Opened the scenario.
Saw the map.
*Whistled slowly*
Search found 24 matches
- Tue Sep 27, 2016 6:56 am
- Forum: Maps and Scenarios
- Topic: Crashland Version 3!!!!! PLEASE ATTEMPT IF U DARE!!
- Replies: 12
- Views: 13046
- Tue Jul 05, 2016 8:05 am
- Forum: Mods
- Topic: [Mod 0.11.20] Steampunk V 0.1.1
- Replies: 13
- Views: 29008
Re: [Mod 0.11.20] Steampunk V 0.1.1
Can somebody please update this for 0.13??
I really want to have steampunk towns with the new trains and flamethrower turrets.
I really want to have steampunk towns with the new trains and flamethrower turrets.
- Mon Jul 04, 2016 11:20 pm
- Forum: Resource Spawner Overhaul
- Topic: You weren't kidding about having to travel long distances.
- Replies: 2
- Views: 4041
Re: You weren't kidding about having to travel long distances.
Map labels mod was going through my mind a lot while I was playing this. But this is just my much-around world before the mods that I want to use are updated for v13, so I'm not too bothered.
- Mon Jul 04, 2016 2:14 pm
- Forum: Resource Spawner Overhaul
- Topic: You weren't kidding about having to travel long distances.
- Replies: 2
- Views: 4041
You weren't kidding about having to travel long distances.
https://imgur.com/a/BIY1E (LINK HERE in case the image doesn't work) I altered the settings so I can have an unlimited supply from very small deposits (similar to the infinite resource mod). Little did I know it would be so hard to find some damn copper. After spending 2 hours driving around in my ...
- Sat Jun 25, 2016 6:03 am
- Forum: Mods
- Topic: [MOD 0.14.x] Water maze
- Replies: 82
- Views: 43772
Re: [MOD 0.12.x] Water maze
Is there any way of combining the islands with the maze?
Such as, the island are all the same, but the bridges are sporadic. Not every bridge will be there.
Also, I think someone else mentioned it, but having islands of different sizes would be cool.
Such as, the island are all the same, but the bridges are sporadic. Not every bridge will be there.
Also, I think someone else mentioned it, but having islands of different sizes would be cool.
- Tue May 03, 2016 9:00 am
- Forum: Maps and Scenarios
- Topic: Somebody make an Earth World map?
- Replies: 13
- Views: 28677
Re: Somebody make an Earth World map?
I can't wait to play that World map.
Keep it up.
Keep it up.
- Mon Apr 11, 2016 6:44 am
- Forum: Mods
- Topic: [MOD 0.12.x] Advanced turrets
- Replies: 6
- Views: 16081
Re: [MOD 0.12.x] Advanced turrets
This is exactly what I wanted...... except your sniper turrets were laser turrets and not bullets :/
So I went and edited your mod to make the sniper turrets cheaper, less powerful, and shoot bullets.
So I went and edited your mod to make the sniper turrets cheaper, less powerful, and shoot bullets.
- Mon Apr 11, 2016 2:20 am
- Forum: Ideas and Requests For Mods
- Topic: No-Build Zones
- Replies: 0
- Views: 1212
No-Build Zones
Everybody likes a good Train map :D I was thinking of a simple mod which added a terrain that you can't build any important structures on (So no smelters or walls or radars or assemblers or gun turrets. e.c.t.). (NOTE: all the ores should be located on a build-able area so you can build miners) You ...
- Mon Nov 16, 2015 1:48 am
- Forum: Maps and Scenarios
- Topic: Crashland Please attempt!!
- Replies: 8
- Views: 24930
Re: Crashland Please attempt!!
How do you get it running on factorio?
- Sat Oct 31, 2015 10:20 pm
- Forum: Bob's mods
- Topic: Bobs Enemies Question
- Replies: 2
- Views: 5602
Re: Bobs Enemies Question
No it was a structured and planned attack. Before this there were only regular attacks from local bases once every couple of minutes, and they all died at my towers. They also all seem to be spitters. This was sooo much bigger and the spitters were coming IN FORMATION!! I will upload pics shortly. (...
- Fri Oct 30, 2015 11:30 pm
- Forum: Bob's mods
- Topic: Bobs Enemies Question
- Replies: 2
- Views: 5602
Bobs Enemies Question
So are the bobs mods enemies super smart or something....?? I was playing y first bobs-mods game, when at the 19 hour mark, a small contingent of spitters destroyed one of my outer radars. Less than one minute after the radar got destroyed MY BASE GOT OVERRUN WITH MORE THAN 20 TIMES THE AMOUNT OF BI...
- Fri Oct 30, 2015 8:40 pm
- Forum: Maps and Scenarios
- Topic: [0.10.9]island hoping map (0.3.0)
- Replies: 37
- Views: 42762
Re: [0.10.9]island hoping map (0.3.0)
I didn't like the abundance of trees right outside the starting square, it made it annoying to run rails early game, but once I got bots, it was easy to clear them all with no hassle. The updates made it unable to access the chests that were around, but that didn't bother me too much. There were not...
- Sat Oct 24, 2015 4:24 pm
- Forum: Maps and Scenarios
- Topic: [0.10.9]island hoping map (0.3.0)
- Replies: 37
- Views: 42762
Re: [0.10.9]island hoping map (0.3.0)
I AM THE MAZE RUNNING MASTER!!!
Fun map. I want to keep playing and run a rail all the way around the "maze"
But this was my final set up. (See attached picture)
Fun map. I want to keep playing and run a rail all the way around the "maze"
But this was my final set up. (See attached picture)
- Thu Oct 22, 2015 12:54 pm
- Forum: Show your Creations
- Topic: Seeking a Challenge
- Replies: 10
- Views: 28206
Re: Seeking a Challenge
If you want a challenge, have you tried bobs mods?
- Thu Oct 22, 2015 11:44 am
- Forum: Show your Creations
- Topic: Big Island Broken World Map from WorldGenerator
- Replies: 4
- Views: 11929
Re: Big Island Broken World Map from WorldGenerator
This would make an excellent train map.
- Wed Oct 14, 2015 3:39 pm
- Forum: Ideas and Requests For Mods
- Topic: The robominer: mining with logistics
- Replies: 2
- Views: 6766
Re: The robominer: mining with logistics
I was thinking it would be cool to have a way to mark ore deposits with a deconstruction planner, and over time any free construction robots go and mine one piece of ore. ( say free bot, because you want to prioritize things like healing walls and guns over mining excess ore) That way you can get ri...
- Wed Oct 14, 2015 3:22 pm
- Forum: Ideas and Requests For Mods
- Topic: Gameplay Idea: Please the gods.
- Replies: 4
- Views: 12379
Gameplay Idea: Please the gods.
So I would like a game where you have to input a certain amount of items into a storage chest every 30 mins (or 10 mins, or hour, whatever). If you don't, then bad things happen (like buildings randomly catch fire or more biters attack). Or perhaps don't put any timer on it, and when you complete th...
- Wed Oct 14, 2015 3:03 pm
- Forum: Ideas and Requests For Mods
- Topic: New Faction Added.
- Replies: 11
- Views: 20879
Re: New Faction Added.
If you combine this with a mod where you can create your own biters, then each person could put a factory on either end of a round-walled off area and you could have biter fights!!!
- Wed Oct 14, 2015 2:46 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request/Idea] Trash Requester Chest
- Replies: 2
- Views: 5593
Re: [Request/Idea] Trash Requester Chest
This is a problem that I was searching for an answer to when I read this thread. I just thought of this: Bots try and prioritize storage as much as they can, so if there is already a storage chest with atleast one copper plate (CP) in it, any extra CP dumped into logistics will be put into that ches...
- Wed Oct 14, 2015 1:59 pm
- Forum: Maps and Scenarios
- Topic: Somebody make an Earth World map?
- Replies: 13
- Views: 28677
Re: Somebody make an Earth World map?
Ranak said exactly what I was thinking. And I guess I just like the thematics of the world map. I always play them on games like Civilisation. I like the idea of setting up a huge oil base in the middle east, and discovering a large gold deposit in California (Bobs mods enabled). or building a giant...