Search found 10 matches

by Merry76
Wed Dec 18, 2024 12:44 pm
Forum: General discussion
Topic: The most ridicilous receipes in SA ...
Replies: 31
Views: 2584

Re: The most ridicilous receipes in SA ...

The whole planet is a bit gamey... Everything grows (and rots) at break neck speed, but the only useful plants only grow where there is VERY special soil with tentacles on it. And while you can expand it in the right biome by filling stones (landfill) with seeds, it can only be done so in a very ...
by Merry76
Wed Dec 18, 2024 12:21 pm
Forum: General discussion
Topic: When Research Takes Days
Replies: 4
Views: 829

Re: When Research Takes Days

Is this marathon? Asking for a friend :roll:

And which science level? I am at Infinite 11 levels, and its 64k science a level :?
by Merry76
Wed Dec 18, 2024 12:18 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 357
Views: 58435

Re: Gleba has killed the game for me.



I gather that you maintain a low profile and explosive power projection there with turrets in case anything walks by. What isn't tremendously clear to me is how to defend the supply line between orchards or if that is necessary.


I did not place a single turret on Gleba.


I placed a GIANT ...
by Merry76
Tue Dec 03, 2024 3:44 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 357
Views: 58435

Re: Gleba has killed the game for me.


Some things worth thinking about - they may be obvious, but sometimes a reminder helps:
Bio stuff doesnt spoil at source - ie on its tree in farm or in it spawner when it comes to biter eggs. Agri tower can be disabled by circuits to stop them picking when stuff is already in a box or on a belt ...
by Merry76
Tue Dec 03, 2024 3:32 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 357
Views: 58435

Re: Gleba has killed the game for me.


I wonder how Gleba would do with a recipe to turn a bunch of fruits into guaranteed seeds and a big pile of spoilage. You're still going to have to deal with the seeds that come from proper processing, but it would simplify the start and make building up seeds faster.


The biggest downside of ...
by Merry76
Tue Dec 03, 2024 1:52 pm
Forum: General discussion
Topic: Just bought the game; What were Your first impressions?
Replies: 467
Views: 327622

Re: Just bought the game; What were Your first impressions?

Tbh, my first impression was "meh". Didnt really like it that much. Put the game down again and played something else.

Came back to it, did the scenario/tutorial mission. Hated the first one, because I played it like minecraft (crafted everything myself, and had a lot of waiting). Did the second ...
by Merry76
Tue Dec 03, 2024 12:01 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 357
Views: 58435

Re: Gleba has killed the game for me.

Also another tip that really helps: bring a tank. No, seriously. Bring one, and then when you see the first pentapod, shoot it with the main turret (small ones should be insta killed)

I had one roaming my drop area about 4 chunks to the south, where i needed to agri farm. Tank solved it in one shot.
by Merry76
Tue Dec 03, 2024 11:15 am
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 357
Views: 58435

Re: Gleba has killed the game for me.

The key to gleba isnt to fight the spoil. It is to live with it. You plan a Bus? Great. Dont forget to include a sewer lane into it, where the spoil (and only the spoil) goes. Keep it flowing, expand if you produce more spoil than your lane can handle (if you do it right, it will not overtax a blue ...
by Merry76
Sun Feb 11, 2018 9:18 pm
Forum: Mods
Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
Replies: 592
Views: 360803

Re: MOD [ 0.16.x] Bio-Industries 2.1.0

There appears to be a problem when placing musk floor with construction bots: when they do place musk floor, it appears as not connected to the electrical network if there isnt a supply area of a pole nearby (having the pole of course will connect them to the network). Sometimes if you remove the ...
by Merry76
Thu Jan 25, 2018 8:33 pm
Forum: Mods
Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
Replies: 592
Views: 360803

Re: MOD [ 0.16.x] Bio-Industries 2.1.0

There appears to be a problem when placing musk floor with construction bots: when they do place musk floor, it appears as not connected to the electrical network if there isnt a supply area of a pole nearby (having the pole of course will connect them to the network). Sometimes if you remove the ...

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