Search found 6 matches
- Tue Mar 20, 2018 10:51 am
- Forum: Combinator Creations
- Topic: Fuel Conserving Nuclear Power Setup
- Replies: 9
- Views: 8079
Re: Fuel Conserving Nuclear Power Setup
Dang, I'm not first :) My own attempt to conserve fuel: nuclear.png Stats: 2x2 Reactors (~447 MW under heavy load) 48 heat exchangers 64 steam tanks bot-fed suppy / waste management highly controlled curcuit-conditions There have to be 6 conditions before the inserters are allowed to input a single ...
- Mon Feb 19, 2018 1:50 am
- Forum: Duplicates
- Topic: [16.24] Wires won't connect further after pole upgrade
- Replies: 1
- Views: 910
[16.24] Wires won't connect further after pole upgrade
When upgrading my power poles (small to medium) some connections to neighbors won't be established. Easy fix: removing the medium pole and replacing it. I started experimenting, it seems if there are neighboring poles there won't be new connections even if there should be some. My setup: before.png ...
- Fri Feb 09, 2018 10:44 pm
- Forum: Ideas and Suggestions
- Topic: Better atomic bombs
- Replies: 11
- Views: 6197
Re: Better atomic bombs
Currently, nukes have kill radius just barely exceeding firing range, so it's easy to kill Yourself. Also, it's possible to use it accidentally inside Your base (i did it once, wrong mouse button pressed while shooting to chests. Chests were destroyed at least...). It definitely should not be a &qu...
- Fri Feb 09, 2018 5:59 pm
- Forum: Ideas and Suggestions
- Topic: Item Request Slots for allready placed entities.
- Replies: 0
- Views: 1537
Item Request Slots for allready placed entities.
I've tried to put modules into my miners (energy efficience 2, 2x). It was a pain to do so, in the end i deconstructed my mining outpost and build a new one with an updated blueprint. There should be an option to assign the Item Request Slot ( https://www.reddit.com/r/factorio/comments/6b0mrr/what_i...
- Fri Jan 19, 2018 2:44 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 426986
Re: Friday Facts #225 - Bots versus belts (part 2)
Image an energy-issue, some bots move slower... now even more bots have to become active and it gets worse...PacifyerGrey wrote:Make bots consume greater amounts of energy based on active bots number in the network.
- Thu Jan 18, 2018 11:52 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 426986
Re: Friday Facts #225 - Bots versus belts (part 2)
Hello there! Tbh, I havn't read the entire forum atricle but I had a semi-long discussion with some friends of mine who worked in the gaming industry. I agree with the factorio devs that bots in the current build are gamebreaking. The gap between belts and bots is way to massive and lead belts to ab...