Search found 2699 matches
- Sat Sep 08, 2018 6:34 pm
- Forum: Technical Help
- Topic: Download CAPTCHA prevents automated downloads
- Replies: 16
- Views: 1939
Re: Download CAPTCHA prevents automated downloads
Factorio already has an API key - the service token, which keb already mentioned in the first post. It is a 30-character hexadecimal string stored in player-data.json (after the first in-game authentication using username and password). It is used for Factorio updates and for hosting a server, where...
- Fri Sep 07, 2018 6:38 pm
- Forum: News
- Topic: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm
- Replies: 99
- Views: 14503
Re: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm
I partially agree : it should be Ctrl+"the bottom left letter key" when that letter is not Z ! :P It's still wrong - as the empty space next to XCV hints at. Why do you consider it wrong? Obviously the CTRL+Z keyboard combination was picked because the Z key (on US keyboards) was in the bottom row ...
- Fri Sep 07, 2018 5:26 pm
- Forum: News
- Topic: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm
- Replies: 99
- Views: 14503
Re: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm
At the risk of repeating what I said on Discord, IMHO you should do the right thing ™, and set "Undo" to the scan-code for "whatever is the bottom left letter key" (Z for QWERTY, Y for QWERTZ, W for AZERTY, Я for JCUKEN...) ... There is no well defined "Right Thing" in this case. For example CRTL-Z...
- Thu Sep 06, 2018 7:15 pm
- Forum: Modding help
- Topic: Order
- Replies: 19
- Views: 960
Re: Order
The wiki still has this entry (under Basic): So, something with the order "a" comes before something with the order "b" or "c". "something" is not defined, but it's apparent that it means Prototype. As for "comes", in this case I would say "it is processed/listed before ...". The order property is a...
- Thu Sep 06, 2018 6:46 pm
- Forum: Modding help
- Topic: Order
- Replies: 19
- Views: 960
Re: Order
... Bilka is German and this is a simple translation error. "2 like prototypes" essentially means "2 similar prototypes" (or technically prototypes that have the same type, which should be reflected on the wiki page). Also, "to determine if a given prototype comes before or after another", comes is...
- Thu Sep 06, 2018 6:28 pm
- Forum: Modding help
- Topic: Order
- Replies: 19
- Views: 960
Re: Order
How to make it parametrically? ? The order string is just that, a simple string. - (minus) and [] (square brackets) are just added for human readability, but they don't influence the result*. I'm not sure what you mean by parametrically/parametrisch. * They do, somewhat, but you'll probably never g...
- Thu Sep 06, 2018 2:47 pm
- Forum: Ideas and Suggestions
- Topic: Nuclear fuel productivity
- Replies: 1
- Views: 387
Re: Nuclear fuel productivity
[0.16.16] Productivity modules, Nuclear fuel Thanks for the report. Nuclear fuel is not an intermediate product: it's not used in any other recipe. Additionally the tooltip just isn't true - it should read "productivity modules can't be used on this recipe" because it has nothing to do with what an...
- Thu Sep 06, 2018 12:54 pm
- Forum: 1 / 0 magic
- Topic: [0.16.51][linux] Crash changing train station name
- Replies: 4
- Views: 720
Re: Factorio 0.16.51 Crash when autosaving?
0.000 2018-09-06 14:09:07; Factorio 0.16.51 (build 36654, linux64, steam) 0.124 Operating system: Linux (Ubuntu 18.04) 0.124 Program arguments: "/home/user/.steam/steam/steamapps/common/Factorio/bin/x64/factorio" 0.124 Read data path: /home/user/.steam/steam/steamapps/common/Factorio/data 0.124 Wri...
- Sun Sep 02, 2018 2:38 pm
- Forum: Technical Help
- Topic: New user - black screen on load
- Replies: 4
- Views: 638
Re: New user - black screen on load
I'm not sure what the crop bitmaps step is doing, but since it only seems to run on first run, (and maybe when you make certain changes to graphics settings), it presumably caches its results somewhere. That leads to another possibility. Perhaps your antivirus program or windows file permissions ar...
- Fri Aug 31, 2018 7:42 am
- Forum: Off topic
- Topic: Any Settler fans here?
- Replies: 11
- Views: 5343
Re: Any Settler fans here?
They are working on a Settlers 8, trailer here . It was removed from the Settlers series, renamed and released in 2016 as Champions of Anteria. I also saw that they are working on a Settlers Anthology that will have all of the old ones in it. It releases on November 15, 2018 under the name The Sett...
- Wed Aug 29, 2018 8:01 am
- Forum: Ideas and Suggestions
- Topic: Dragging power poles should connect power networks
- Replies: 10
- Views: 1051
Re: Dragging power poles should connect power networks
The issue isn't that it thinks the miners already have power. Dragging is pretty simple logic - as soon as you're at edge of range of all power poles, drop another pole. Dragging was changed a while ago to make sure all entities in the area are connected, e.g. if you run along a row of inserters an...
- Sun Aug 26, 2018 11:18 am
- Forum: Technical Help
- Topic: New user - black screen on load
- Replies: 4
- Views: 638
Re: New user - black screen on load
Have you tried the solutions posted in viewtopic.php?t=9300 ?
- Sun Aug 26, 2018 11:13 am
- Forum: Duplicates
- Topic: [0.16.51] Drill doesn't restart when new ore is placed below
- Replies: 1
- Views: 222
Re: [0.16.51] Drill doesn't restart when new ore is placed below
Not a bug. https://forums.factorio.com/viewtopic.php?f=23&t=37198 That's a side effect of an optimization done for mining drills and will be staying that way. Once the drill runs out of things to mine it is shut off so it doesn't consume CPU time needlessly on the extremely low chance that ore is sp...
- Fri Jun 08, 2018 4:57 pm
- Forum: News
- Topic: Friday Facts #246 - The GUI update (Part 3)
- Replies: 161
- Views: 21112
Re: Friday Facts #246 - The GUI update (Part 3)
From curiosity, I googled 'Factorio spawner richness' and on the results page, it had this text... but when I went to the site, that text was nowhere to be found. Relevant or something random? https://i.imgur.com/NW8h2HO.png Haha, Bilka just changed it: https://wiki.factorio.com/World_generator#Ric...
- Fri Jun 08, 2018 4:47 pm
- Forum: News
- Topic: Friday Facts #246 - The GUI update (Part 3)
- Replies: 161
- Views: 21112
Re: Friday Facts #246 - The GUI update (Part 3)
Enemy richness was the amount of purple orbs a base dropped in the past. Its a legacy option wich can be removed :) But Im pretty sure you guys still remember if even I do ;) I thought the same for a long time (and it was a widespread assumption at the time), but last year I experimentally tested i...
- Sat Apr 14, 2018 12:17 pm
- Forum: Off topic
- Topic: Fortnite-VS-PUBG
- Replies: 6
- Views: 1651
Re: Fortnite-VS-PUBG
The legality of these questions has never seemed all that complicated: these are established game modes, and you can't patent the idea of two teams fighting in each other. The morality of the situation may be a little more interesting, but only marginally. At the end of the day, I feel like this co...
- Sat Apr 14, 2018 1:31 am
- Forum: Implemented Suggestions
- Topic: Loading items into entities on the run...
- Replies: 5
- Views: 730
Re: Loading items into entities on the run...
Implemented in 0.15.0.
- Fri Apr 13, 2018 11:13 pm
- Forum: News
- Topic: Friday Facts #238 - The GUI update (Part II)
- Replies: 143
- Views: 20849
Re: Friday Facts #238 - The GUI update (Part II)
I personally had problem understanding, that the Queue button is actually a button on a first glance. Agreed, I actually had to read the FFF a second time (this time thoroughly and comparing the images) to find the Queue button since it's visually not very distinguishable from the other states. Als...
- Fri Apr 13, 2018 9:56 pm
- Forum: General discussion
- Topic: Well its Friday so ........
- Replies: 25
- Views: 3115
Re: Well its Friday so ........
The day in central Europe still has 47 minutes left... I live in central Europe >thankyou_ You can always view the "forum time" (which is also CET) on the board index anyway, so it means nothing. Unfortunately, you are also wrong, because the forum time does not switch to CEST for the summer. It is...
- Sun Mar 18, 2018 9:31 pm
- Forum: Not a bug
- Topic: [0.16.30] Crash after reloading autosave
- Replies: 1
- Views: 276
[0.16.30] Crash after reloading autosave
I'm not sure if I should report this crash, however the dialog urged me to do so ("Post the contents of the log file, inlcuding your save file, on the forums"). And a forum wide search didn't yield any results when I tried with specific keywords from the log. I'll understand if this gets moved to 1/...