Search found 10 matches

by rantingrodent
Fri Dec 13, 2019 5:01 pm
Forum: News
Topic: Friday Facts #325 - New Explosions and Particles
Replies: 54
Views: 11207

Re: Friday Facts #325 - New Explosions and Particles

The destruction effect on those rails makes me wish I had some kind of appetite for PVP in this game.
by rantingrodent
Sat Nov 09, 2019 4:35 am
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 202
Views: 32022

Re: Friday Facts #320 - Color correction

I think the new look is great and several people need to recalibrate their displays. The old colour correction always felt kind of...sleepy? to me. Like it had no energy. Limp. Dead. Maybe some of the newfound dynamic range could be used to add some explicit dirt and grime details to things? Some mo...
by rantingrodent
Sat Jul 27, 2019 5:17 am
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 100784

Re: Friday Facts #305 - The Oil Changes

I have several hundred hours under my belt with Factorio but also on my very first encounter with oil processing I was immediately like "this is too much to figure out at once". It was the first time that I chose to look at other people's designs before trying it myself because it was obvi...
by rantingrodent
Mon Mar 04, 2019 3:51 pm
Forum: News
Topic: Friday Facts #284 - 0.17 experimental
Replies: 190
Views: 28096

Re: Friday Facts #284 - 0.17 experimental

Dynamic difficulty is hard to get right and I think everyone needs to remember that this is aiming at something good and probably not missing by much. The tutorial must apply production pressure in order to teach the thing it's trying to teach, and it can't do that predictably if it doesn't increase...
by rantingrodent
Thu Feb 28, 2019 2:01 pm
Forum: Releases
Topic: Version 0.17.0
Replies: 162
Views: 195019

Re: Version 0.17.0

This ingredient removal thing makes less sense given that you still need an assembling machine 2 or up to handle liquids. You'd figure the same mentality that resulted in the limit removal from the 'lower' assemblers should also result in all assemblers being able to handle fluids. The reasoning wa...
by rantingrodent
Sat Nov 10, 2018 4:08 am
Forum: News
Topic: Friday Facts #268 - The modern Biter
Replies: 115
Views: 22996

Re: Friday Facts #268 - The modern Biter

J-H wrote: ↑
Sat Nov 10, 2018 3:18 am
A "robot beep" style notification for "A train is stuck" would be good too.
Hmm they announced this for running out of fuel already in https://www.factorio.com/blog/post/fff-253 but didn't explicitly say it was also in place for being stuck.
by rantingrodent
Sat Nov 10, 2018 4:00 am
Forum: News
Topic: Friday Facts #268 - The modern Biter
Replies: 115
Views: 22996

Re: Friday Facts #268 - The modern Biter

0.17 no news? Will it be ready for christmas? Just calling attention to this. I don't easily claim supporters are owed anything, but a roadmap would be nice. At the moment there is a new update every week that isn't very interesting from a game-play perspective. Game developers never know these thi...
by rantingrodent
Sat Oct 20, 2018 5:10 pm
Forum: News
Topic: Friday Facts #265 - Nomenclature & Steam networking
Replies: 116
Views: 23491

Re: Friday Facts #265 - Nomenclature & Steam networking

Is this a good time to talk about how the technologies that unlock red and blue circuits should be named the same as the items they unlock and also have icons depicting those items? No matter how many hours I've put into this game, it never seems to click that "Advanced Electronics 2" with...
by rantingrodent
Sat Oct 13, 2018 1:43 pm
Forum: News
Topic: Friday Facts #264 - Texture streaming
Replies: 108
Views: 21698

Re: Friday Facts #264 - Texture streaming

In case it's some help, confronted with a similar problem, I stopped rendering trees as whole sprites and divided their rendering into chunks aligned to a grid. Grid squares were marked as dirty if anything was animating or moving in them or if any of the trees were changed. If a grid square wasn't ...
by rantingrodent
Fri Jan 19, 2018 8:14 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 192341

Re: Friday Facts #225 - Bots versus belts (part 2)

Bots just need some kind of real upkeep cost. That's it. Energy capacity currently controls bot capacity and it's an easy one time cost to increase it. Either have bots consume fuel or require their Flying Robot Frames to be replaced periodically. This allows them to continue performing at their cur...

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