Hi,
I have found with complex blueprints with many belts running in that it can be confusing to know which resource goes on which belt. Is there any way (or mod) of marking this in the blueprint?
Currently the best way I have found is to make a filter inserter at the start of the belt and mark that ...
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- by Shifty
- Sun Jan 21, 2018 10:13 am
- Forum: Gameplay Help
- Topic: Can you mark resources on belts in blueprints?
- Replies: 2
- Views: 3015
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