I placed down a car and discovered that I could not enter it. I have enter/exit vehicle and pipette tool bound to "Q" (I like it this way :) )
I was able to enter the car using the secondary keybind which was "G" and after rebinding the pipette tool to something else, I was able to use "Q".
I would ...
Search found 8 matches
- Wed Dec 18, 2024 7:38 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.23] Cannot enter vehicle when using same keybind as pipette tool
- Replies: 1
- Views: 926
- Tue May 07, 2024 7:18 pm
- Forum: Duplicates
- Topic: [1.1.107] Wrong consumer count in electric network count when using power switch
- Replies: 1
- Views: 586
[1.1.107] Wrong consumer count in electric network count when using power switch
So I noticed that if you have an electric consumer in range of two electric networks and connect them with a power switch, the consumer is counted twice.
I would expect it to show only one assembler with the switch closed.
I would expect it to show only one assembler with the switch closed.
- Mon Oct 22, 2018 1:22 pm
- Forum: Duplicates
- Topic: [0.16.51] When rotating inserters only base moves
- Replies: 4
- Views: 2539
Re: [0.16.51] When rotating inserters only base moves
Ok, I see that people are saying that inserters can only rotate when it has power, but I am physically rotating the base of the inserter, shouldn't the arm move with it?
- Sun Oct 21, 2018 8:36 pm
- Forum: Duplicates
- Topic: [0.16.51] When rotating inserters only base moves
- Replies: 4
- Views: 2539
Re: [0.16.51] When rotating inserters only base moves
But aren't I moving it and not the inserter itself?
Edit: And if I am moving the base shouldn't the arm move with it?
- Sun Oct 21, 2018 8:33 pm
- Forum: Duplicates
- Topic: [0.16.51] When rotating inserters only base moves
- Replies: 4
- Views: 2539
[0.16.51] When rotating inserters only base moves
When rotating inserters only base moves.
I attached a gif.
I attached a gif.
- Mon Jul 16, 2018 9:04 am
- Forum: Implemented Suggestions
- Topic: All map tags toggleable
- Replies: 5
- Views: 2593
All map tags toggleable
As of right now, you are not able to toggle tags on the map that you placed down yourself.
If I have a tag that says Green Circuits it will block whatever is behind the tag, so you have to remove the tag to see whats behind.
If there was a button for toggling player placed tags it would be awesome.
If I have a tag that says Green Circuits it will block whatever is behind the tag, so you have to remove the tag to see whats behind.
If there was a button for toggling player placed tags it would be awesome.
- Sun May 20, 2018 4:47 pm
- Forum: Won't fix.
- Topic: [16.36] Vegetation on top of vehicles
- Replies: 1
- Views: 1464
[16.36] Vegetation on top of vehicles
Hi, when I was driving a train I noticed that the trees were popping around it. I stopped and saw that in certain spots the trees were under the train. I attached some screenshots 

- Wed Jan 17, 2018 4:10 pm
- Forum: Resolved Problems and Bugs
- Topic: [wheybags] [0.16.16] Power pole replacement not replacing just removes
- Replies: 1
- Views: 2823
[wheybags] [0.16.16] Power pole replacement not replacing just removes
I wanted to replace some small power poles with medium power poles, and to spare some time I held down the left mouse button, but it just removed the small power poles without placing them.