Search found 18 matches
- Sat Jan 04, 2020 11:47 am
- Forum: News
- Topic: Friday Facts #328 - 2019 recap
- Replies: 20
- Views: 16538
Re: Friday Facts #328 - 2019 recap
If there is 1 feature I would really like before release: saving of quickbar filters between games. It is such tedium to set up 60+ filters every time.
- Fri May 31, 2019 9:44 pm
- Forum: Ideas and Suggestions
- Topic: Change petroleum gas barrel colour
- Replies: 0
- Views: 815
Change petroleum gas barrel colour
The petroleum gas barrel icon differs from the empty barrel icon only in a 1-pixel band around the middle. It makes it hard to see which type of barrel is in your chest. I would suggest making the barrel have a colouring - perhaps a very dark grey - like the oil and sulphuric acid barrels do.
- Fri May 31, 2019 9:39 pm
- Forum: News
- Topic: Friday Facts #297 - New resource icons
- Replies: 125
- Views: 62621
Re: Friday Facts #297 - New resource icons
For some reason I don't like the idea of random ores. I think mainly because it would make it hard to see at a glance the number of items. At the end of the day, the icon is just a representation of "there is an item of this type", no particular need for it to look pretty.
- Fri May 03, 2019 9:12 am
- Forum: Outdated/Not implemented
- Topic: Suggestion to change Whitelist/Blacklist terms
- Replies: 57
- Views: 20656
Re: Suggestion to change Whitelist/Blacklist terms
Discussions of the language connotations aside, I legitimately do find the deconstruction planner confusing. Does whitelist = things that will be left on the ground, or things that the planner is allowed to touch? I would consider something like "Deconstruct" and "Ignore" (similar on filter inserter ...
- Tue Apr 02, 2019 5:49 am
- Forum: Not a bug
- Topic: [0.17.23] Splitter bug?
- Replies: 7
- Views: 4236
Re: [0.17.23] Splitter bug?
I don't even know what is the bug there. If you put two inputs and one output, it will produce a mix. But the current behaviour is ok, as both inputs and outs are alternating. Setting an input priority might do what you expect.
Tried with input priority but same result.
Essentially this ...
- Sun Mar 31, 2019 8:00 pm
- Forum: Not a bug
- Topic: [0.17.23] Splitter bug?
- Replies: 7
- Views: 4236
Re: [0.17.23] Splitter bug?
This behavior was changed back in 0.16.16 .
Changed splitters so they work more intuitively. The left and right lane splitting is now completely independent. The decision whether item goes to left or right output is now independent of the item type.
This is not what's happening though ...
- Sun Mar 31, 2019 4:29 am
- Forum: Not a bug
- Topic: [0.17.23] Splitter bug?
- Replies: 7
- Views: 4236
[0.17.23] Splitter bug?
I was just testing a 3 -> 2 belt balancer and it didn't work as expected. Turns out, splitter behaviour seems to have changed (??). When fed a continuous stream of input on both input belts, they will output on the same side (or the opposite side) output belt, but not a mix of the two. In the ...
- Mon Mar 25, 2019 12:45 am
- Forum: General discussion
- Topic: Pollution, Biters, and Biter AI
- Replies: 2
- Views: 1708
Re: Pollution, Biters, and Biter AI
You can turn the "minimum to damage trees" setting up to 9999 when making a new map. It's not a perfect solution but will probably do the trick unless you're putting out absolutely bucketloads of pollution.
- Sun Mar 03, 2019 10:54 pm
- Forum: Ideas and Suggestions
- Topic: [0.17.x] Earlier Research Queue
- Replies: 4
- Views: 2390
Re: Earlier Research Queue
I must have missed something, as the research queue and toolbar have been available for me from the beginning of every game I've played in 0.17. Meanwhile, when my brother and I played multiplayer yesterday he was not able to use the toolbar without the console command, but was able to use the ...
- Sat Mar 02, 2019 8:59 am
- Forum: Ideas and Suggestions
- Topic: Remove, or make scalable, burner miners/inserters
- Replies: 6
- Views: 2487
Re: Remove, or make scalable, burner miners/inserters
-1
46 - 3.7i
I use burner inserters a lot, even in late game. Look at my tutorials on youtube and I explain it somewhere, I'm not sure which one I explain it in, it's either "Getting started" which was more of me practicing making a tutorial, or Electronics.
But basically as previously ...
46 - 3.7i
I use burner inserters a lot, even in late game. Look at my tutorials on youtube and I explain it somewhere, I'm not sure which one I explain it in, it's either "Getting started" which was more of me practicing making a tutorial, or Electronics.
But basically as previously ...
- Sat Mar 02, 2019 8:51 am
- Forum: Ideas and Suggestions
- Topic: Biter carcasses should fade out
- Replies: 4
- Views: 1757
Biter carcasses should fade out
I think they used to in previous versions, but it seems that biter bodies just stay on the map forever now. They should automatically fade out after 30 seconds or so. If you watch KoS's latest video, you'll see she is having trouble distinguishing what is damaged / destroyed and what isn't because ...
- Thu Feb 28, 2019 2:05 am
- Forum: Ideas and Suggestions
- Topic: Better mechanism for hand building over ghosts before robots
- Replies: 66
- Views: 18732
Better mechanism for hand building over ghosts before robots
TL;DR
Allow player, if idling, to delete ghost entities and place ghost entities in reach.
What ?
The new cut/copy/paste feature is ABSOLUTELY WONDERFUL. There is just one small problem - it's available from the very beginning of the game, and indeed has uses from early on (when you start to ...
Allow player, if idling, to delete ghost entities and place ghost entities in reach.
What ?
The new cut/copy/paste feature is ABSOLUTELY WONDERFUL. There is just one small problem - it's available from the very beginning of the game, and indeed has uses from early on (when you start to ...
- Thu Feb 28, 2019 1:57 am
- Forum: Ideas and Suggestions
- Topic: Remove, or make scalable, burner miners/inserters
- Replies: 6
- Views: 2487
Remove, or make scalable, burner miners/inserters
TL;DR
Burner miners and burner inserters are the only items that don't scale into the lategame. Could they be removed?
What ?
The beginning of the game is rather tedious with having to run to get coal, feed iron/copper/stone burner drills and furnaces with coal, collect resources from furnaces ...
Burner miners and burner inserters are the only items that don't scale into the lategame. Could they be removed?
What ?
The beginning of the game is rather tedious with having to run to get coal, feed iron/copper/stone burner drills and furnaces with coal, collect resources from furnaces ...
- Thu Feb 28, 2019 1:45 am
- Forum: Ideas and Suggestions
- Topic: [0.17.x] Save and Load Quickbar Layouts like blueprints
- Replies: 58
- Views: 21766
Re: [0.17.x] Ability to save Quickbar filters between games, like BP library
Definitely! Reprogramming up to 100 slots every time you start a new game will get annoying very quickly, even with Factorio's natural tendency to have long games.
- Wed Feb 27, 2019 9:31 pm
- Forum: General discussion
- Topic: Not pleased with 17.1 so far...
- Replies: 65
- Views: 22584
Re: Not pleased with 17.1 so far...
One problem is that there's no way to control pollution short of turning your factory off completely, which then prevents you making ammo to defend yourself. If there was some sort of pollution absorber you could build e.g. some plants, filtering tech, ... you could choose to try to prevent attacks ...
- Wed Feb 27, 2019 8:17 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.0] Can't use capital 'Z' in save name
- Replies: 4
- Views: 6809
Re: [0.17.0] Can't use capital 'Z' in save name
There are three hard problems in computer science: naming things, and off-by-one errors. 

- Fri Jan 25, 2019 6:16 pm
- Forum: News
- Topic: Friday Facts #279 - Train GUI & Modern Spitter
- Replies: 208
- Views: 94674
Re: Friday Facts #279 - Train GUI & Modern Spitter
What would be really useful for trains is dynamic routing. Example: go to station with ID given by circuit network, or to one of a number of stations in a list based on condition like lowest ore count / longest time since last train.
- Sun Jan 14, 2018 3:04 am
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 481963
Re: Friday Facts #225 - Bots versus belts (part 2)
My 2c:
My brother and I enjoy this game a lot. We are very casual players - we play for 5hrs or so per week, and our current project is building a 0.2 SPM (that's one rocket per 5 minutes) megabase, which judging by some of the other numbers I've seen is barely anything :) We're so casual that we ...
My brother and I enjoy this game a lot. We are very casual players - we play for 5hrs or so per week, and our current project is building a 0.2 SPM (that's one rocket per 5 minutes) megabase, which judging by some of the other numbers I've seen is barely anything :) We're so casual that we ...