Search found 4 matches

by Sarsey
Thu Feb 28, 2019 8:44 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.3] Crash caused by trains
Replies: 6
Views: 4810

Re: [0.17.3] Crash caused by trains

I have the same issues, as the log file is the same at the end. But my save is too big to be very helpful, I have more than 50 trains on the tracks.
by Sarsey
Thu Mar 01, 2018 5:18 pm
Forum: Resolved Problems and Bugs
Topic: [16.27] Wrong artillery target with scrolling bound to middle click
Replies: 6
Views: 3554

Re: [0.16.x] Firing with the Artillery-Remote in Mapmode

Of course, here is a video

https://www.youtube.com/watch?v=fTund64 ... e=youtu.be

As you can see, it shoots the distance i want it to and the distance as if the map wasnt open, but only if i use middle click to scroll the map

Also I attached my save to this post
by Sarsey
Wed Feb 28, 2018 9:28 pm
Forum: Resolved Problems and Bugs
Topic: [16.27] Wrong artillery target with scrolling bound to middle click
Replies: 6
Views: 3554

[16.27] Wrong artillery target with scrolling bound to middle click

When i fire with the Artillery-remote in Mapmode with the map scrolling on middle click instead of left click to fire more than one shell per click, it fires another shell directly in front of the feed of my character as if the map wasn't there. This bug doesn't occur, if I use left click for map ...
by Sarsey
Wed Jan 24, 2018 4:45 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.18] Repeated and reproducable desync
Replies: 16
Views: 12903

Re: [0.16.18] Repeated and reproducable desync

Thanks for the report. I'll look into it.

Every one of these save files that are "reproducible" end up being > 30 MB which makes testing them reallllly slooooow.. :\

I'm glad to see you look into it, i've got the same desync problems on 0.16.18 with two desync-reports of 103MB and 104MB each

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