Search found 4 matches

by melzedan
Sat Jan 20, 2018 10:45 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 427449

Re: Friday Facts #225 - Bots versus belts (part 2)

I thought a while about nerfing bots. But however you nerf their throughput it's so easy to compensate; "Throw more bots!" But what if you make bots randomly drop stuff? Even a 5% fail rate on a delivery would be a major wrench in perfectly timed setup. Such a nerf would make bot networks...
by melzedan
Fri Jan 19, 2018 12:59 pm
Forum: Mods
Topic: Mylon's Many Mods
Replies: 306
Views: 138712

Re: Mylon's Many Mods

About the "Bot Servicing" mod, what hapens to the stuff the bot is carrying when it crashes?
by melzedan
Thu Jan 18, 2018 11:37 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 427449

Re: Friday Facts #225 - Bots versus belts (part 2)

I thought a while about nerfing bots. But however you nerf their throughput it's so easy to compensate; "Throw more bots!" But what if you make bots randomly drop stuff? Even a 5% fail rate on a delivery would be a major wrench in perfectly timed setup. Such a nerf would make bot networks ...
by melzedan
Thu Jan 18, 2018 11:06 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 427449

Re: Friday Facts #225 - Bots versus belts (part 2)

I'm no fan of logistics bots. But in a sandbox game as Factorio you should be free to play the way you like, create your own challenges and goals and be creative. Compare to Minecraft, even though it has a creative mode many players "limit" themselves by choosing a survival world because t...

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