Search found 9 matches
- Wed Dec 25, 2024 4:12 am
- Forum: Off topic
- Topic: Question to the devs about rendering methods
- Replies: 2
- Views: 924
Re: Question to the devs about rendering methods
Allright, so it was really just a result of some random chance in the end :D But thanks for the in-depth explanation and your thought process. I understand why it would probably be very unfeasable to introduce any changes to the engine even early on in the development, once the foundations were ...
- Mon Dec 23, 2024 12:45 pm
- Forum: Off topic
- Topic: Question to the devs about rendering methods
- Replies: 2
- Views: 924
Question to the devs about rendering methods
Hi,
With all those FFs you've been doing on rendering sprites and assets in the game over the years, i've been wondering if you've ever considered other methods to render stuff in an isometric style game. I happen to be quite heavily involved in part of modding community for an old game called ...
With all those FFs you've been doing on rendering sprites and assets in the game over the years, i've been wondering if you've ever considered other methods to render stuff in an isometric style game. I happen to be quite heavily involved in part of modding community for an old game called ...
- Sat Nov 02, 2024 3:10 am
- Forum: Show your Creations
- Topic: Let's see your clever builds
- Replies: 499
- Views: 592697
Re: Let's see your clever builds
Uhhh... i don't know if it can be called "clever" but it definitely is cursed :lol: Soo... me and my pal were trying to figure out the best way to store prometheum for a round trip to solar system edge and back to nauvis. And... this had been born out of our corrupted brains.
Now hear me out, we ...
Now hear me out, we ...
- Sat Jun 22, 2024 1:32 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Use of Monitors (Dualscreen..., more than 60 FPS ...)
- Replies: 23
- Views: 29389
Re: Use of Monitors (Dualscreen..., more than 60 FPS ...)
Sorry for resurrecting a dead thread, but there could be even easier solution to do the dual-screen (or more) setup. With the ability to move UI windows nowadays, the only necessary thing to simply stretch the game over 2 monitors, would be the ability to move the "center" of the screen.
EVE Online ...
EVE Online ...
- Sat Jun 22, 2024 2:55 am
- Forum: Technical Help
- Topic: [1.1.107] modded - Low FPS/High UPS
- Replies: 4
- Views: 778
Re: [1.1.107] modded - Low FPS/High UPS
Thank you,
Yes, i've found a similar reply in the meantime and we tried the command with 0.9. It helped. I just can't wrap my head around one thing. How can both of us smoothly run the singleplayer instance with 60/60 and yet one of us is faster in multiplayer? How come, seemingly, my 60 FPS is ...
Yes, i've found a similar reply in the meantime and we tried the command with 0.9. It helped. I just can't wrap my head around one thing. How can both of us smoothly run the singleplayer instance with 60/60 and yet one of us is faster in multiplayer? How come, seemingly, my 60 FPS is ...
- Sat Jun 22, 2024 1:52 am
- Forum: Technical Help
- Topic: [1.1.107] modded - Low FPS/High UPS
- Replies: 4
- Views: 778
[1.1.107] modded - Low FPS/High UPS
Hi,
I know the post is probably rinced and repeated a million times over, but i was trying to search something comparable and wasn't able to.
To cut to the point then. I'm playing Krastorio2 + SpaceEX + small QoL mods on a server with a friend (i'm a client, he is hosting).
The save game is very ...
I know the post is probably rinced and repeated a million times over, but i was trying to search something comparable and wasn't able to.
To cut to the point then. I'm playing Krastorio2 + SpaceEX + small QoL mods on a server with a friend (i'm a client, he is hosting).
The save game is very ...
- Mon Oct 01, 2018 5:49 pm
- Forum: Ideas and Suggestions
- Topic: Turret logistics technology
- Replies: 8
- Views: 4481
Re: Turret logistics technology
That is why i'm suggesting an alternative not a replacement. To use that would be a metter of choice not a necessity. Because for now i see only 2 tedious ways to manage things (belts and logic chests). Belts require building very extensive networks for big bases and logistic chests force you to ...
- Mon Oct 01, 2018 1:04 am
- Forum: Ideas and Suggestions
- Topic: Turret logistics technology
- Replies: 8
- Views: 4481
Turret logistics technology
TL;DR
Researchable technology for logistic turret system e.g logistic robots provide turrets with ammo
What ?
I'd like to propose an idea for a technology that would enable all turrets using ammo (including artillery at a certain stage)
to have logistic slots for ammo so logistic robots could ...
Researchable technology for logistic turret system e.g logistic robots provide turrets with ammo
What ?
I'd like to propose an idea for a technology that would enable all turrets using ammo (including artillery at a certain stage)
to have logistic slots for ammo so logistic robots could ...
- Sun Jan 14, 2018 7:48 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 449591
Re: Friday Facts #225 - Bots versus belts (part 2)
That idea was probably posted by other people so treat my proposal as a form of "vote" for that kind of solution. I just dont have enough time and strength to read 26 pages :D
So my proposition for drone debuff is - nerf the logistics range on roboports and assign player logistics to construction ...
So my proposition for drone debuff is - nerf the logistics range on roboports and assign player logistics to construction ...