Search found 30 matches
- Sun Jun 16, 2024 4:20 pm
- Forum: Assigned
- Topic: [Raiguard] [1.1.109] [Desync] [Linux] Desync while editing Blueprint
- Replies: 0
- Views: 420
[Raiguard] [1.1.109] [Desync] [Linux] Desync while editing Blueprint
Hi, just had my first dsync in 2 years. The desync occured, while I was painstakingly editing a blueprint (deleting many landfill entities, except for a select view). - I was editing the blueprint for ~10 minutes without saving. - The blueprint was a copy of another blueprint. - Both blueprints are ...
- Sun Sep 15, 2019 1:43 pm
- Forum: Ideas and Suggestions
- Topic: Support for other LED control APIs
- Replies: 5
- Views: 5394
Re: Support for other LED control APIs
Additional request for Roccat AIMO/AlienFX. I can provide the SDK for AlienFX (shipped with my Keyboard)
Greetings
Greetings
- Mon Mar 25, 2019 5:49 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.17] Dedicated Server no longer shutting down
- Replies: 6
- Views: 4856
- Mon Mar 25, 2019 10:26 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.17] Dedicated Server no longer shutting down
- Replies: 6
- Views: 4856
[0.17.17] Dedicated Server no longer shutting down
Hi, TLDR: - Server keeps running after "/quit" and only saves+unloads the map, no way to stop except SIGINT. Long: I have an automatic update checker and installer, which (upon finding an update) automatically closes any running Factorio Server on my Server Machine (Windows Server 2012). U...
- Fri Feb 22, 2019 6:39 pm
- Forum: News
- Topic: Friday Facts #283 - Prepare to Launch
- Replies: 341
- Views: 171610
Re: Friday Facts #283 - Prepare to Launch
The Logistic Chests need a tiny attenna! Now they can open and close, but how do they transmit their content-information to the logistic network?
- Fri Jan 11, 2019 5:37 pm
- Forum: News
- Topic: Friday Facts #277 - GUI progress update
- Replies: 101
- Views: 47942
Re: Friday Facts #277 - GUI progress update
Hi, the Settings GUI is one of the most important GUIs of the game. Taking me as an example: I even quit tutorials, just to get to the settings first, to make sure everything is configured as I want it to. Specifically graphics, sound, Usertracking (Data Protection,...). If I find the Options to lac...
- Sat Jul 14, 2018 11:56 am
- Forum: Not a bug
- Topic: [0.16.51] [HUMAN ERROR] Inserter stops working on
- Replies: 4
- Views: 2377
Re: [0.16.51] [HUMAN ERROR] Inserter stops working on
I hand mined the inserter and then placed a new one ... the inserter each time stopped working after a few minutes. (which guessed was due to circuit network conditions ...) After this occured 3 times, I opened this thread. I will keep observing the behaviour of this inserter.
- Sat Jul 14, 2018 11:41 am
- Forum: Not a bug
- Topic: [0.16.51] [HUMAN ERROR] Inserter stops working on
- Replies: 4
- Views: 2377
Re: [0.16.51] Inserter stops working on circuit condition
Wow ... ok ... then a new bug: when deconstructing and placing the inserter again this condition is not cleared ... at least not for me ...
UPDATE: Now it gets cleared ... weird ... I will look into it, for now I can't reproduce it again ...
UPDATE: Now it gets cleared ... weird ... I will look into it, for now I can't reproduce it again ...
- Sat Jul 14, 2018 11:20 am
- Forum: Not a bug
- Topic: [0.16.51] [HUMAN ERROR] Inserter stops working on
- Replies: 4
- Views: 2377
[0.16.51] [HUMAN ERROR] Inserter stops working on
Hi, EDIT: The inserter was fixed, by manually removing logistics network condition, which for some reason wasn't cleared, when deconstructing the inserter. At the moment I'm unable to reproduce the bug again. ORIGINAL: I have observed a strange behaviour with a circuit network controlled Inserter: T...
- Sat Jun 30, 2018 12:37 pm
- Forum: News
- Topic: Friday Facts #249 - Dead end exploration
- Replies: 206
- Views: 80201
Re: Friday Facts #249 - Dead end exploration
Proposal 5:
Like Proposal 4, but you can save different ActionBar configurations to disk (like creating a savegame) (and later load it)
Issues solved:
- Limitations
Like Proposal 4, but you can save different ActionBar configurations to disk (like creating a savegame) (and later load it)
Issues solved:
- Limitations
- Fri Jun 08, 2018 1:31 pm
- Forum: News
- Topic: Friday Facts #246 - The GUI update (Part 3)
- Replies: 161
- Views: 68965
Re: Friday Facts #246 - The GUI update (Part 3)
Guys ... nice work, but the Ore Mockup shows 5xx% (percent) copper ore and 600k oil ... (at about 30% from the left and 40% from the bottom)
- Fri May 25, 2018 4:19 pm
- Forum: Not a bug
- Topic: [0.16.43] Weird Belt behaviour
- Replies: 2
- Views: 1468
[0.16.43] Weird Belt behaviour
Hi, I just noticed, that Belts, that are intended to move Players are somewhat weird and unpredictable. Video: https://www.youtube.com/watch?v=dbbRmNT5exw Fail everytime until about 0:40 1. Build Belts like in this screenshot: http://steamcommunity.com/id/Pingger/screenshot/927058790421657595 2. Ste...
- Mon May 14, 2018 4:32 pm
- Forum: Not a bug
- Topic: [WebSite] Typo in login screen
- Replies: 4
- Views: 2027
Re: [WebSite] Typo in login screen
No it does not. First it is saved on your server. Second the original image valvle provides looks different (all of the provided images) https://steamcommunity.com/dev You convinced me. But as a webdeveloper myself I also got into contact with valve before and they provided me different images to u...
- Mon May 14, 2018 3:49 pm
- Forum: Not a bug
- Topic: [WebSite] Typo in login screen
- Replies: 4
- Views: 2027
Re: [WebSite] Typo in login screen
No it does not.
First it is saved on your server.
Second the original image valvle provides looks different (all of the provided images)
First it is saved on your server.
Second the original image valvle provides looks different (all of the provided images)
- Mon May 14, 2018 1:22 pm
- Forum: Not a bug
- Topic: [WebSite] Typo in login screen
- Replies: 4
- Views: 2027
[WebSite] Typo in login screen
Hi,
you main website has a typo on the login form (http://factorio.com/login), specifically the "Login in with Steam" Button image (http://factorio.com/static/img/steam-sign-in.png).
The word 'is' is missing in the Button image.
Greetings
Pingger
you main website has a typo on the login form (http://factorio.com/login), specifically the "Login in with Steam" Button image (http://factorio.com/static/img/steam-sign-in.png).
The word 'is' is missing in the Button image.
Greetings
Pingger
- Fri Apr 06, 2018 5:01 pm
- Forum: News
- Topic: Friday Facts #237 - Rich & interactive text
- Replies: 72
- Views: 41606
Re: Friday Facts #237 - Rich & interactive text
add the possibility to CTRL+Click (or similar) on an item or even place building and it automatically written to the chat bar, so we don't have to actually write [recipe=advanced-circuit] (I'm thinking of diablo 3 right there) ...
But nice feature
But nice feature
- Thu Jan 04, 2018 9:59 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] Inserters take wrong material from belt (for furnace)
- Replies: 7
- Views: 4830
Re: [Rseding91] Inserters take wrong material from belt (for furnace)
Is fixed in the 0.16.14. Which can be downloaded since a few minutes.
- Tue Aug 08, 2017 11:03 am
- Forum: Ideas and Suggestions
- Topic: un/load stopped trains at circuit controlled rail signals
- Replies: 4
- Views: 3519
Re: Train unloading at circuit network controlled rail signals
Make everywhere stations with the same name, attach circuit network, enable/disable these stations using the circuit network, train while move to the nearest station that is enabled. So why do you need unloading at rail signals?
- Tue Aug 08, 2017 10:55 am
- Forum: Ideas and Suggestions
- Topic: Enhancement suggestions for HD inserters graphics
- Replies: 8
- Views: 3443
Re: Enhancement suggestions for HD inserters graphics
2GB of VRAM are recommended for this option. Sorry, but 2GB of VRAM are not enough. The Atlas is about 1.7 GB large, leaving less than 300MB for the actual rendered image, which is not enough and causes memory swapping, which cause lag spikes every few seconds. That why they High Graphics settings ...
- Mon Aug 07, 2017 7:39 pm
- Forum: Ideas and Suggestions
- Topic: Enhancement suggestions for HD inserters graphics
- Replies: 8
- Views: 3443
Re: Enhancement suggestions for HD inserters graphics
Sorry, I think I have to tell you, that the HD Graphics for inserters are already finished and in the Game ... at least in the 0.15.32