Search found 51 matches
- Fri Jun 05, 2020 12:21 pm
- Forum: News
- Topic: Friday Facts #350 - Electric mining drill redesign
- Replies: 104
- Views: 58246
Re: Friday Facts #350 - Electric mining drill redesign
I can already see a modded drill that just stabs the ground repeatedly.
- Wed Apr 22, 2020 8:02 pm
- Forum: Modding help
- Topic: selection-tool and construction zone visualisation
- Replies: 2
- Views: 1147
Re: selection-tool and construction zone visualisation
Could you just make it a deconstruction planner and set its filters to nothing at all? Or you could make a blueprint that is just an invisible dummy entity that an event destroys as soon as it is placed.
- Wed Apr 22, 2020 7:37 pm
- Forum: Modding help
- Topic: Moving shadows
- Replies: 1
- Views: 881
Moving shadows
I am trying to move the players shadow to make it appear as if they are in midair. Jetpack simulates it by copying the character, removing their shadow and swapping the character for the one with no shadow when the player is flying. The problem with that when you hover over a crafting recipe, it sho...
- Mon Apr 20, 2020 10:40 pm
- Forum: Modding discussion
- Topic: Clusterio 2.0 Developments
- Replies: 4
- Views: 5448
Re: Clusterio 2.0 Developments
We actually have an alpha version of science progress sync working that is shared across the cluster, but SpaceX has its own big part of code that probably can't be done without explicit clusterio support from SpaceX, so the best idea is to do production on different servers, but launch stuff only ...
- Sun Apr 19, 2020 9:42 pm
- Forum: Modding discussion
- Topic: Clusterio 2.0 Developments
- Replies: 4
- Views: 5448
Re: Clusterio 2.0 Developments
The added documentation will be really nice. It took me a whole afternoon to figure out how to get Clusterio running and I don't know where to begin to make a plugin. I have been using Clusterio just to build singleplayer megabases for a while now and it has worked really well. If there was a very s...
- Fri Apr 26, 2019 6:12 pm
- Forum: Gameplay Help
- Topic: What consumes UPS?
- Replies: 18
- Views: 5548
Re: What consumes UPS?
I spawned in about 2000 fish and I didn't have any drop in UPS.
- Wed Apr 24, 2019 8:58 pm
- Forum: Gameplay Help
- Topic: What consumes UPS?
- Replies: 18
- Views: 5548
Re: What consumes UPS?
Entities!:) Normal/High UPS: -active Inserters, chests, assemblers, aliens, fish(rumor) -all non-saturated belts; splitters, sideloaders -active pipes -every active chunk on the map low/very low UPS -beacons, solar panels, accumulators Fully compressed belts have better performance than non compres...
- Tue Apr 23, 2019 6:56 pm
- Forum: Gameplay Help
- Topic: What consumes UPS?
- Replies: 18
- Views: 5548
Re: What consumes UPS?
Well I assumed that you couldn't achieve 60 UPS, and that was the reason you created this thread. I'm quite impressed being wrong (both by the devs who can get such an optimized game, and your computer, that must be quite beefy, you wouldn't run that on a potato :mrgreen: ). Now that I have the gam...
- Tue Apr 23, 2019 4:52 pm
- Forum: Gameplay Help
- Topic: What consumes UPS?
- Replies: 18
- Views: 5548
Re: What consumes UPS?
Some mods are real UPS killers (like warehouses with huge containers, ...) , but I don't know if you play modded. A screen capture of your timings would help a lot, but I'd say that you've built so big that whatever the efforts for optimization, at some point, no computer will be able to keep a ste...
- Tue Apr 23, 2019 12:20 am
- Forum: Gameplay Help
- Topic: What consumes UPS?
- Replies: 18
- Views: 5548
What consumes UPS?
What mechanics are the most UPS expensive? I know that fluids are supposedly pretty expensive but what other mechanics / buildings hurt UPS the most? Say like laser turrets: I have about 3-5k turrets in one of my factories but I really only need like a 5th of that now that I have damage upgrades. Do...
- Sun Apr 21, 2019 10:44 pm
- Forum: General discussion
- Topic: Non-steam achievements reset on their own?
- Replies: 2
- Views: 1288
Re: Non-steam achievements reset on their own?
Did you uninstall and reinstall the game at some point? They might have been lost that way. Also are you using mods now? If you got all the achievements without mods and you are playing with them now then you won't have them in your modded game.
- Tue Apr 02, 2019 8:23 pm
- Forum: Pending
- Topic: [0.17.21] Mouse wheel tilt inverted
- Replies: 1
- Views: 1023
[0.17.21] Mouse wheel tilt inverted
I have a mouse that if you tilt the scroll wheel left or right, it scrolls whatever I am looking at in that direction. In Factorio's menus it is inverted. If I tilt the mouse wheel left, it scrolls to the right and it scrolls left for a right tilt. The map preview is an easy way to replicate it. It ...
- Tue Apr 02, 2019 2:49 pm
- Forum: News
- Topic: Friday Facts #120 - Spidertron
- Replies: 123
- Views: 123753
Re: Friday Facts #120 - Spidertron
Think of it like a car with no collision. Would you use a late game car that can drive through everything? I wouldn't. I would certainly. Especially if it had maneuverability of Bob's Power armor MK 5 with crazy number of exoskeleton mark almost infinities. I think running speed is near 500 km/h an...
- Tue Apr 02, 2019 2:34 pm
- Forum: General discussion
- Topic: [0.17] There is no spoon!
- Replies: 20
- Views: 23293
Re: [0.17] There is no spoon!
I don't consider myself terribly good at the game and I just got the achievement 3 days ago on my first try. (I also got raining bullets and steam all the way by accident) I got it on default settings with no cliffs and I didn't have a very hard time. The biters were a pain since I just came from my...
- Mon Apr 01, 2019 9:57 pm
- Forum: News
- Topic: Friday Facts #120 - Spidertron
- Replies: 123
- Views: 123753
Re: Friday Facts #120 - Spidertron
I do think that spidertron would be really really fun for the first 20 mins after you get it but after that it wouldn't see that much use as just a way to get around outside your base. If you were able to ride it around your factory and not have to worry about collision, it would be useful since it ...
- Wed Mar 27, 2019 9:23 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1816
- Views: 588517
Re: Simple Questions and Short Answers
Is there any way to remove achievements for all games? I don't really care about achievements and I'd rather not play with them at all. Are there any mods that remove all the achievements or simply activates the "used a console cheat" flag? Can someone who has all the modded achievements p...
- Tue Mar 26, 2019 7:14 pm
- Forum: Ideas and Suggestions
- Topic: Save in Background
- Replies: 30
- Views: 11507
Re: Save in Background
The game is saved to memory and written to disk in parallel with each other. Saving to memory is just what takes all of the time. Which of the 2 processes does the save game bar represent? I occasionally run the game off a flash drive so that I can bring it to college and play it for 15 mins when I...
- Tue Mar 26, 2019 7:03 pm
- Forum: Ideas and Suggestions
- Topic: Make nuclear fuel pollution free?
- Replies: 2
- Views: 1434
Re: Make nuclear fuel pollution free?
The problem with removing pollution from nuclear fuel is that even if it didn't pollute, it wouldn't really be useful. Nuclear fuel isn't really used for anything but vehicles and trains. I assume you mean for early stages of the game since pollution doesn't matter at all in late game. If you are st...
- Wed Mar 13, 2019 2:29 pm
- Forum: Duplicates
- Topic: [0.17.11] Strange Robot Paths
- Replies: 5
- Views: 1774
Re: [0.17.11] Strange Robot Paths
Ive been having the same issue since 0.17 launched. If bots are trying to fly to a very distant destination with no roboports directly along their path, they will just fly straight there and then run out of battery part way there. They will then just turn around and limp back to the same roboport th...
- Sun Mar 03, 2019 10:52 pm
- Forum: Not a bug
- Topic: [0.17.4] Biters Spawning In Cleared and Secured Areas
- Replies: 15
- Views: 9842
Re: [0.17.4] Biters Spawning In Cleared and Secured Areas
I checked it out and you had quite the infestation there. I turret-creeped all the nests and placed down radar inside your whole base. After waiting about 2 hours, several worms had indeed made it inside your walls. I went over all of your walls but there is no clear way that the biters could have b...