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by daniel34
Sat Aug 15, 2020 7:28 pm
Forum: Ideas and Suggestions
Topic: Save game dialog should show current game info if no existing save is selected
Replies: 4
Views: 109

Re: Save game dialog should show current game info if no existing save is selected

oh .. didnt know about that one thx... still console command seems little bit like cheating to me :/ valneq's suggestion is probably better in this case anyway, it also tracks the lazy bastard crafting counter. Click on the Achievements button on the top right above the minimap, find the achievemen...
by daniel34
Sat Aug 15, 2020 7:03 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1255
Views: 169157

Re: Simple Questions and Short Answers

What's the syntax for using virtual signals (colors and letters) in rich text? I see that '[virtual-signal=...]' is properly highlighted but I can't manage to get the rest correct. https://wiki.factorio.com/Data.raw#virtual-signal [virtual-signal=signal-green] if you only want the image without tex...
by daniel34
Sat Aug 15, 2020 11:29 am
Forum: Resolved for the next release
Topic: [Klonan] [1.0.0] Start new game screenshots don't match updated graphics
Replies: 7
Views: 585

Re: [1.0.0] Start new game screenshots don't match updated graphics

factorio_new_game_freeplay.jpg
factorio_new_game_freeplay.jpg (167.53 KiB) Viewed 436 times
Same is true with Sandbox (and maybe others).
by daniel34
Sat Aug 15, 2020 11:25 am
Forum: Ideas and Suggestions
Topic: Save game dialog should show current game info if no existing save is selected
Replies: 4
Views: 109

Re: Save game dialog should show current game info if no existing save is selected

CzBuCHi wrote:
Sat Aug 15, 2020 10:45 am
If player is trying to be lazy bastard with no spoon it is quite important to know current playtime - currently only way to know that is to save game and then open "load game" dialog to see.
The console command

Code: Select all

/time
will print the current playtime. It will not disable achievements.
by daniel34
Sat Sep 08, 2018 6:34 pm
Forum: Technical Help
Topic: Download CAPTCHA prevents automated downloads
Replies: 16
Views: 2760

Re: Download CAPTCHA prevents automated downloads

Factorio already has an API key - the service token, which keb already mentioned in the first post. It is a 30-character hexadecimal string stored in player-data.json (after the first in-game authentication using username and password). It is used for Factorio updates and for hosting a server, where...
by daniel34
Fri Sep 07, 2018 6:38 pm
Forum: News
Topic: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm
Replies: 99
Views: 17455

Re: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm

I partially agree : it should be Ctrl+"the bottom left letter key" when that letter is not Z ! :P It's still wrong - as the empty space next to XCV hints at. Why do you consider it wrong? Obviously the CTRL+Z keyboard combination was picked because the Z key (on US keyboards) was in the bottom row ...
by daniel34
Fri Sep 07, 2018 5:26 pm
Forum: News
Topic: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm
Replies: 99
Views: 17455

Re: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm

At the risk of repeating what I said on Discord, IMHO you should do the right thing ™, and set "Undo" to the scan-code for "whatever is the bottom left letter key" (Z for QWERTY, Y for QWERTZ, W for AZERTY, Я for JCUKEN...) ... There is no well defined "Right Thing" in this case. For example CRTL-Z...
by daniel34
Thu Sep 06, 2018 7:15 pm
Forum: Modding help
Topic: Order
Replies: 19
Views: 1451

Re: Order

The wiki still has this entry (under Basic): So, something with the order "a" comes before something with the order "b" or "c". "something" is not defined, but it's apparent that it means Prototype. As for "comes", in this case I would say "it is processed/listed before ...". The order property is a...
by daniel34
Thu Sep 06, 2018 6:46 pm
Forum: Modding help
Topic: Order
Replies: 19
Views: 1451

Re: Order

... Bilka is German and this is a simple translation error. "2 like prototypes" essentially means "2 similar prototypes" (or technically prototypes that have the same type, which should be reflected on the wiki page). Also, "to determine if a given prototype comes before or after another", comes is...
by daniel34
Thu Sep 06, 2018 6:28 pm
Forum: Modding help
Topic: Order
Replies: 19
Views: 1451

Re: Order

How to make it parametrically? ? The order string is just that, a simple string. - (minus) and [] (square brackets) are just added for human readability, but they don't influence the result*. I'm not sure what you mean by parametrically/parametrisch. * They do, somewhat, but you'll probably never g...
by daniel34
Thu Sep 06, 2018 2:47 pm
Forum: Ideas and Suggestions
Topic: Nuclear fuel productivity
Replies: 1
Views: 530

Re: Nuclear fuel productivity

[0.16.16] Productivity modules, Nuclear fuel Thanks for the report. Nuclear fuel is not an intermediate product: it's not used in any other recipe. Additionally the tooltip just isn't true - it should read "productivity modules can't be used on this recipe" because it has nothing to do with what an...
by daniel34
Thu Sep 06, 2018 12:54 pm
Forum: 1 / 0 magic
Topic: [0.16.51][linux] Crash changing train station name
Replies: 4
Views: 961

Re: Factorio 0.16.51 Crash when autosaving?

0.000 2018-09-06 14:09:07; Factorio 0.16.51 (build 36654, linux64, steam) 0.124 Operating system: Linux (Ubuntu 18.04) 0.124 Program arguments: "/home/user/.steam/steam/steamapps/common/Factorio/bin/x64/factorio" 0.124 Read data path: /home/user/.steam/steam/steamapps/common/Factorio/data 0.124 Wri...
by daniel34
Sun Sep 02, 2018 2:38 pm
Forum: Technical Help
Topic: New user - black screen on load
Replies: 4
Views: 901

Re: New user - black screen on load

I'm not sure what the crop bitmaps step is doing, but since it only seems to run on first run, (and maybe when you make certain changes to graphics settings), it presumably caches its results somewhere. That leads to another possibility. Perhaps your antivirus program or windows file permissions ar...
by daniel34
Fri Aug 31, 2018 7:42 am
Forum: Off topic
Topic: Any Settler fans here?
Replies: 11
Views: 5861

Re: Any Settler fans here?

They are working on a Settlers 8, trailer here . It was removed from the Settlers series, renamed and released in 2016 as Champions of Anteria. I also saw that they are working on a Settlers Anthology that will have all of the old ones in it. It releases on November 15, 2018 under the name The Sett...
by daniel34
Wed Aug 29, 2018 8:01 am
Forum: Ideas and Suggestions
Topic: Dragging power poles should connect power networks
Replies: 10
Views: 1383

Re: Dragging power poles should connect power networks

The issue isn't that it thinks the miners already have power. Dragging is pretty simple logic - as soon as you're at edge of range of all power poles, drop another pole. Dragging was changed a while ago to make sure all entities in the area are connected, e.g. if you run along a row of inserters an...
by daniel34
Sun Aug 26, 2018 11:18 am
Forum: Technical Help
Topic: New user - black screen on load
Replies: 4
Views: 901

Re: New user - black screen on load

Have you tried the solutions posted in viewtopic.php?t=9300 ?
by daniel34
Sun Aug 26, 2018 11:13 am
Forum: Duplicates
Topic: [0.16.51] Drill doesn't restart when new ore is placed below
Replies: 1
Views: 331

Re: [0.16.51] Drill doesn't restart when new ore is placed below

Not a bug. https://forums.factorio.com/viewtopic.php?f=23&t=37198 That's a side effect of an optimization done for mining drills and will be staying that way. Once the drill runs out of things to mine it is shut off so it doesn't consume CPU time needlessly on the extremely low chance that ore is sp...
by daniel34
Fri Jun 08, 2018 4:57 pm
Forum: News
Topic: Friday Facts #246 - The GUI update (Part 3)
Replies: 161
Views: 25811

Re: Friday Facts #246 - The GUI update (Part 3)

From curiosity, I googled 'Factorio spawner richness' and on the results page, it had this text... but when I went to the site, that text was nowhere to be found. Relevant or something random? https://i.imgur.com/NW8h2HO.png Haha, Bilka just changed it: https://wiki.factorio.com/World_generator#Ric...
by daniel34
Fri Jun 08, 2018 4:47 pm
Forum: News
Topic: Friday Facts #246 - The GUI update (Part 3)
Replies: 161
Views: 25811

Re: Friday Facts #246 - The GUI update (Part 3)

Enemy richness was the amount of purple orbs a base dropped in the past. Its a legacy option wich can be removed :) But Im pretty sure you guys still remember if even I do ;) I thought the same for a long time (and it was a widespread assumption at the time), but last year I experimentally tested i...
by daniel34
Sat Apr 14, 2018 12:17 pm
Forum: Off topic
Topic: Fortnite-VS-PUBG
Replies: 6
Views: 3098

Re: Fortnite-VS-PUBG

The legality of these questions has never seemed all that complicated: these are established game modes, and you can't patent the idea of two teams fighting in each other. The morality of the situation may be a little more interesting, but only marginally. At the end of the day, I feel like this co...

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