The following do not display when in remote view and building ghosts:
- Roboport range from another ghost roboport (the doted lines)
- Train wagon preview when placing a station on ghost rail
Search found 9 matches
- Mon Oct 28, 2024 8:39 am
- Forum: Not a bug
- Topic: Important information missing from remote view/ghosts
- Replies: 1
- Views: 205
- Sat Nov 14, 2020 3:43 pm
- Forum: General discussion
- Topic: Honestly, is the liquid code revamp ever coming?
- Replies: 2
- Views: 1642
Honestly, is the liquid code revamp ever coming?
I'm creating this thread because it has been MIA from the blog posts for ages and I would like to know if it is in the pipeline. I'm speaking as someone who has had problems creating reactors because the water didn't behave the way I expected, it seemed buggy a lot of the times I tried even though I ...
- Sun Mar 03, 2019 1:52 pm
- Forum: Ideas and Suggestions
- Topic: [0.17] Research Queue inherent issue (related to FF#254)
- Replies: 3
- Views: 1719
[0.17] Research Queue inherent issue (related to FF#254)
As I started my new run on 0.17, I noticed that the issue stated previously by the devs, that players did not know exactly what was unlocked and were not using previously unlocked items, started to affect me as well. The main reason why I think that was the case is because I often did not know what ...
- Wed Mar 14, 2018 8:24 am
- Forum: Bob's mods
- Topic: [0.16.x] Bob's Mods: General Discussion
- Replies: 866
- Views: 405179
Re: [0.16.x] Bob's Mods: General Discussion
The new steel requirements for the red belts are insane for anyone playing with Angels. Feels like I just toggled marathon after updating.
Why?
My guess is that these recipes are balanced around 2:1 steel without any regard to angels or seablock. I like the increased complexity, but an option to ...
Why?
My guess is that these recipes are balanced around 2:1 steel without any regard to angels or seablock. I like the increased complexity, but an option to ...
- Wed Mar 14, 2018 4:34 am
- Forum: Bob's mods
- Topic: [0.16.x] Bob's Mods: General Discussion
- Replies: 866
- Views: 405179
Re: [0.16.x] Bob's Mods: General Discussion
The new steel requirements for the red belts are insane for anyone playing with Angels. Feels like I just toggled marathon after updating.
Why?
Why?
- Wed Jan 24, 2018 10:21 am
- Forum: Releases
- Topic: Version 0.16.17
- Replies: 53
- Views: 34290
Re: Version 0.16.17
I think he meant that the game has mechanics for belt compression, such as fusing two lanes with a splitter, not that inserters could do it.
- Tue Jan 23, 2018 6:54 am
- Forum: Releases
- Topic: Version 0.16.17
- Replies: 53
- Views: 34290
Re: Version 0.16.17
I believe that a pre-requisite tech definitely needs to be added. This update pretty much made filter inserters obsolete before you even unlock them.
- Fri Jan 19, 2018 6:24 pm
- Forum: News
- Topic: Friday Facts #226 - New mod portal & other news
- Replies: 93
- Views: 48960
Re: Friday Facts #226 - New mod portal & other news
Wait, is the splitter buff coming anytime soon or what that cancelled?
- Fri Jan 19, 2018 3:45 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1777975
Re: Development and Discussion
I'm interested in Angel's Smelting and Refining but not Petrochem. I know Refining can be used independently but I really need Petrochem for Smelting?