Search found 14 matches

by Arch-kain
Fri Mar 01, 2024 1:04 pm
Forum: News
Topic: Friday Facts #400 - Chart search and Pins
Replies: 73
Views: 11741

Re: Friday Facts #400 - Chart search and Pins

I'm glad to read FFF every times ^^ As always, I can't wait to have this features and contents in my hands β™₯ This FFF makes me think that I have some trouble sometimes with search function. When I add a mod (new, or not), I always (ish) change its options and shortcuts. But, searching with the mod'...
by Arch-kain
Fri Nov 10, 2023 4:16 pm
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 328
Views: 44455

Re: Friday Facts #384 - Combinators 2.0

Exited to play with these all new stuffs β™₯ I would like to have a proper filter combinator too Just place a Constant combinator with a -1,000,000 signal of every blacklisted item. = Blacklist. Or place a Constant combinator with a +1,000,000 signal of every whitelisted item, connect to an arithmetic...
by Arch-kain
Tue Sep 15, 2020 3:02 am
Forum: Duplicates
Topic: [1.0.0] Colored title in blueprint library in grid view
Replies: 1
Views: 1119

[1.0.0] Colored title in blueprint library in grid view

Hi! I have a weird behaviour here. The text below the blueprint is partially hidden when the title is colored (or in another font too) No problem in list view though ; same for the tooltip's title It's just me or it's a "normal" bug (know issue) ? ^^ * I had the same problem my previous pl...
by Arch-kain
Mon Sep 07, 2020 2:24 am
Forum: Bob's mods
Topic: [1.1] - Artisanal Reskins: Bob's Mods
Replies: 78
Views: 34334

Re: [1.0] - Artisanal Reskins: Bob's Mods

It seems logical ^^ I supposed it was an oversight.

I saw you're working on future "Artisanal Reskins: Angel's Mods" ! 'Can't wait to see it :D
by Arch-kain
Mon Sep 07, 2020 2:07 am
Forum: Bob's mods
Topic: [1.1] - Artisanal Reskins: Bob's Mods
Replies: 78
Views: 34334

Re: [1.0] - Artisanal Reskins: Bob's Mods

Hi!
First of all, gorgeous mod! :)

I suppose this is not normal, given the screens on the mod portal?
Image
by Arch-kain
Thu Jul 26, 2018 10:51 am
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 211716

Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)

This case (I guess)
Deadlock989 wrote:that it only returns to the correct direction if you go yellow > red > yellow?
In fact, there : Image 1 >upgrade> Image 2 >downgrade> Image 1
(Sorry, I'm not really good in english, it seemed easier to say that like that :D)
by Arch-kain
Thu Jul 26, 2018 10:34 am
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 211716

Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)

Belt snapping is one of those things which is always going to be down to personal preference to some degree. It's a complex problem and whatever solution you pick, it won't please everyone. For example, you like it when loaders "watch" for adjacent belts being rotated - I don't like it be...
by Arch-kain
Thu Jul 26, 2018 5:36 am
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 211716

Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)

I saw the 2 snapping logics in this mod, each of them have goods & bads. Actually, I prefer miniloader snapping logic. It seems to re-snap when belt direction changed, and this behavior is more intuitive. But I do not know if it consumes more UPS to check that. @Grize is right for the last snapp...
by Arch-kain
Fri Mar 30, 2018 3:34 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 211716

Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)

do you mean how many items the loader puts into the input inventory of the beltbox? Not sure what "too much" means but I can't control that, it is vanilla loader behaviour. Miniloaders are not really loaders, they are hidden inserters. Yes. And "not too much" like for assemblers...
by Arch-kain
Fri Mar 30, 2018 12:38 am
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 211716

Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)

Can we limit items stack too much in input of a beltbox?

I tried with a miniloader, it work fine. But not with your compact loader
by Arch-kain
Thu Mar 29, 2018 2:18 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 211716

Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)

Ok it work. Thank you : )

So, everytime I want to add more items, can I copy/paste the migrations .lua file (w current version in its name ofc) to actualize the technologie?
by Arch-kain
Thu Mar 29, 2018 12:14 am
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 211716

Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)

My code is well in data-final-fixes.lua file (I had this and migrations-like things before, I know the difference between json and lua ^^) Ok I added Pyanodon mods in dependencies (I forgot, silly me), nothing change. No logs at all (in the game chat? Neither in last lines in factorio-current.log) :...
by Arch-kain
Wed Mar 28, 2018 10:56 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 211716

Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)

That's what I said to myself yeah :D And yes I think, here my .lua -- get DSB to stack additional items if deadlock_stacking then -- first edit : work deadlock_stacking.create("log", nil, "deadlock-stacking-1") deadlock_stacking.create("soil", nil, "deadlock-stacki...
by Arch-kain
Wed Mar 28, 2018 10:34 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 211716

Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)

Hello o/ I make a minimod to add more stacking for items from another mod (Pyanodon) in my current save The first time I added a few items in data-final-fixes.lua (with the same tech as "deadlock-stacking-1"). It did not work, so I tried to make a thing I don't understand: I copied the mig...

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