Search found 9 matches
- Sun Mar 30, 2025 2:58 pm
- Forum: Modding interface requests
- Topic: [2.0.8] make ::on_save serialization errors more verbose
- Replies: 4
- Views: 379
Re: [2.0.8] make ::on_save serialization errors more verbose
Agree, please make this error a bit more developer friendly.
- Sun Aug 21, 2022 7:02 am
- Forum: Resolved Problems and Bugs
- Topic: [Donion] [1.1.62] update broke audio on linux
- Replies: 22
- Views: 8687
Re: [Donion] [1.1.62] update broke audio on linux
Tried version 1.1.67, issue remains.
The workaround works fine: put the following line in config.ini.
This solves both my issues (no sound + hanging menu quit).
The workaround works fine: put the following line in config.ini.
Code: Select all
audio-backend=allegro
This solves both my issues (no sound + hanging menu quit).
- Sat Aug 06, 2022 12:29 pm
- Forum: Resolved Problems and Bugs
- Topic: [Donion] [1.1.62] update broke audio on linux
- Replies: 22
- Views: 8687
Re: [Donion] [1.1.62] update broke audio on linux
Similar problem, on linux, updated today from 1.1.61 to 1.1.65.
Nothing suspicious in log file, no popup, just no sound and hanging on exit.
(Am I glad I can do `git revert`
. )
Nothing suspicious in log file, no popup, just no sound and hanging on exit.
(Am I glad I can do `git revert`

- Sat Aug 06, 2022 12:09 pm
- Forum: Duplicates
- Topic: game hangs when exiting or restarting since 1.1.63
- Replies: 6
- Views: 2090
[1.1.65] Menu quit does not work
I play on Linux, with SpaceExploration mod. Just updated to latest experimental today.
When pressing quit, a line is written to the log file, but then the application just hangs.
Tail of the log file, before I had to 'force quit':
48.262 Script @__resourceMarker__/control.lua:42: The english.lua ...
When pressing quit, a line is written to the log file, but then the application just hangs.
Tail of the log file, before I had to 'force quit':
48.262 Script @__resourceMarker__/control.lua:42: The english.lua ...
- Sun Sep 19, 2021 2:01 pm
- Forum: Mods
- Topic: Industrial Revolution 2 discussion
- Replies: 125
- Views: 64787
Re: Industrial Revolution 2 discussion
I like the diamond-based miners, but they are not big enough to my taste.
I also enjoy the nostalgia feeling of TA_miners mod and of course how overpowered these miners are. Ideal for direct insertion into trains, or to finish depleting an ore patch.
Currently both those mods are incompatible so I ...
I also enjoy the nostalgia feeling of TA_miners mod and of course how overpowered these miners are. Ideal for direct insertion into trains, or to finish depleting an ore patch.
Currently both those mods are incompatible so I ...
- Tue Jan 07, 2020 11:49 am
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 472209
Re: [MOD 0.17] Industrial Revolution
What an awesome and beautiful mod this is! (I just got titanium production going. Watching those huge furnaces light up was cool.)
One little bug (robotower energy drain) sent me to this forum topic, only to find it was already solved. Truly on par with the high factorio development standards.
But ...
One little bug (robotower energy drain) sent me to this forum topic, only to find it was already solved. Truly on par with the high factorio development standards.
But ...
- Mon Jan 22, 2018 9:08 pm
- Forum: Duplicates
- Topic: [0.16.17] Failed to load window icon! factorio-icon.png
- Replies: 9
- Views: 3953
Re: [0.16.17] Failed to load window icon! factorio-icon.png
Brilliant idea, thanks. Will revert to 0.16.16 and start using git.quyxkh wrote:Yay for `git reset --hard`!
- Mon Jan 22, 2018 8:57 pm
- Forum: Duplicates
- Topic: [0.16.17] Failed to load window icon! factorio-icon.png
- Replies: 9
- Views: 3953
Re: [0.16.17] Failed to load window icon! factorio-icon.png
Indeed
.
And this one is going to be nasty because it seems to trigger before the auto updater... so we will have to reinstall?
Well, it is called experimental for a reason.

And this one is going to be nasty because it seems to trigger before the auto updater... so we will have to reinstall?
Well, it is called experimental for a reason.
- Mon Jan 22, 2018 8:47 pm
- Forum: Duplicates
- Topic: [0.16.17] Failed to load window icon! factorio-icon.png
- Replies: 9
- Views: 3953
[0.16.17] Failed to load window icon! factorio-icon.png
Bug occurs since the 0.16.17 update.
OS: Ubuntu.
Fragment of log:
0.654 Initialised OpenGL:[0] NVE7; driver: 3.0 Mesa 17.2.4
0.654 GL_NVX_gpu_memory_info not supported, VRAM detection won't work properly
libpng warning: Application built with libpng-1.2.50 but running with 1.6.30
0.654 png_ptr ...
OS: Ubuntu.
Fragment of log:
0.654 Initialised OpenGL:[0] NVE7; driver: 3.0 Mesa 17.2.4
0.654 GL_NVX_gpu_memory_info not supported, VRAM detection won't work properly
libpng warning: Application built with libpng-1.2.50 but running with 1.6.30
0.654 png_ptr ...