yeah I ended up re-rendering the sprites so they rotated around the entity's rotation point, because I originally rendered them for the sprite's center of rotation
that was the result I wanted
I wasnt worried about the empty space so much
Search found 5 matches
- Sun Mar 06, 2022 10:59 pm
- Forum: Modding help
- Topic: How to offset sprite so that it looks good when entity rotates?
- Replies: 6
- Views: 2683
- Mon Feb 28, 2022 4:58 am
- Forum: Modding help
- Topic: How to offset sprite so that it looks good when entity rotates?
- Replies: 6
- Views: 2683
Re: How to offset sprite so that it looks good when entity rotates?
that only worked a little, I think the answer sadly is I need to re-render the graphics rotated around a different location
- Mon Feb 28, 2022 12:45 am
- Forum: Modding help
- Topic: How to offset sprite so that it looks good when entity rotates?
- Replies: 6
- Views: 2683
How to offset sprite so that it looks good when entity rotates?
I am trying to get some sprites to appear properly for locomotives currently to get the sprite lined up with the selection box I need to add a shift value of entity.pictures = { layers = {{ ... shift = {4, -.65}, ... }} } is there another way to shift sprites so that this doesnt happen? : https://im...
- Sun Feb 27, 2022 7:36 am
- Forum: Modding interface requests
- Topic: Separate wheel sprites for front + back on rollingstock
- Replies: 0
- Views: 686
Separate wheel sprites for front + back on rollingstock
some method to allow each of the (2) wheel sprites to have separate sprites, even if they always share the same physical interaction characteristics as the default entity, would allow for some creative modding to make some interesting train designs additionally as a long shot request, separate "...
- Tue Jan 23, 2018 5:15 pm
- Forum: Modding help
- Topic: blasting charge [solved]
- Replies: 1
- Views: 905