Search found 30 matches

by pingger
Sun Jun 16, 2024 4:20 pm
Forum: Assigned
Topic: [Raiguard] [1.1.109] [Desync] [Linux] Desync while editing Blueprint
Replies: 0
Views: 420

[Raiguard] [1.1.109] [Desync] [Linux] Desync while editing Blueprint

Hi, just had my first dsync in 2 years. The desync occured, while I was painstakingly editing a blueprint (deleting many landfill entities, except for a select view). - I was editing the blueprint for ~10 minutes without saving. - The blueprint was a copy of another blueprint. - Both blueprints are ...
by pingger
Sun Sep 15, 2019 1:43 pm
Forum: Ideas and Suggestions
Topic: Support for other LED control APIs
Replies: 5
Views: 5394

Re: Support for other LED control APIs

Additional request for Roccat AIMO/AlienFX. I can provide the SDK for AlienFX (shipped with my Keyboard)

Greetings
by pingger
Mon Mar 25, 2019 5:49 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.17] Dedicated Server no longer shutting down
Replies: 6
Views: 4856

Re: [0.17.17] Dedicated Server no longer shutting down

Rseding91 wrote: ↑Mon Mar 25, 2019 1:33 pm Thanks for the report. Are you running the server on Windows or Linux?
As already described in the first post a Windows Server 2012
by pingger
Mon Mar 25, 2019 10:26 am
Forum: Resolved Problems and Bugs
Topic: [0.17.17] Dedicated Server no longer shutting down
Replies: 6
Views: 4856

[0.17.17] Dedicated Server no longer shutting down

Hi, TLDR: - Server keeps running after "/quit" and only saves+unloads the map, no way to stop except SIGINT. Long: I have an automatic update checker and installer, which (upon finding an update) automatically closes any running Factorio Server on my Server Machine (Windows Server 2012). U...
by pingger
Fri Feb 22, 2019 6:39 pm
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 171610

Re: Friday Facts #283 - Prepare to Launch

The Logistic Chests need a tiny attenna! Now they can open and close, but how do they transmit their content-information to the logistic network?
by pingger
Fri Jan 11, 2019 5:37 pm
Forum: News
Topic: Friday Facts #277 - GUI progress update
Replies: 101
Views: 47942

Re: Friday Facts #277 - GUI progress update

Hi, the Settings GUI is one of the most important GUIs of the game. Taking me as an example: I even quit tutorials, just to get to the settings first, to make sure everything is configured as I want it to. Specifically graphics, sound, Usertracking (Data Protection,...). If I find the Options to lac...
by pingger
Sat Jul 14, 2018 11:56 am
Forum: Not a bug
Topic: [0.16.51] [HUMAN ERROR] Inserter stops working on
Replies: 4
Views: 2377

Re: [0.16.51] [HUMAN ERROR] Inserter stops working on

I hand mined the inserter and then placed a new one ... the inserter each time stopped working after a few minutes. (which guessed was due to circuit network conditions ...) After this occured 3 times, I opened this thread. I will keep observing the behaviour of this inserter.
by pingger
Sat Jul 14, 2018 11:41 am
Forum: Not a bug
Topic: [0.16.51] [HUMAN ERROR] Inserter stops working on
Replies: 4
Views: 2377

Re: [0.16.51] Inserter stops working on circuit condition

Wow ... ok ... then a new bug: when deconstructing and placing the inserter again this condition is not cleared ... at least not for me ...

UPDATE: Now it gets cleared ... weird ... I will look into it, for now I can't reproduce it again ...
by pingger
Sat Jul 14, 2018 11:20 am
Forum: Not a bug
Topic: [0.16.51] [HUMAN ERROR] Inserter stops working on
Replies: 4
Views: 2377

[0.16.51] [HUMAN ERROR] Inserter stops working on

Hi, EDIT: The inserter was fixed, by manually removing logistics network condition, which for some reason wasn't cleared, when deconstructing the inserter. At the moment I'm unable to reproduce the bug again. ORIGINAL: I have observed a strange behaviour with a circuit network controlled Inserter: T...
by pingger
Sat Jun 30, 2018 12:37 pm
Forum: News
Topic: Friday Facts #249 - Dead end exploration
Replies: 206
Views: 80201

Re: Friday Facts #249 - Dead end exploration

Proposal 5:
Like Proposal 4, but you can save different ActionBar configurations to disk (like creating a savegame) (and later load it)

Issues solved:
- Limitations
by pingger
Fri Jun 08, 2018 1:31 pm
Forum: News
Topic: Friday Facts #246 - The GUI update (Part 3)
Replies: 161
Views: 68965

Re: Friday Facts #246 - The GUI update (Part 3)

Guys ... nice work, but the Ore Mockup shows 5xx% (percent) copper ore and 600k oil ... (at about 30% from the left and 40% from the bottom)
by pingger
Fri May 25, 2018 4:19 pm
Forum: Not a bug
Topic: [0.16.43] Weird Belt behaviour
Replies: 2
Views: 1468

[0.16.43] Weird Belt behaviour

Hi, I just noticed, that Belts, that are intended to move Players are somewhat weird and unpredictable. Video: https://www.youtube.com/watch?v=dbbRmNT5exw Fail everytime until about 0:40 1. Build Belts like in this screenshot: http://steamcommunity.com/id/Pingger/screenshot/927058790421657595 2. Ste...
by pingger
Mon May 14, 2018 4:32 pm
Forum: Not a bug
Topic: [WebSite] Typo in login screen
Replies: 4
Views: 2027

Re: [WebSite] Typo in login screen

No it does not. First it is saved on your server. Second the original image valvle provides looks different (all of the provided images) https://steamcommunity.com/dev You convinced me. But as a webdeveloper myself I also got into contact with valve before and they provided me different images to u...
by pingger
Mon May 14, 2018 3:49 pm
Forum: Not a bug
Topic: [WebSite] Typo in login screen
Replies: 4
Views: 2027

Re: [WebSite] Typo in login screen

No it does not.
First it is saved on your server.
Second the original image valvle provides looks different (all of the provided images)
by pingger
Mon May 14, 2018 1:22 pm
Forum: Not a bug
Topic: [WebSite] Typo in login screen
Replies: 4
Views: 2027

[WebSite] Typo in login screen

Hi,

you main website has a typo on the login form (http://factorio.com/login), specifically the "Login in with Steam" Button image (http://factorio.com/static/img/steam-sign-in.png).
The word 'is' is missing in the Button image.

Greetings
Pingger
by pingger
Fri Apr 06, 2018 5:01 pm
Forum: News
Topic: Friday Facts #237 - Rich & interactive text
Replies: 72
Views: 41606

Re: Friday Facts #237 - Rich & interactive text

add the possibility to CTRL+Click (or similar) on an item or even place building and it automatically written to the chat bar, so we don't have to actually write [recipe=advanced-circuit] (I'm thinking of diablo 3 right there) ...
But nice feature
by pingger
Thu Jan 04, 2018 9:59 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] Inserters take wrong material from belt (for furnace)
Replies: 7
Views: 4830

Re: [Rseding91] Inserters take wrong material from belt (for furnace)

Is fixed in the 0.16.14. Which can be downloaded since a few minutes.
by pingger
Tue Aug 08, 2017 11:03 am
Forum: Ideas and Suggestions
Topic: un/load stopped trains at circuit controlled rail signals
Replies: 4
Views: 3519

Re: Train unloading at circuit network controlled rail signals

Make everywhere stations with the same name, attach circuit network, enable/disable these stations using the circuit network, train while move to the nearest station that is enabled. So why do you need unloading at rail signals?
by pingger
Tue Aug 08, 2017 10:55 am
Forum: Ideas and Suggestions
Topic: Enhancement suggestions for HD inserters graphics
Replies: 8
Views: 3443

Re: Enhancement suggestions for HD inserters graphics

2GB of VRAM are recommended for this option. Sorry, but 2GB of VRAM are not enough. The Atlas is about 1.7 GB large, leaving less than 300MB for the actual rendered image, which is not enough and causes memory swapping, which cause lag spikes every few seconds. That why they High Graphics settings ...
by pingger
Mon Aug 07, 2017 7:39 pm
Forum: Ideas and Suggestions
Topic: Enhancement suggestions for HD inserters graphics
Replies: 8
Views: 3443

Re: Enhancement suggestions for HD inserters graphics

Sorry, I think I have to tell you, that the HD Graphics for inserters are already finished and in the Game ... at least in the 0.15.32

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