Search found 5 matches

by Blackt1g3r
Wed Nov 07, 2018 10:33 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: The Wall of Gun
Replies: 4
Views: 8296

Re: The Wall of Gun

Red_Katana_001 wrote: ↑Mon Jun 11, 2018 2:03 pm not really I'd say, factorio really has only 3 stages: expanding territory, reloading (both pretty boring at times) and OPEN FIRE.
I like your philosophy. :lol:
by Blackt1g3r
Sat Feb 10, 2018 10:54 pm
Forum: Resolved Problems and Bugs
Topic: [wheybags] [0.16.22] Crash with save dialog open
Replies: 2
Views: 3268

[wheybags] [0.16.22] Crash with save dialog open

I'm not sure what triggered the crash. I had just saved the game after playing with a friend on his megabase save. He was then saving while I had the dialog open (as I accidentally overwrote a previous save and was trying to decide what to do). OS: Mac OS High Sierra 10.13.3 Log: 0.000 2018-02-10 13...
by Blackt1g3r
Tue Jan 23, 2018 3:16 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [16.17] Crash with 16.16 save on: "Commander::callForHelp" MR
Replies: 37
Views: 23621

Re: [0.16.17] Crash one minute after loading save from 0.16.16

The game crashed for me as well, though it was well over a minute into the game at the time. Possibly 5 minutes in but it's hard to keep track of time when playing Factorio. :roll: At the time I was in the middle of placing a blueprint and it was partially constructed. I may have accidentally left-...
by Blackt1g3r
Tue Jan 23, 2018 2:17 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [16.17] Crash with 16.16 save on: "Commander::callForHelp" MR
Replies: 37
Views: 23621

Re: [0.16.17] Crash one minute after loading save from 0.16.16

The game crashed for me as well, though it was well over a minute into the game at the time. Possibly 5 minutes in but it's hard to keep track of time when playing Factorio. :roll: At the time I was in the middle of placing a blueprint and it was partially constructed. I may have accidentally left-c...
by Blackt1g3r
Tue Jan 16, 2018 2:51 pm
Forum: Ideas and Suggestions
Topic: Blueprint editor / Design whiteboard
Replies: 14
Views: 8419

Re: Blueprint editor / Design whiteboard

I'd also like the Blueprint editor to allow you to set technology levels somehow. So you could hide things you wouldn't expect to have when you want to use the blueprint. For example, if I'm making a smelting blueprint I might want an "early game" version that doesn't have electric furnace...

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