0.13.X][1.0.0] Rail logic system
Replies: 61
Views: 54618

Re: [MOD 0.12.X][0.0.7] Rail logic system

@Alexs
Also for more complex control on logic network you can use another my mod [MOD 0.12.x][0.0.2] Programmable Controllers
by craftoBot
Fri Aug 21, 2015 7:32 pm
Forum: Mods
Topic: [MOD 0.12.X 0.13.X][1.0.0] Rail logic system
Replies: 61
Views: 54618

Re: [0.12.X][0.0.6] Rail logic system

I uploaded new version of the mod. Fixed problem with train mode controllers and rail switches, increased slot count in inventory readers.
by craftoBot
Fri Aug 14, 2015 12:39 pm
Forum: Mods
Topic: [MOD 0.12.x][0.0.2] Programmable Controllers
Replies: 41
Views: 29592

Re: [0.12.x][0.0.2] Programmable Controllers

@ikiris

Code: Select all

SSSSSSSSSSSSSSSSSSSSSHHHHHHHHHHHH 
SSSSSSSSSSSSSSSSSSSSSS > SHHHHHHHHHHHHHHHHHH:
    SH(SSSSSSHHHH,SSSSSSSSHHHHHHH)
SSHH 'SSSSSSHHHHHHHHHH'
SSHH 'Done'
:lol:
by craftoBot
Mon Aug 10, 2015 1:43 pm
Forum: Mods
Topic: [MOD 0.12.X 0.13.X][1.0.0] Rail logic system
Replies: 61
Views: 54618

Re: [0.12.X][0.0.6] Rail logic system

And one question- when I used A/M train mode switcher,it switch the train at station,but inserters aren't working:( I had the same issue with SmartTrains. If i remember correctly i solved it by putting the train into manual mode 5 ticks after it arrived. I guess the inserters need time to wake up/r...
by craftoBot
Sun Aug 09, 2015 11:54 pm
Forum: Modding help
Topic: Reading file by lua
Replies: 13
Views: 7006

Re: Reading file by lua

ratchetfreak wrote:
craftoBot wrote: I know, and i just need to export file from factorio to use by another program e.g texteditor and then import edited file back to game
then put the result data in a lua file that the mod imports
I already understand, but i want this data in plain text, not lua, but i will do like this....
by craftoBot
Sun Aug 09, 2015 11:30 pm
Forum: Modding help
Topic: Reading file by lua
Replies: 13
Views: 7006

Re: Reading file by lua

It's it's unbelivable... WHY I CAN"T JUST READ FILE?! FACTORIO, WHY YOUR LUA IS SO STRANGE!!! WHYYYY>>>> Okay... Let's try to hack it like this, so this is strange..... Wow wow relax. I don't think it even is neccecary to read/write files because what is in global tables stays there no matter ...
by craftoBot
Sun Aug 09, 2015 11:29 pm
Forum: Modding help
Topic: Reading file by lua
Replies: 13
Views: 7006

Re: Reading file by lua

It's it's unbelivable... WHY I CAN"T JUST READ FILE?! FACTORIO, WHY YOUR LUA IS SO STRANGE!!! WHYYYY>>>> Okay... Let's try to hack it like this, so this is strange..... because desyncs factorio relies on each mod doing the exact same thing on each client arbitrary files don't allow that I can ...
by craftoBot
Sun Aug 09, 2015 9:34 pm
Forum: Modding help
Topic: Reading file by lua
Replies: 13
Views: 7006

Re: Reading file by lua

It's it's unbelivable...
WHY I CAN"T JUST READ FILE?! FACTORIO, WHY YOUR LUA IS SO STRANGE!!!
WHYYYY>>>>
Okay...
Let's try to hack it like this, so this is strange.....
by craftoBot
Sun Aug 09, 2015 4:22 pm
Forum: Mods
Topic: [MOD 0.12.X 0.13.X][1.0.0] Rail logic system
Replies: 61
Views: 54618

Re: [0.12.X][0.0.6] Rail logic system

@thewd Strange, i will test it
by craftoBot
Sun Aug 09, 2015 3:35 pm
Forum: Modding help
Topic: Reading file by lua
Replies: 13
Views: 7006

Reading file by lua

I need to read file contents by lua
file was in directory script-output
and contains text
by craftoBot
Sun Aug 09, 2015 2:50 pm
Forum: Modding help
Topic: How i can read state of circuit network
Replies: 7
Views: 4264

Re: How i can read state of circuit network

@GopherAtl
I had one nice idea, just let controller to change trigger amount, so player programs will be able to read input count
Also i think, i will add gui with slots for multiple input....
But i will do it later, may be factorio authors add this feature? :D
Thank you for replay)

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