Search found 3 matches
- Sun Feb 11, 2018 3:43 am
- Forum: Won't implement
- Topic: Write access to LuaEntityPrototype.result_units
- Replies: 2
- Views: 1349
Write access to LuaEntityPrototype.result_units
I'd like to be able to change the units spawned at runtime. Currently you have to create a spawner prototype for every combination of units and probability interval and fast replace thousands of entities every time a setting is changed. :? Thanks for your consideration and keep up the great work :D
- Tue Feb 06, 2018 12:18 am
- Forum: Maps and Scenarios
- Topic: Factorio Anti-Grief/Admin Scenario (NO MODS!)
- Replies: 5
- Views: 6000
Re: Factorio Anti-Grief/Admin Scenario (NO MODS!)
Thanks for the report. It should be fixed now. The whitelist table was local whoops.Redstylt wrote:I got desync :'(
Desync report joined
- Sat Jan 13, 2018 2:58 am
- Forum: Maps and Scenarios
- Topic: Factorio Anti-Grief/Admin Scenario (NO MODS!)
- Replies: 5
- Views: 6000
Factorio Anti-Grief/Admin Scenario (NO MODS!)
Adds many useful commands and automatic detection to counter multiplayer griefing. You can install this as a normal mod, or a scenario (softmod). Installing as a softmod will work with vanilla multiplayer clients. Download on the mod portal: https://mods.factorio.com/mod/AntiGrief The commands are a...