Search found 24 matches

by Mr Sunol
Tue Sep 27, 2016 6:56 am
Forum: Maps and Scenarios
Topic: Crashland Version 3!!!!! PLEASE ATTEMPT IF U DARE!!
Replies: 12
Views: 9427

Re: Crashland Version 3!!!!! PLEASE ATTEMPT IF U DARE!!

Opened the scenario.
Saw the map.
*Whistled slowly*
by Mr Sunol
Tue Jul 05, 2016 8:05 am
Forum: Mods
Topic: [Mod 0.11.20] Steampunk V 0.1.1
Replies: 13
Views: 24549

Re: [Mod 0.11.20] Steampunk V 0.1.1

Can somebody please update this for 0.13??
I really want to have steampunk towns with the new trains and flamethrower turrets.
by Mr Sunol
Mon Jul 04, 2016 11:20 pm
Forum: Resource Spawner Overhaul
Topic: You weren't kidding about having to travel long distances.
Replies: 2
Views: 2916

Re: You weren't kidding about having to travel long distances.

Map labels mod was going through my mind a lot while I was playing this. But this is just my much-around world before the mods that I want to use are updated for v13, so I'm not too bothered.
by Mr Sunol
Mon Jul 04, 2016 2:14 pm
Forum: Resource Spawner Overhaul
Topic: You weren't kidding about having to travel long distances.
Replies: 2
Views: 2916

You weren't kidding about having to travel long distances.

https://imgur.com/a/BIY1E (LINK HERE in case the image doesn't work) I altered the settings so I can have an unlimited supply from very small deposits (similar to the infinite resource mod). Little did I know it would be so hard to find some damn copper. After spending 2 hours driving around in my ...
by Mr Sunol
Sat Jun 25, 2016 6:03 am
Forum: Mods
Topic: [MOD 0.14.x] Water maze
Replies: 82
Views: 26639

Re: [MOD 0.12.x] Water maze

Is there any way of combining the islands with the maze?
Such as, the island are all the same, but the bridges are sporadic. Not every bridge will be there.


Also, I think someone else mentioned it, but having islands of different sizes would be cool.
by Mr Sunol
Tue May 03, 2016 9:00 am
Forum: Maps and Scenarios
Topic: Somebody make an Earth World map?
Replies: 13
Views: 24093

Re: Somebody make an Earth World map?

I can't wait to play that World map.
:D

Keep it up.
by Mr Sunol
Mon Apr 11, 2016 6:44 am
Forum: Mods
Topic: [MOD 0.12.x] Advanced turrets
Replies: 6
Views: 13846

Re: [MOD 0.12.x] Advanced turrets

This is exactly what I wanted...... except your sniper turrets were laser turrets and not bullets :/

So I went and edited your mod to make the sniper turrets cheaper, less powerful, and shoot bullets. :)
by Mr Sunol
Mon Apr 11, 2016 2:20 am
Forum: Ideas and Requests For Mods
Topic: No-Build Zones
Replies: 0
Views: 555

No-Build Zones

Everybody likes a good Train map :D I was thinking of a simple mod which added a terrain that you can't build any important structures on (So no smelters or walls or radars or assemblers or gun turrets. e.c.t.). (NOTE: all the ores should be located on a build-able area so you can build miners) You ...
by Mr Sunol
Mon Nov 16, 2015 1:48 am
Forum: Maps and Scenarios
Topic: Crashland Please attempt!!
Replies: 8
Views: 22694

Re: Crashland Please attempt!!

How do you get it running on factorio?
by Mr Sunol
Sat Oct 31, 2015 10:20 pm
Forum: Bob's mods
Topic: Bobs Enemies Question
Replies: 2
Views: 4662

Re: Bobs Enemies Question

No it was a structured and planned attack. Before this there were only regular attacks from local bases once every couple of minutes, and they all died at my towers. They also all seem to be spitters. This was sooo much bigger and the spitters were coming IN FORMATION!! I will upload pics shortly. (...
by Mr Sunol
Fri Oct 30, 2015 11:30 pm
Forum: Bob's mods
Topic: Bobs Enemies Question
Replies: 2
Views: 4662

Bobs Enemies Question

So are the bobs mods enemies super smart or something....?? I was playing y first bobs-mods game, when at the 19 hour mark, a small contingent of spitters destroyed one of my outer radars. Less than one minute after the radar got destroyed MY BASE GOT OVERRUN WITH MORE THAN 20 TIMES THE AMOUNT OF BI...
by Mr Sunol
Fri Oct 30, 2015 8:40 pm
Forum: Maps and Scenarios
Topic: [0.10.9]island hoping map (0.3.0)
Replies: 37
Views: 35303

Re: [0.10.9]island hoping map (0.3.0)

I didn't like the abundance of trees right outside the starting square, it made it annoying to run rails early game, but once I got bots, it was easy to clear them all with no hassle. The updates made it unable to access the chests that were around, but that didn't bother me too much. There were not...
by Mr Sunol
Sat Oct 24, 2015 4:24 pm
Forum: Maps and Scenarios
Topic: [0.10.9]island hoping map (0.3.0)
Replies: 37
Views: 35303

Re: [0.10.9]island hoping map (0.3.0)

I AM THE MAZE RUNNING MASTER!!!

Fun map. I want to keep playing and run a rail all the way around the "maze"
But this was my final set up. (See attached picture)
by Mr Sunol
Thu Oct 22, 2015 12:54 pm
Forum: Show your Creations
Topic: Seeking a Challenge
Replies: 10
Views: 25580

Re: Seeking a Challenge

If you want a challenge, have you tried bobs mods?
by Mr Sunol
Thu Oct 22, 2015 11:44 am
Forum: Show your Creations
Topic: Big Island Broken World Map from WorldGenerator
Replies: 4
Views: 10654

Re: Big Island Broken World Map from WorldGenerator

This would make an excellent train map.
by Mr Sunol
Wed Oct 14, 2015 3:39 pm
Forum: Ideas and Requests For Mods
Topic: The robominer: mining with logistics
Replies: 2
Views: 5624

Re: The robominer: mining with logistics

I was thinking it would be cool to have a way to mark ore deposits with a deconstruction planner, and over time any free construction robots go and mine one piece of ore. ( say free bot, because you want to prioritize things like healing walls and guns over mining excess ore) That way you can get ri...
by Mr Sunol
Wed Oct 14, 2015 3:22 pm
Forum: Ideas and Requests For Mods
Topic: Gameplay Idea: Please the gods.
Replies: 4
Views: 11186

Gameplay Idea: Please the gods.

So I would like a game where you have to input a certain amount of items into a storage chest every 30 mins (or 10 mins, or hour, whatever). If you don't, then bad things happen (like buildings randomly catch fire or more biters attack). Or perhaps don't put any timer on it, and when you complete th...
by Mr Sunol
Wed Oct 14, 2015 3:03 pm
Forum: Ideas and Requests For Mods
Topic: New Faction Added.
Replies: 11
Views: 18061

Re: New Faction Added.

If you combine this with a mod where you can create your own biters, then each person could put a factory on either end of a round-walled off area and you could have biter fights!!!
by Mr Sunol
Wed Oct 14, 2015 2:46 pm
Forum: Ideas and Requests For Mods
Topic: [Request/Idea] Trash Requester Chest
Replies: 2
Views: 4808

Re: [Request/Idea] Trash Requester Chest

This is a problem that I was searching for an answer to when I read this thread. I just thought of this: Bots try and prioritize storage as much as they can, so if there is already a storage chest with atleast one copper plate (CP) in it, any extra CP dumped into logistics will be put into that ches...
by Mr Sunol
Wed Oct 14, 2015 1:59 pm
Forum: Maps and Scenarios
Topic: Somebody make an Earth World map?
Replies: 13
Views: 24093

Re: Somebody make an Earth World map?

Ranak said exactly what I was thinking. And I guess I just like the thematics of the world map. I always play them on games like Civilisation. I like the idea of setting up a huge oil base in the middle east, and discovering a large gold deposit in California (Bobs mods enabled). or building a giant...

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