Search found 4 matches
- Sat Jan 20, 2018 10:45 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 427449
Re: Friday Facts #225 - Bots versus belts (part 2)
I thought a while about nerfing bots. But however you nerf their throughput it's so easy to compensate; "Throw more bots!" But what if you make bots randomly drop stuff? Even a 5% fail rate on a delivery would be a major wrench in perfectly timed setup. Such a nerf would make bot networks...
- Fri Jan 19, 2018 12:59 pm
- Forum: Mods
- Topic: Mylon's Many Mods
- Replies: 306
- Views: 138712
Re: Mylon's Many Mods
About the "Bot Servicing" mod, what hapens to the stuff the bot is carrying when it crashes?
- Thu Jan 18, 2018 11:37 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 427449
Re: Friday Facts #225 - Bots versus belts (part 2)
I thought a while about nerfing bots. But however you nerf their throughput it's so easy to compensate; "Throw more bots!" But what if you make bots randomly drop stuff? Even a 5% fail rate on a delivery would be a major wrench in perfectly timed setup. Such a nerf would make bot networks ...
- Thu Jan 18, 2018 11:06 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 427449
Re: Friday Facts #225 - Bots versus belts (part 2)
I'm no fan of logistics bots. But in a sandbox game as Factorio you should be free to play the way you like, create your own challenges and goals and be creative. Compare to Minecraft, even though it has a creative mode many players "limit" themselves by choosing a survival world because t...