Search found 2703 matches
- Sat Aug 15, 2020 7:28 pm
- Forum: Ideas and Suggestions
- Topic: Save game dialog should show current game info if no existing save is selected
- Replies: 4
- Views: 2291
Re: Save game dialog should show current game info if no existing save is selected
oh .. didnt know about that one thx... still console command seems little bit like cheating to me :/ valneq's suggestion is probably better in this case anyway, it also tracks the lazy bastard crafting counter. Click on the Achievements button on the top right above the minimap, find the achievemen...
- Sat Aug 15, 2020 7:03 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1815
- Views: 587896
Re: Simple Questions and Short Answers
What's the syntax for using virtual signals (colors and letters) in rich text? I see that '[virtual-signal=...]' is properly highlighted but I can't manage to get the rest correct. https://wiki.factorio.com/Data.raw#virtual-signal [virtual-signal=signal-green] if you only want the image without tex...
- Sat Aug 15, 2020 11:29 am
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [1.0.0] Start new game screenshots don't match updated graphics
- Replies: 7
- Views: 3047
Re: [1.0.0] Start new game screenshots don't match updated graphics
Same is true with Sandbox (and maybe others).
- Sat Aug 15, 2020 11:25 am
- Forum: Ideas and Suggestions
- Topic: Save game dialog should show current game info if no existing save is selected
- Replies: 4
- Views: 2291
Re: Save game dialog should show current game info if no existing save is selected
The console command
Code: Select all
/time
- Sat Sep 08, 2018 6:34 pm
- Forum: Technical Help
- Topic: Download CAPTCHA prevents automated downloads
- Replies: 16
- Views: 9070
Re: Download CAPTCHA prevents automated downloads
Factorio already has an API key - the service token, which keb already mentioned in the first post. It is a 30-character hexadecimal string stored in player-data.json (after the first in-game authentication using username and password). It is used for Factorio updates and for hosting a server, where...
- Fri Sep 07, 2018 6:38 pm
- Forum: News
- Topic: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm
- Replies: 99
- Views: 46143
Re: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm
I partially agree : it should be Ctrl+"the bottom left letter key" when that letter is not Z ! :P It's still wrong - as the empty space next to XCV hints at. Why do you consider it wrong? Obviously the CTRL+Z keyboard combination was picked because the Z key (on US keyboards) was in the b...
- Fri Sep 07, 2018 5:26 pm
- Forum: News
- Topic: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm
- Replies: 99
- Views: 46143
Re: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm
At the risk of repeating what I said on Discord, IMHO you should do the right thing ™, and set "Undo" to the scan-code for "whatever is the bottom left letter key" (Z for QWERTY, Y for QWERTZ, W for AZERTY, Я for JCUKEN...) ... There is no well defined "Right Thing" in...
- Thu Sep 06, 2018 7:15 pm
- Forum: Modding help
- Topic: Order
- Replies: 19
- Views: 5863
Re: Order
The wiki still has this entry (under Basic): So, something with the order "a" comes before something with the order "b" or "c". "something" is not defined, but it's apparent that it means Prototype. As for "comes", in this case I would say "it i...
- Thu Sep 06, 2018 6:46 pm
- Forum: Modding help
- Topic: Order
- Replies: 19
- Views: 5863
Re: Order
... Bilka is German and this is a simple translation error. "2 like prototypes" essentially means "2 similar prototypes" (or technically prototypes that have the same type, which should be reflected on the wiki page). Also, "to determine if a given prototype comes before or...
- Thu Sep 06, 2018 6:28 pm
- Forum: Modding help
- Topic: Order
- Replies: 19
- Views: 5863
Re: Order
How to make it parametrically? ? The order string is just that, a simple string. - (minus) and [] (square brackets) are just added for human readability, but they don't influence the result*. I'm not sure what you mean by parametrically/parametrisch. * They do, somewhat, but you'll probably never g...
- Thu Sep 06, 2018 2:47 pm
- Forum: Ideas and Suggestions
- Topic: Nuclear fuel productivity
- Replies: 1
- Views: 1710
Re: Nuclear fuel productivity
[0.16.16] Productivity modules, Nuclear fuel Thanks for the report. Nuclear fuel is not an intermediate product: it's not used in any other recipe. Additionally the tooltip just isn't true - it should read "productivity modules can't be used on this recipe" because it has nothing to do wi...
- Thu Sep 06, 2018 12:54 pm
- Forum: 1 / 0 magic
- Topic: [0.16.51][linux] Crash changing train station name
- Replies: 4
- Views: 3012
Re: Factorio 0.16.51 Crash when autosaving?
0.000 2018-09-06 14:09:07; Factorio 0.16.51 (build 36654, linux64, steam) 0.124 Operating system: Linux (Ubuntu 18.04) 0.124 Program arguments: "/home/user/.steam/steam/steamapps/common/Factorio/bin/x64/factorio" 0.124 Read data path: /home/user/.steam/steam/steamapps/common/Factorio/data...
- Sun Sep 02, 2018 2:38 pm
- Forum: Technical Help
- Topic: New user - black screen on load
- Replies: 4
- Views: 3211
Re: New user - black screen on load
I'm not sure what the crop bitmaps step is doing, but since it only seems to run on first run, (and maybe when you make certain changes to graphics settings), it presumably caches its results somewhere. That leads to another possibility. Perhaps your antivirus program or windows file permissions ar...
- Fri Aug 31, 2018 7:42 am
- Forum: Off topic
- Topic: Any Settler fans here?
- Replies: 11
- Views: 10380
Re: Any Settler fans here?
They are working on a Settlers 8, trailer here . It was removed from the Settlers series, renamed and released in 2016 as Champions of Anteria. I also saw that they are working on a Settlers Anthology that will have all of the old ones in it. It releases on November 15, 2018 under the name The Sett...
- Wed Aug 29, 2018 8:01 am
- Forum: Ideas and Suggestions
- Topic: Dragging power poles should connect power networks
- Replies: 10
- Views: 4300
Re: Dragging power poles should connect power networks
The issue isn't that it thinks the miners already have power. Dragging is pretty simple logic - as soon as you're at edge of range of all power poles, drop another pole. Dragging was changed a while ago to make sure all entities in the area are connected, e.g. if you run along a row of inserters an...
- Sun Aug 26, 2018 11:18 am
- Forum: Technical Help
- Topic: New user - black screen on load
- Replies: 4
- Views: 3211
Re: New user - black screen on load
Have you tried the solutions posted in viewtopic.php?t=9300 ?
- Sun Aug 26, 2018 11:13 am
- Forum: Duplicates
- Topic: [0.16.51] Drill doesn't restart when new ore is placed below
- Replies: 1
- Views: 1427
Re: [0.16.51] Drill doesn't restart when new ore is placed below
Not a bug. https://forums.factorio.com/viewtopic.php?f=23&t=37198 That's a side effect of an optimization done for mining drills and will be staying that way. Once the drill runs out of things to mine it is shut off so it doesn't consume CPU time needlessly on the extremely low chance that ore i...
- Fri Jun 08, 2018 4:57 pm
- Forum: News
- Topic: Friday Facts #246 - The GUI update (Part 3)
- Replies: 161
- Views: 68695
Re: Friday Facts #246 - The GUI update (Part 3)
From curiosity, I googled 'Factorio spawner richness' and on the results page, it had this text... but when I went to the site, that text was nowhere to be found. Relevant or something random? https://i.imgur.com/NW8h2HO.png Haha, Bilka just changed it: https://wiki.factorio.com/World_generator#Ric...
- Fri Jun 08, 2018 4:47 pm
- Forum: News
- Topic: Friday Facts #246 - The GUI update (Part 3)
- Replies: 161
- Views: 68695
Re: Friday Facts #246 - The GUI update (Part 3)
Enemy richness was the amount of purple orbs a base dropped in the past. Its a legacy option wich can be removed :) But Im pretty sure you guys still remember if even I do ;) I thought the same for a long time (and it was a widespread assumption at the time), but last year I experimentally tested i...
- Sat Apr 14, 2018 12:17 pm
- Forum: Off topic
- Topic: Fortnite-VS-PUBG
- Replies: 6
- Views: 9542
Re: Fortnite-VS-PUBG
The legality of these questions has never seemed all that complicated: these are established game modes, and you can't patent the idea of two teams fighting in each other. The morality of the situation may be a little more interesting, but only marginally. At the end of the day, I feel like this co...