I'm glad to read FFF every times ^^ As always, I can't wait to have this features and contents in my hands β₯
This FFF makes me think that I have some trouble sometimes with search function.
When I add a mod (new, or not), I always (ish) change its options and shortcuts.
But, searching with the ...
Search found 14 matches
- Fri Mar 01, 2024 1:04 pm
- Forum: News
- Topic: Friday Facts #400 - Chart search and Pins
- Replies: 73
- Views: 23997
- Fri Nov 10, 2023 4:16 pm
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 334
- Views: 102231
Re: Friday Facts #384 - Combinators 2.0
Exited to play with these all new stuffs β₯
I would like to have a proper filter combinator too
Just place a Constant combinator with a -1,000,000 signal of every blacklisted item. = Blacklist.
Or place a Constant combinator with a +1,000,000 signal of every whitelisted item, connect to an ...
I would like to have a proper filter combinator too
Just place a Constant combinator with a -1,000,000 signal of every blacklisted item. = Blacklist.
Or place a Constant combinator with a +1,000,000 signal of every whitelisted item, connect to an ...
- Tue Sep 15, 2020 3:02 am
- Forum: Duplicates
- Topic: [1.0.0] Colored title in blueprint library in grid view
- Replies: 1
- Views: 1573
[1.0.0] Colored title in blueprint library in grid view
Hi!
I have a weird behaviour here. The text below the blueprint is partially hidden when the title is colored (or in another font too)
No problem in list view though ; same for the tooltip's title
It's just me or it's a "normal" bug (know issue) ? ^^
* I had the same problem my previous ...
I have a weird behaviour here. The text below the blueprint is partially hidden when the title is colored (or in another font too)
No problem in list view though ; same for the tooltip's title
It's just me or it's a "normal" bug (know issue) ? ^^
* I had the same problem my previous ...
- Mon Sep 07, 2020 2:24 am
- Forum: Bob's mods
- Topic: [1.1] - Artisanal Reskins: Bob's Mods
- Replies: 78
- Views: 45481
Re: [1.0] - Artisanal Reskins: Bob's Mods
It seems logical ^^ I supposed it was an oversight.
I saw you're working on future "Artisanal Reskins: Angel's Mods" ! 'Can't wait to see it
I saw you're working on future "Artisanal Reskins: Angel's Mods" ! 'Can't wait to see it

- Mon Sep 07, 2020 2:07 am
- Forum: Bob's mods
- Topic: [1.1] - Artisanal Reskins: Bob's Mods
- Replies: 78
- Views: 45481
Re: [1.0] - Artisanal Reskins: Bob's Mods
Hi!
First of all, gorgeous mod!
I suppose this is not normal, given the screens on the mod portal?

First of all, gorgeous mod!

I suppose this is not normal, given the screens on the mod portal?

- Thu Jul 26, 2018 10:51 am
- Forum: Mods
- Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
- Replies: 741
- Views: 280878
Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)
This case (I guess)
(Sorry, I'm not really good in english, it seemed easier to say that like that
)
In fact, there : Image 1 >upgrade> Image 2 >downgrade> Image 1Deadlock989 wrote:that it only returns to the correct direction if you go yellow > red > yellow?
(Sorry, I'm not really good in english, it seemed easier to say that like that

- Thu Jul 26, 2018 10:34 am
- Forum: Mods
- Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
- Replies: 741
- Views: 280878
Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)
Belt snapping is one of those things which is always going to be down to personal preference to some degree. It's a complex problem and whatever solution you pick, it won't please everyone. For example, you like it when loaders "watch" for adjacent belts being rotated - I don't like it because I ...
- Thu Jul 26, 2018 5:36 am
- Forum: Mods
- Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
- Replies: 741
- Views: 280878
Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)
I saw the 2 snapping logics in this mod, each of them have goods & bads.
Actually, I prefer miniloader snapping logic. It seems to re-snap when belt direction changed, and this behavior is more intuitive. But I do not know if it consumes more UPS to check that.
@Grize is right for the last snapping ...
Actually, I prefer miniloader snapping logic. It seems to re-snap when belt direction changed, and this behavior is more intuitive. But I do not know if it consumes more UPS to check that.
@Grize is right for the last snapping ...
- Fri Mar 30, 2018 3:34 pm
- Forum: Mods
- Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
- Replies: 741
- Views: 280878
Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)
do you mean how many items the loader puts into the input inventory of the beltbox? Not sure what "too much" means but I can't control that, it is vanilla loader behaviour. Miniloaders are not really loaders, they are hidden inserters.
Yes. And "not too much" like for assemblers if output is ...
Yes. And "not too much" like for assemblers if output is ...
- Fri Mar 30, 2018 12:38 am
- Forum: Mods
- Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
- Replies: 741
- Views: 280878
Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)
Can we limit items stack too much in input of a beltbox?
I tried with a miniloader, it work fine. But not with your compact loader
I tried with a miniloader, it work fine. But not with your compact loader
- Thu Mar 29, 2018 2:18 pm
- Forum: Mods
- Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
- Replies: 741
- Views: 280878
Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)
Ok it work. Thank you : )
So, everytime I want to add more items, can I copy/paste the migrations .lua file (w current version in its name ofc) to actualize the technologie?
So, everytime I want to add more items, can I copy/paste the migrations .lua file (w current version in its name ofc) to actualize the technologie?
- Thu Mar 29, 2018 12:14 am
- Forum: Mods
- Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
- Replies: 741
- Views: 280878
Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)
My code is well in data-final-fixes.lua file (I had this and migrations-like things before, I know the difference between json and lua ^^)
Ok I added Pyanodon mods in dependencies (I forgot, silly me), nothing change.
No logs at all (in the game chat? Neither in last lines in factorio-current.log ...
Ok I added Pyanodon mods in dependencies (I forgot, silly me), nothing change.
No logs at all (in the game chat? Neither in last lines in factorio-current.log ...
- Wed Mar 28, 2018 10:56 pm
- Forum: Mods
- Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
- Replies: 741
- Views: 280878
Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)
That's what I said to myself yeah :D
And yes I think, here my .lua
-- get DSB to stack additional items
if deadlock_stacking then
-- first edit : work
deadlock_stacking.create("log", nil, "deadlock-stacking-1")
deadlock_stacking.create("soil", nil, "deadlock-stacking-1")
deadlock_stacking ...
And yes I think, here my .lua
-- get DSB to stack additional items
if deadlock_stacking then
-- first edit : work
deadlock_stacking.create("log", nil, "deadlock-stacking-1")
deadlock_stacking.create("soil", nil, "deadlock-stacking-1")
deadlock_stacking ...
- Wed Mar 28, 2018 10:34 pm
- Forum: Mods
- Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
- Replies: 741
- Views: 280878
Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)
Hello o/
I make a minimod to add more stacking for items from another mod (Pyanodon) in my current save
The first time I added a few items in data-final-fixes.lua (with the same tech as "deadlock-stacking-1"). It did not work, so I tried to make a thing I don't understand: I copied the migrations ...
I make a minimod to add more stacking for items from another mod (Pyanodon) in my current save
The first time I added a few items in data-final-fixes.lua (with the same tech as "deadlock-stacking-1"). It did not work, so I tried to make a thing I don't understand: I copied the migrations ...