Problem Statement
I'm creating an automatic mall that crafts the required products I supply with a constant combinator. This mall will also craft any dependency items if those are missing.
I mostly use this for quality items. A common scenario is that I'm missing quality low-density structures or ...
Search found 3 matches
- Sun Nov 10, 2024 10:24 am
- Forum: Ideas and Suggestions
- Topic: Selector Combinator: Filter items that supports productivity module
- Replies: 0
- Views: 157
- Wed Mar 14, 2018 3:34 pm
- Forum: Modding interface requests
- Topic: mod_data property for entity
- Replies: 10
- Views: 4295
Re: mod_data property for entity
I was just going to request the same feature as I just noticed that I can't save my custom combinator information into a blueprint.
Having a table that's called mod_data, or even just mod_export_data (so that it's only used for blueprints) would be awesome.
Or actually, any solution that lets me ...
Having a table that's called mod_data, or even just mod_export_data (so that it's only used for blueprints) would be awesome.
Or actually, any solution that lets me ...
- Fri Jan 26, 2018 6:27 pm
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 395978
Re: [MOD 0.13.17+] Rampant - 0.16.6
First of all. Awesome mod and nice seeing the use of potential fields which I've researched and built an AI around before ^^
After I updated to Rampant 0.16.6, I'm getting this error
61.352 Error MainLoop.cpp:1016: Exception at tick 4276824: Error while running event Rampant::on_tick (ID 0 ...
After I updated to Rampant 0.16.6, I'm getting this error
61.352 Error MainLoop.cpp:1016: Exception at tick 4276824: Error while running event Rampant::on_tick (ID 0 ...