Search found 4 matches

by TitanicFreak
Fri Jan 26, 2018 2:15 am
Forum: Resolved Problems and Bugs
Topic: [0.16.18] Desyncs while running
Replies: 43
Views: 16309

Re: [0.16.18] Desyncs while running

I just tried this, didn't immediately work. Got in again and issued /c game.forces.enemy.kill_all_units() at which point the desyncs stopped

To test some stuff out I wandered around for a while, placed some buildings etc then went and attacked a nest - then the desync hit. Definitely seems to be ...
by TitanicFreak
Thu Jan 25, 2018 11:22 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.18] Desyncs while running
Replies: 43
Views: 16309

Re: [0.16.18] Desyncs while running

LazyDev wrote:Would that command disable achievements?
Yes, however for people like me who got all of the achievements possible already. It's honestly not a problem.
by TitanicFreak
Tue Jan 23, 2018 11:59 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.18] Desyncs while running
Replies: 43
Views: 16309

Re: [0.16.18] Desyncs while running

Also having similar issues with a friend, had two desyncs over the course of about an hour. Both times we were idle watching youtube. Back in 0.16.16 we could have 12+ sessions without any issues.

And you probably need the desync reports, uploaded to my server.
http://cdn.reactivecore.org ...
by TitanicFreak
Tue Jan 23, 2018 2:57 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.18] Desyncs while running
Replies: 43
Views: 16309

Re: [0.16.18] Desyncs while running

Also having similar issues with a friend, had two desyncs over the course of about an hour. Both times we were idle watching youtube. Back in 0.16.16 we could have 12+ sessions without any issues.

And you probably need the desync reports, uploaded to my server.
http://cdn.reactivecore.org ...

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