Search found 7 matches

by Farzag
Thu Oct 31, 2024 2:44 pm
Forum: Ideas and Suggestions
Topic: Build from Space Platform inventory
Replies: 2
Views: 542

Build from Space Platform inventory

I want to be able to build from what is in the space platform inventory, basically making it so that clicking on a stack in the inventory changes the ghost cursor. It feels wrong that this isn''t possible already and I spent ages trying to figure out how to place the first Uncommon solar panels, for...
by Farzag
Fri Mar 22, 2024 12:07 pm
Forum: News
Topic: Friday Facts #403 - Train stops 2.0
Replies: 132
Views: 31218

Re: Friday Facts #403 - Train stops 2.0

So many nice QoL changes, I really look forward to playing with them. The only downside is that Factorio v1 feels increasingly clunky :)

I particularly like the change to automatically pick the train limit and color from another station with the same name. Yay!
by Farzag
Fri Sep 08, 2023 1:41 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 838
Views: 207896

Re: Friday Facts #375 - Quality

I think the idea is good. Two thoughts: * Since haste makes waste, could you simply allow players to take a big speed penalty on a machine to get better quality items? That feels very thematic and could complement quality modules. * I don’t like the names of the quality levels. Something like “Norma...
by Farzag
Sun Jan 31, 2021 3:40 pm
Forum: Ideas and Suggestions
Topic: [1.1.19] Number key selectors active when setting train limit
Replies: 2
Views: 879

Re: [1.1.19] Number key selectors active when setting train limit

I agree that my suggestion at the bottom is a suggestion :) Since selecting an item from the hotbar is neither useful nor meaningful, I do think it's a bug that it happens. For me, it happens all the time as well, as I go through hundreds of train stations to enable the limit, and sometimes don't qu...
by Farzag
Sun Jan 31, 2021 12:39 pm
Forum: Ideas and Suggestions
Topic: [1.1.19] Number key selectors active when setting train limit
Replies: 2
Views: 879

[1.1.19] Number key selectors active when setting train limit

In the station menu, you can enter a number in the new Train Limit field, great. If that field is not active, pressing "1" selects item #1 in the hotbar, which is not very useful and a bit confusing. I'd suggest disabling that. As a bonus improvement, make any number key press enable the t...
by Farzag
Sun Jan 31, 2021 12:34 pm
Forum: Technical Help
Topic: [1.1.19 b57957, win64] Crashed PC entirely
Replies: 0
Views: 592

[1.1.19 b57957, win64] Crashed PC entirely

I was playing a fairly large base that I'd upgraded from 0.18 with v1, and loaded again in v1.1. The game worked well for a few hours, and I was busy changing all of my train stations to have train limits when it happened: * The entire screen became corrupted, as if it parts had shifted left * The m...
by Farzag
Sat Jan 20, 2018 2:05 am
Forum: News
Topic: Friday Facts #226 - New mod portal & other news
Replies: 93
Views: 46453

Re: Friday Facts #226 - New mod portal & other news

I wonder what would happen if bots took up space. A key reason why they are so much more efficient than belts is that the game ignores the fact that they take up space - maybe a small base amount plus more for large loads? If the bots had to make way for each other and might occasionally close, it w...

Go to advanced search