Search found 3 matches

by Sovereign9000
Sun Feb 11, 2018 3:43 am
Forum: Won't implement
Topic: Write access to LuaEntityPrototype.result_units
Replies: 2
Views: 1349

Write access to LuaEntityPrototype.result_units

I'd like to be able to change the units spawned at runtime. Currently you have to create a spawner prototype for every combination of units and probability interval and fast replace thousands of entities every time a setting is changed. :? Thanks for your consideration and keep up the great work :D
by Sovereign9000
Tue Feb 06, 2018 12:18 am
Forum: Maps and Scenarios
Topic: Factorio Anti-Grief/Admin Scenario (NO MODS!)
Replies: 5
Views: 6000

Re: Factorio Anti-Grief/Admin Scenario (NO MODS!)

Redstylt wrote:I got desync :'(
Desync report joined
Thanks for the report. It should be fixed now. The whitelist table was local whoops.
by Sovereign9000
Sat Jan 13, 2018 2:58 am
Forum: Maps and Scenarios
Topic: Factorio Anti-Grief/Admin Scenario (NO MODS!)
Replies: 5
Views: 6000

Factorio Anti-Grief/Admin Scenario (NO MODS!)

Adds many useful commands and automatic detection to counter multiplayer griefing. You can install this as a normal mod, or a scenario (softmod). Installing as a softmod will work with vanilla multiplayer clients. Download on the mod portal: https://mods.factorio.com/mod/AntiGrief The commands are a...

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