Search found 14 matches

by templar4522
Tue Dec 22, 2020 12:23 pm
Forum: Mods
Topic: [1.1] Quick Map Tag
Replies: 1
Views: 885

Re: [1.1] Quick Map Tag

I just updated the mod to version 0.3.0.

This version adds a dialog GUI to enter the tag data, so it allows pretty much the same behaviour of factorio 1.0, plus the auto-snap based on what you set in the mod settings.

If you have any issue with the mod, please let me know in the mod portal.
by templar4522
Sat Dec 12, 2020 2:38 am
Forum: Duplicates
Topic: [1.1.5] belt lock always on with underground belts and pipes
Replies: 2
Views: 1514

[1.1.5] belt lock always on with underground belts and pipes

As the title say, when the new "Lock belt building to straight line" option is disabled, the new behaviour is still on while the old one does not work anymore. This is especially annoying when placing ghosts, as this previously allowed to place multiple undergrounds with the same orientati...
by templar4522
Fri Dec 11, 2020 7:08 pm
Forum: General discussion
Topic: your thoughts on menu simulation
Replies: 64
Views: 19807

Re: your thoughts on menu simulation

[...] damn, it always surprises me how some people have a talent for subtly insulting the developers with their 'compliments'. just disable the thing, and move on, no need to be rude. It was not meant to be rude nor complimentary: I really believe it must have been fun to implement, however my eval...
by templar4522
Thu Dec 10, 2020 11:26 pm
Forum: Modding interface requests
Topic: Allow access the 1.1 map tag editing gui
Replies: 1
Views: 878

Allow access the 1.1 map tag editing gui

Long shot, as this is very much a personal request on something that is arguably a niche need. I am working on this mod that reintroduces the ability to add tags by right-clicking. After my custom input event adds the tag, I'd like to show the edit dialog like vanilla used to do. Rather than write a...
by templar4522
Thu Dec 10, 2020 10:49 pm
Forum: Modding interface requests
Topic: Make LuaPlayer.map_view_settings RW and also allow access to the new 1.1 filters
Replies: 0
Views: 507

Make LuaPlayer.map_view_settings RW and also allow access to the new 1.1 filters

The reason for this request is to be able to toggle these filters programmatically, or to block/allow things depending on a filter being active or not. A concrete example would be my mod that adds tags by rightclicking like before 1.1. When the tag filter is off and I add a tag, I should either be c...
by templar4522
Thu Dec 10, 2020 1:09 am
Forum: Mods
Topic: [1.1] Quick Map Tag
Replies: 1
Views: 885

[1.1] Quick Map Tag

I am betting I am not the only one not liking the change on map tagging in the new version. The fancy new way of tagging the map has its advantages, and I am sure a portion of the players will love it. But to me and I am sure many others, the speed of adding a tag has way more value than accuracy. N...
by templar4522
Thu Dec 10, 2020 12:32 am
Forum: Ideas and Suggestions
Topic: Map tag dialog: Enable old features additionally to new ones
Replies: 10
Views: 3446

Re: Map tag dialog: Enable old features additionally to new ones

For the people that are interested, I made a mod to go around the issue. It doesn't do all I want it to do, but you can quickly add a tag with right-click, and edit it with left-click. I'd love to be able to open the vanilla edit-tag gui, but it doesn't seem possible, so I'll have to build my own. h...
by templar4522
Tue Dec 08, 2020 11:05 pm
Forum: General discussion
Topic: your thoughts on menu simulation
Replies: 64
Views: 19807

Re: your thoughts on menu simulation

I switched it off almost immediately. I mean, it's nice to look at if you haven't anything more interesting to do... but you have: playing. I find it's distracting me from whatever I want to do in the main menu before playing. I'm sure some people feel like me, while others like it. However I suspec...
by templar4522
Tue Dec 08, 2020 10:39 pm
Forum: Modding help
Topic: [1.1] Map view and map tags related questions
Replies: 1
Views: 698

[1.1] Map view and map tags related questions

I'm working on a mod to interact with map tags similarly to the previous versions of the game, but I encountered a few stumbling blocks. I'm a newbie when it comes to factorio modding, so maybe I have looked in all the places except the right one, so here I am asking for clues. The most important is...
by templar4522
Mon Dec 07, 2020 9:35 pm
Forum: Ideas and Suggestions
Topic: Map tag dialog: Enable old features additionally to new ones
Replies: 10
Views: 3446

Re: Map tag dialog: Enable old features additionally to new ones

+1 I was going to create a new thread but I figured I'd bump this. The map update overall is nice, but this... this is almost a textbook bad ux change scenario. You take a simple and direct interaction (literally one click) and you increase the user actions to do the same thing. The ping is clearly ...
by templar4522
Sat Dec 21, 2019 7:08 pm
Forum: 1 / 0 magic
Topic: [0.17.62] Blueprint Steam Sync - All blueprints are gone
Replies: 13
Views: 8621

Re: [0.17.62] Blueprint Steam Sync - All blueprints are gone

Same happened here. Just freshly installed a new system on linux, savegames synced correctly, I opened a savegame to see if blueprints were there, zero blueprints so I go and enabled the setting, quit the game, let steam do its thing, reopen the game, and the blueprints are still not there, I suspec...
by templar4522
Thu Nov 08, 2018 7:29 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1214079

Re: Bugs & FAQ

how do I get the animals that appear in bioprocessing? puffers, fish, etc.? The recipes to breed them always require some animal as a starter. So I assume I should be able to find it when exploring, like the trees and gardens, but that is not what is happening. Is there some mod dependency I am mis...
by templar4522
Wed Nov 07, 2018 7:30 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1214079

Re: Bugs & FAQ

it's probably been already asked, but it seems that I can't nail the search keywords showing the answer... how do I get the animals that appear in bioprocessing? puffers, fish, etc.? The recipes to breed them always require some animal as a starter. So I assume I should be able to find it when explo...

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