Search found 10 matches
- Fri Feb 28, 2020 12:09 pm
- Forum: Multiplayer
- Topic: Older player looking for passworded coop server.
- Replies: 2
- Views: 2209
Re: Older player looking for passworded coop server.
Still play? Have same interests. I'm in Pacific time and play mostly evening super casual
- Fri Sep 13, 2019 3:26 pm
- Forum: News
- Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
- Replies: 144
- Views: 71416
Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain
Why not allow the pipes to mix, Like belts. You can have many different items on belts, should be the same for fluids. You want oil and water? Sure, send them through and split them at the end.
- Tue Apr 09, 2019 7:59 pm
- Forum: Gameplay Help
- Topic: Train Car Colors and Scheduling
- Replies: 4
- Views: 1456
Re: Train Car Colors and Scheduling
I had to load game to try that out. Yes, ty, dragging the "textured grip" works. Upon learning this, i am now factorio wiser, haha.
Perhaps make the grip a little more intuitive, up down arrows?
Perhaps make the grip a little more intuitive, up down arrows?
- Tue Apr 09, 2019 7:32 pm
- Forum: Ideas and Suggestions
- Topic: Multi item belts splitters Splitting and pass through
- Replies: 1
- Views: 2493
Multi item belts splitters Splitting and pass through
On a multi item belt, splitters that are used to send an item to the left or right need an option to also allow that item to pass through. Only the item selected gets split while other item on same belt pass through.
- Tue Apr 09, 2019 7:27 pm
- Forum: Gameplay Help
- Topic: Train Car Colors and Scheduling
- Replies: 4
- Views: 1456
Train Car Colors and Scheduling
Could train cars share the same color as the locomotive?
Also would be nice to "reorder" the scheduling after entering them.
Also would be nice to "reorder" the scheduling after entering them.
- Sun May 20, 2018 8:00 pm
- Forum: Multiplayer
- Topic: Looking for local casual play
- Replies: 1
- Views: 1203
Looking for local casual play
I use mumble, and have a server running. I live in Vancouver Canada (PDT), and like to casual play building and having fun. I am 40+ Version:16.42 Mods: AtomicArtillery_0.1.5.zip Atomic Robots Fix_1.0.0.zip AutoDeconstruct_0.1.11.zip factorio-reach_2.3.1.zip LogisticTrainNetwork_1.7.6.zip ModuleInse...
- Sat Mar 31, 2018 12:51 am
- Forum: News
- Topic: Price change
- Replies: 108
- Views: 44196
Re: Price change
the .99 works on older generation. My mom always says, "wow 19 dollars, better get two" but the younger/new generation, see way past that, and start rounding up to $25. Maybe its an educated thing, i'm not a philosopher, but i do speak from experience.
- Sun Mar 11, 2018 6:29 am
- Forum: Not a bug
- Topic: Programmable Speaker using to alert if train on track
- Replies: 2
- Views: 4083
Re: Programmable Speaker using to alert if train on track
Cool, ok will try, ty
- Sun Mar 11, 2018 3:16 am
- Forum: Not a bug
- Topic: Programmable Speaker using to alert if train on track
- Replies: 2
- Views: 4083
Programmable Speaker using to alert if train on track
I have used this for a long time, problem still exists, maybe i'm the only one who loves train signals, hehe I wired a SINGLE rail signal to a pole then to a programmable speaker with the condition "anything not eq to green output Celesta B5" This gives a train signal close to real world t...
- Mon Jan 22, 2018 8:53 pm
- Forum: Duplicates
- Topic: [0.16.17] Failed to load window icon! factorio-icon.png
- Replies: 9
- Views: 3520
Re: [0.16.17] Failed to load window icon! factorio-icon.png
Same, damn, why did i do the update so quick. now i have to go outside and play. lol
Updates should be a separate program, allowing a rollback.
Updates should be a separate program, allowing a rollback.