So... interesting point, the nuclear train, tank, and car are all inferior to their normal variants. At least when those normal variants are fueled using rocket fuel. Slower, less acceleration, etc.
Perhaps this should be adjusted, as they are far more expensive to produce?
Search found 5 matches
- Mon Jul 12, 2021 10:34 pm
- Forum: Mods
- Topic: [MOD 0.16.36+] Rampant Arsenal
- Replies: 30
- Views: 40459
- Sat Jul 03, 2021 1:03 am
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 394080
Re: [MOD 0.13.17+] Rampant
I'm not sure if I can make value of RSO's startup setting dependant on presence of another mod.
And I do recall Rampant working with RSO generated bases but that was long time ago.
I'm pretty sure that the issue might be in the fact that RSO disables normal generation and creates the bases by ...
- Thu Jul 01, 2021 12:30 pm
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 394080
Re: [MOD 0.13.17+] Rampant
Ok, so I made a test game and let it run for 10 hours overnight (set evolution to 100 with console at the beginning), then did it again with the same map seed and I think I can fully explain the problem. RSO biter generation creates nests that Rampant doesn't understand how to use. This causes a ...
- Wed Jun 30, 2021 10:32 pm
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 394080
Re: [MOD 0.13.17+] Rampant
If you want to play RSO + Rampant you should switch RSO over to vanilla biters spawning method. That makes it work a bit better from my short playthrough.
I think Rampant specifically has biter scanning to also make it work with RSO biters spawning but as you see it might not work.
Yeah, I did ...
- Wed Jun 30, 2021 10:09 am
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 394080
Re: [MOD 0.13.17+] Rampant
Hello, I posted a thread on the mod portal, but I'm assuming that isn't checked as often, perhaps? I decided to post here, since I really am now quite sure something is wrong with my game.
I've experienced quite a few problems with the mod over nearly 26 hours of gameplay. It started off with a ...
I've experienced quite a few problems with the mod over nearly 26 hours of gameplay. It started off with a ...