Search found 43 matches

by Atlas
Tue Aug 07, 2018 6:05 pm
Forum: Ideas and Suggestions
Topic: Waste management and recycling
Replies: 5
Views: 1305

Waste management and recycling

TLDR: New machines and items to close the life cycle of waste material. Description: I'm proposing several new machines and items they produce. Grinder (machine) - little or medium pollution, inputs all ingame items and grinds them into following materials Scrap (item) - Based on the composition of...
by Atlas
Mon Apr 30, 2018 8:16 pm
Forum: Ideas and Suggestions
Topic: Assemblers and circuit network
Replies: 2
Views: 2712

Assemblers and circuit network

TLDR: Assemblers could be able to send and receive signals from the circuit network. Description: People are capable of building glorious things using circuit fucketry. My proposal is, that assemblers should be able to send signals to circuit network such as working/not-working, current recipe, inv...
by Atlas
Wed Apr 11, 2018 9:43 pm
Forum: Ideas and Suggestions
Topic: Train navigation checkpoint
Replies: 12
Views: 2696

Train navigation checkpoint

TLDR: Placeable and nameable rail object, that the train must go through if it is in the train's schedule, but doesn't have to stop there. What: An object similar to railway signal, that can be put to a train's schedule. The train then must go through this point. If you ever played Cities in Motion...
by Atlas
Wed Apr 11, 2018 9:35 pm
Forum: Ideas and Suggestions
Topic: Piles and hopper wagons
Replies: 9
Views: 2105

Re: Piles and hopper wagons

dood wrote:Sounds like no plates, circuits, etc.
Of course, that's the point.
by Atlas
Tue Apr 10, 2018 10:07 pm
Forum: Ideas and Suggestions
Topic: Piles and hopper wagons
Replies: 9
Views: 2105

Re: Piles and hopper wagons

My point was, logistics shouldn't be ridiculously specific to 1 item type. There are no inserters that only work for plates or pipes that only work with water after all. It's funny you mention pipes, because pipes, storage tanks and fluid wagons work with only a handful of entities. I never mention...
by Atlas
Tue Apr 10, 2018 3:50 pm
Forum: Ideas and Suggestions
Topic: Piles and hopper wagons
Replies: 9
Views: 2105

Re: Piles and hopper wagons

dood wrote:That's only usable if you even transport ore.
I smelt on-site so this would just sit in my menu and never see any use.
There are people, who play without bots, trains, solar panels, circuit logic or on peaceful mode. The fact that it is there doesn't mean that you must use it.
by Atlas
Tue Apr 10, 2018 3:43 pm
Forum: Ideas and Suggestions
Topic: ingame calculator
Replies: 12
Views: 3659

Re: ingame calculator

+1
Calculator can be very useful.
by Atlas
Mon Apr 09, 2018 4:14 pm
Forum: Ideas and Suggestions
Topic: Piles and hopper wagons
Replies: 9
Views: 2105

Piles and hopper wagons

TLDR: An alternative way to transport and store ores and some intermediate products. Description: Pile spot - 6x6 entity with capacity of 36 steel chests - capable of loading and unloading hopper wagons and belts without the need for inserters - can interact with inserters if necessary - can only s...
by Atlas
Wed Mar 28, 2018 1:43 pm
Forum: Show your Creations
Topic: Post your rookie misstakes!
Replies: 3
Views: 1633

Re: Post your rookie misstakes!

In early game I had small iron and copper smelteries. However the output was a little too much for the factory and I didn't like to see the furnaces idle, so I started stockpiling items. 18 steel chests full of iron plates and 18 more full of copper. Moving it to the new place was hell. And I wasn't...
by Atlas
Sat Mar 17, 2018 11:30 pm
Forum: Ideas and Suggestions
Topic: OpenTTD style hovering signs
Replies: 17
Views: 3430

Re: Signs

I like how signs look in Dectorio. If they could display text and some pictograms, you can even make warning for yourself, such as "Railroad crossing ahead".
by Atlas
Thu Mar 15, 2018 7:16 pm
Forum: Ideas and Suggestions
Topic: Nukes are overpowered and they need to be nerfed in some way
Replies: 23
Views: 4153

Re: Nukes are overpowered and they need to be nerfed in some way

Thank you for agreeing with me, and if you already proposed this topic than the developers have a higher chance of implementing this because more people would want it. Yeah, tell that to people who proposed smarter trains. Also I don't see nerfing as progress. People recently want stuff to be nerfe...
by Atlas
Mon Mar 12, 2018 5:47 am
Forum: Ideas and Suggestions
Topic: Corner gates
Replies: 0
Views: 411

Corner gates

Corner tiles for gates, that would allow to build a gate in multiple directions at once and make it still act as one gate. This would allow us to build diagonal gates.
by Atlas
Mon Mar 12, 2018 5:36 am
Forum: Implemented Suggestions
Topic: Option to disable auto-repair by pers. roboport robots.
Replies: 65
Views: 14436

Re: Suggestion: Personal roboport toggle

Yes! Yes! Yes!
And as a bonus, an option to toggle exoskeletons too.
by Atlas
Wed Mar 07, 2018 12:39 pm
Forum: Ideas and Suggestions
Topic: swampy ground for more factorising
Replies: 5
Views: 1242

Re: swampy ground for more factorising

mrvn wrote:
Atlas wrote:+1
I would also like to see snowy biomes with frozen lakes.
And if you build a nuclear reactor on it then the ice melts and it sinks?
This might work with every building that produces pollution. Belts, pipes and storage only.
by Atlas
Tue Mar 06, 2018 2:21 pm
Forum: Ideas and Suggestions
Topic: swampy ground for more factorising
Replies: 5
Views: 1242

Re: swampy ground for more factorising

+1
I would also like to see snowy biomes with frozen lakes.
by Atlas
Fri Mar 02, 2018 10:00 am
Forum: Implemented Suggestions
Topic: indicator for mines that ran out of deposits
Replies: 55
Views: 22363

Re: Depleted mines: Status icon

I think you can do this yourself with programmable speakers. Connect them to a drill, set them to work when the mine is empty and set a warning, that will be displayed next to the toolbar. It will even show an icon on the map.
by Atlas
Tue Feb 27, 2018 5:07 pm
Forum: Show your Creations
Topic: Generic sushi belt manager
Replies: 10
Views: 7220

Re: Generic sushi belt manager

Nice work
by Atlas
Tue Feb 27, 2018 4:45 pm
Forum: Show your Creations
Topic: Generic sushi belt manager
Replies: 10
Views: 7220

Re: Generic sushi belt manager

So if I understand it right, the two combinators on the right read what is on the belt and send it to the inserter as negative and the one on the left reads contents of the chest and sends it to the inserter too. So I suppose the inserter is set to work if the signal =/= 0, right?
by Atlas
Mon Feb 26, 2018 9:05 am
Forum: Ideas and Suggestions
Topic: Sunlight detector
Replies: 3
Views: 2513

Re: Sunlight detector

Maybe combinator clock would be better. Something that would read the current game time and send it to circuit network. It may have broader usage.
by Atlas
Fri Feb 23, 2018 7:33 am
Forum: Ideas and Suggestions
Topic: Extend logic combinator functionality
Replies: 6
Views: 1015

Re: Extend logic combinator functionality

I'll support anything that would lead to decreasing the area of combinator contraptions. Else function is a standard counterpart to If function, and so it should also be in Factorio.

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