Search found 20 matches

by IanRaven
Wed Mar 25, 2020 1:45 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 283235

Re: pY Alien Life - Discussion

it did not. there is no release between when it was made and now where the inputs was changed I see, it was a guess anyway so no harm done. Hopefully I was the only one having issues. By the way, thanks a ton for considering the latex question from my other thread. Its definitely a quality of life ...
by IanRaven
Tue Nov 19, 2019 2:46 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 283235

Re: pY Alien Life - Discussion

Hello, will this mod have an exploration component to it? In that you have to find alien fauna and flora to produce and or research the pY Alien Life recipes, or you just "have samples" with you to start the production?

Great work by the way :)
by IanRaven
Fri Oct 25, 2019 4:56 pm
Forum: News
Topic: Friday Facts #318 - New Tooltips
Replies: 118
Views: 45721

Re: Friday Facts #318 - New Tooltips

How will multiple output recipes tooltips look like? Or recipes that involve probability?
by IanRaven
Tue Oct 22, 2019 9:53 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 349612

Re: [MOD 0.17] Industrial Revolution

Hello, really nice mod, loving it so far :D

I noticed today that one of the last updates broke the Scattergun turret compatibility with fill4me (as in fill4me doesn't put ammo in the turrets when you place one down), but the Autogun turret works fine.

Thanks.
by IanRaven
Sun Jun 30, 2019 5:41 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3781
Views: 1350769

Re: Development and Discussion

Congratulations on being a dad Angel :)
by IanRaven
Sat Jun 01, 2019 9:14 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3781
Views: 1350769

Re: Development and Discussion

Hi Angel,

Will you support Bobs thorium in resource refining in the future?

Thank you for your hard work.
by IanRaven
Sun May 05, 2019 9:16 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3781
Views: 1350769

Re: Development and Discussion

Hi Angel, I have a "few" questions: 1. Doesn't it make more sense to have the hybrid catalyst made in an assembler than in a crystallizer? I mean the mineral and crystal catalysts are already crystallized, they just need be assembled together into an hybrid catalyst, not to mention the unu...
by IanRaven
Sun Mar 17, 2019 4:53 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3861
Views: 1179118

Re: Bugs & FAQ

Angel, I think something went wrong with the zip file when you were updating Bio Processing. When I install the mod, it doesn't show up in the mod list in game, and I get this in the log: 0.192 Error ModManager.cpp:793: Mod package read error. Error when parsing zip file "E:\Games\Factorio\mod...
by IanRaven
Sun Mar 17, 2019 4:15 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3861
Views: 1179118

Re: Bugs & FAQ

Hi Angel,

I have a question about the last update of Angel's Bio Processing, I've downloaded the mod and the file is in the Mods folder,
but it dosen't appear in the ingame mods list, so it can't be run. Do you know what's the problem?

Thank you for your work.
by IanRaven
Mon Mar 11, 2019 1:09 pm
Forum: Bob's mods
Topic: [0.17.x] Bob's Mods: General Discussion
Replies: 567
Views: 182267

Re: [0.17.x] Bob's Mods: General Discussion

Hello Bob,

First of all thank you for the amazing work done.
I just have a question, shouldn't all bearings need lubricant?
Like the steel bearing and cobalt steel bearing, the other 3 bearings need lubricant.
by IanRaven
Tue May 29, 2018 5:57 pm
Forum: Bob's mods
Topic: Feedback
Replies: 361
Views: 117334

Re: Feedback

bobingabout wrote:I added it to my to do list.
Thanks, this is just a quality of life thing.
This is based on the mod Slower Quickreplace by ChCole
https://mods.factorio.com/mod/Slower_Quickreplace
by IanRaven
Sat May 26, 2018 12:08 pm
Forum: Bob's mods
Topic: Feedback
Replies: 361
Views: 117334

Re: Feedback

Could you add these flags to your belts? data.raw["transport-belt"]["basic-transport-belt"].flags = {"placeable-neutral", "player-creation", "fast-replaceable-no-cross-type-while-moving"} data.raw["transport-belt"]["transport-belt"...
by IanRaven
Mon May 14, 2018 8:32 pm
Forum: Angels Mods
Topic: [MOD 0.16] MadClown01's Processing
Replies: 130
Views: 87042

Re: [MOD 0.16] MadClown01's Processing

Turning off the gem clean up and equipment group still don't work.

Great work by the way.
by IanRaven
Thu Apr 05, 2018 9:30 pm
Forum: Angels Mods
Topic: [MOD 0.16] MadClown01's Processing
Replies: 130
Views: 87042

Re: [MOD 0.16] MadClown01's Processing

npuldon wrote:Your mod settings toggle for fortification and equipment groups don't see to work in the off position. FYI
Also turning off the gem clean up doesn't work.
by IanRaven
Mon Mar 19, 2018 7:19 pm
Forum: Bob's mods
Topic: [0.16.x] Bob's Mods: General Discussion
Replies: 866
Views: 318809

Re: [0.16.x] Bob's Mods: General Discussion

I've been considering a belt speed reballance too, isntead of speeds of 0.5/32, 1/32, 2/32, 3/32, 4/32 and 5/32 (speed is tiles per tick, /32 makes it pixels are default zoom level per tick) which gives you speeds of 6.66, 13.33, 26.66, 40, 53.33 and 66.66 items per second, I have been considering ...
by IanRaven
Sun Feb 18, 2018 10:59 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3861
Views: 1179118

Re: Bugs & FAQ

Are the fluid splitters gone?
I can't seam to find them anywhere?
by IanRaven
Fri Feb 02, 2018 10:40 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3781
Views: 1350769

Re: Development and Discussion

Anyone have any ways to get gardens when using the alien biomes mod? It seems the vanilla biomes are hardcoded (and I'd prefer not to locally edit the mod as that makes putting it on the server more troublesome for players). They should still spawn, as alien-biomes uses the vanilla tiles, but they ...
by IanRaven
Mon Jan 22, 2018 6:49 pm
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 876
Views: 522306

Re: Update for Factorio 16 ?

Rouks wrote:Hello,
Is there any update in view for Factorio 0.16.x?
Lol, just check the page before this one.
by IanRaven
Sun Jan 21, 2018 11:10 pm
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 876
Views: 522306

Re: [MOD 0.14] AAI Programmable Vehicles

Would it be possible to add a mod setting for the mod to ignore aircraft mod vehicles?
Or one for the mod to work with only AAI vehicles?

Thank you for the great mods you make.
by IanRaven
Fri Jan 19, 2018 10:09 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3781
Views: 1350769

Re: Development and Discussion

Nice teaser ;) By the way, I was looking through your code and found this in line 49 of the file "bio-processing-override.lua": data.raw.tree["temperate-garden"].autoplace.tile_restriction = {"dirt-red", "dirt-brown", "dirt-tan-dark", "dirt-dark...

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