Search found 20 matches
- Wed Mar 25, 2020 1:45 pm
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 887
- Views: 283235
Re: pY Alien Life - Discussion
it did not. there is no release between when it was made and now where the inputs was changed I see, it was a guess anyway so no harm done. Hopefully I was the only one having issues. By the way, thanks a ton for considering the latex question from my other thread. Its definitely a quality of life ...
- Tue Nov 19, 2019 2:46 pm
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 887
- Views: 283235
Re: pY Alien Life - Discussion
Hello, will this mod have an exploration component to it? In that you have to find alien fauna and flora to produce and or research the pY Alien Life recipes, or you just "have samples" with you to start the production?
Great work by the way
Great work by the way
- Fri Oct 25, 2019 4:56 pm
- Forum: News
- Topic: Friday Facts #318 - New Tooltips
- Replies: 118
- Views: 45721
Re: Friday Facts #318 - New Tooltips
How will multiple output recipes tooltips look like? Or recipes that involve probability?
- Tue Oct 22, 2019 9:53 pm
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 349612
Re: [MOD 0.17] Industrial Revolution
Hello, really nice mod, loving it so far
I noticed today that one of the last updates broke the Scattergun turret compatibility with fill4me (as in fill4me doesn't put ammo in the turrets when you place one down), but the Autogun turret works fine.
Thanks.
I noticed today that one of the last updates broke the Scattergun turret compatibility with fill4me (as in fill4me doesn't put ammo in the turrets when you place one down), but the Autogun turret works fine.
Thanks.
- Sun Jun 30, 2019 5:41 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3781
- Views: 1350769
Re: Development and Discussion
Congratulations on being a dad Angel
- Sat Jun 01, 2019 9:14 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3781
- Views: 1350769
Re: Development and Discussion
Hi Angel,
Will you support Bobs thorium in resource refining in the future?
Thank you for your hard work.
Will you support Bobs thorium in resource refining in the future?
Thank you for your hard work.
- Sun May 05, 2019 9:16 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3781
- Views: 1350769
Re: Development and Discussion
Hi Angel, I have a "few" questions: 1. Doesn't it make more sense to have the hybrid catalyst made in an assembler than in a crystallizer? I mean the mineral and crystal catalysts are already crystallized, they just need be assembled together into an hybrid catalyst, not to mention the unu...
- Sun Mar 17, 2019 4:53 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3861
- Views: 1179118
Re: Bugs & FAQ
Angel, I think something went wrong with the zip file when you were updating Bio Processing. When I install the mod, it doesn't show up in the mod list in game, and I get this in the log: 0.192 Error ModManager.cpp:793: Mod package read error. Error when parsing zip file "E:\Games\Factorio\mod...
- Sun Mar 17, 2019 4:15 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3861
- Views: 1179118
Re: Bugs & FAQ
Hi Angel,
I have a question about the last update of Angel's Bio Processing, I've downloaded the mod and the file is in the Mods folder,
but it dosen't appear in the ingame mods list, so it can't be run. Do you know what's the problem?
Thank you for your work.
I have a question about the last update of Angel's Bio Processing, I've downloaded the mod and the file is in the Mods folder,
but it dosen't appear in the ingame mods list, so it can't be run. Do you know what's the problem?
Thank you for your work.
- Mon Mar 11, 2019 1:09 pm
- Forum: Bob's mods
- Topic: [0.17.x] Bob's Mods: General Discussion
- Replies: 567
- Views: 182267
Re: [0.17.x] Bob's Mods: General Discussion
Hello Bob,
First of all thank you for the amazing work done.
I just have a question, shouldn't all bearings need lubricant?
Like the steel bearing and cobalt steel bearing, the other 3 bearings need lubricant.
First of all thank you for the amazing work done.
I just have a question, shouldn't all bearings need lubricant?
Like the steel bearing and cobalt steel bearing, the other 3 bearings need lubricant.
- Tue May 29, 2018 5:57 pm
- Forum: Bob's mods
- Topic: Feedback
- Replies: 361
- Views: 117334
Re: Feedback
Thanks, this is just a quality of life thing.bobingabout wrote:I added it to my to do list.
This is based on the mod Slower Quickreplace by ChCole
https://mods.factorio.com/mod/Slower_Quickreplace
- Sat May 26, 2018 12:08 pm
- Forum: Bob's mods
- Topic: Feedback
- Replies: 361
- Views: 117334
Re: Feedback
Could you add these flags to your belts? data.raw["transport-belt"]["basic-transport-belt"].flags = {"placeable-neutral", "player-creation", "fast-replaceable-no-cross-type-while-moving"} data.raw["transport-belt"]["transport-belt"...
- Mon May 14, 2018 8:32 pm
- Forum: Angels Mods
- Topic: [MOD 0.16] MadClown01's Processing
- Replies: 130
- Views: 87042
Re: [MOD 0.16] MadClown01's Processing
Turning off the gem clean up and equipment group still don't work.
Great work by the way.
Great work by the way.
- Thu Apr 05, 2018 9:30 pm
- Forum: Angels Mods
- Topic: [MOD 0.16] MadClown01's Processing
- Replies: 130
- Views: 87042
Re: [MOD 0.16] MadClown01's Processing
Also turning off the gem clean up doesn't work.npuldon wrote:Your mod settings toggle for fortification and equipment groups don't see to work in the off position. FYI
- Mon Mar 19, 2018 7:19 pm
- Forum: Bob's mods
- Topic: [0.16.x] Bob's Mods: General Discussion
- Replies: 866
- Views: 318809
Re: [0.16.x] Bob's Mods: General Discussion
I've been considering a belt speed reballance too, isntead of speeds of 0.5/32, 1/32, 2/32, 3/32, 4/32 and 5/32 (speed is tiles per tick, /32 makes it pixels are default zoom level per tick) which gives you speeds of 6.66, 13.33, 26.66, 40, 53.33 and 66.66 items per second, I have been considering ...
- Sun Feb 18, 2018 10:59 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3861
- Views: 1179118
Re: Bugs & FAQ
Are the fluid splitters gone?
I can't seam to find them anywhere?
I can't seam to find them anywhere?
- Fri Feb 02, 2018 10:40 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3781
- Views: 1350769
Re: Development and Discussion
Anyone have any ways to get gardens when using the alien biomes mod? It seems the vanilla biomes are hardcoded (and I'd prefer not to locally edit the mod as that makes putting it on the server more troublesome for players). They should still spawn, as alien-biomes uses the vanilla tiles, but they ...
- Mon Jan 22, 2018 6:49 pm
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Vehicles
- Replies: 876
- Views: 522306
Re: Update for Factorio 16 ?
Lol, just check the page before this one.Rouks wrote:Hello,
Is there any update in view for Factorio 0.16.x?
- Sun Jan 21, 2018 11:10 pm
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Vehicles
- Replies: 876
- Views: 522306
Re: [MOD 0.14] AAI Programmable Vehicles
Would it be possible to add a mod setting for the mod to ignore aircraft mod vehicles?
Or one for the mod to work with only AAI vehicles?
Thank you for the great mods you make.
Or one for the mod to work with only AAI vehicles?
Thank you for the great mods you make.
- Fri Jan 19, 2018 10:09 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3781
- Views: 1350769
Re: Development and Discussion
Nice teaser ;) By the way, I was looking through your code and found this in line 49 of the file "bio-processing-override.lua": data.raw.tree["temperate-garden"].autoplace.tile_restriction = {"dirt-red", "dirt-brown", "dirt-tan-dark", "dirt-dark...