Search found 8 matches
- Sun Nov 03, 2024 9:30 pm
- Forum: Duplicates
- Topic: [2.0.13] Crash when placing signals after changing a bunch of 2-way tracks to 1-way and then back to 2-way
- Replies: 3
- Views: 324
Re: [2.0.13] Crash when placing signals after changing a bunch of 2-way tracks to 1-way and then back to 2-way
Ah thanks. I switched to experimental branch.
- Sun Nov 03, 2024 6:16 am
- Forum: Duplicates
- Topic: [2.0.13] Crash when placing signals after changing a bunch of 2-way tracks to 1-way and then back to 2-way
- Replies: 3
- Views: 324
Re: [2.0.13] Crash when placing signals after changing a bunch of 2-way tracks to 1-way and then back to 2-way
oh and here's the crash report from the first time (didn't realize i had it open). looks like the only difference is base signal vs. chain signal:
Factorio crashed. Generating symbolized stacktrace, please wait ...
C:\Users\build\AppData\Local\Temp\factorio-build-i4ler1\src\Util\ReleaseAssert.cpp(7 ...
Factorio crashed. Generating symbolized stacktrace, please wait ...
C:\Users\build\AppData\Local\Temp\factorio-build-i4ler1\src\Util\ReleaseAssert.cpp(7 ...
- Sun Nov 03, 2024 5:07 am
- Forum: Duplicates
- Topic: [2.0.13] Crash when placing signals after changing a bunch of 2-way tracks to 1-way and then back to 2-way
- Replies: 3
- Views: 324
[2.0.13] Crash when placing signals after changing a bunch of 2-way tracks to 1-way and then back to 2-way
Hi, long time player, first time crasher.
Not sure what I'm doing that's causing this, but I've been changing a bunch of my old two-way tracks for double headed trains for early game into proper 1-way tracks, and I've gotten a crashes after I accidentally stranded a 2-way train and there wasn't ...
Not sure what I'm doing that's causing this, but I've been changing a bunch of my old two-way tracks for double headed trains for early game into proper 1-way tracks, and I've gotten a crashes after I accidentally stranded a 2-way train and there wasn't ...
- Fri Sep 06, 2019 8:07 pm
- Forum: Fan Art
- Topic: Lego Recreations
- Replies: 11
- Views: 13304
Re: Lego Recreations
Stone Furnace: (i'm going to redo this one later because it's too big)
- Fri Sep 06, 2019 8:06 pm
- Forum: Fan Art
- Topic: Lego Recreations
- Replies: 11
- Views: 13304
Re: Lego Recreations
Assembler 2:
- Fri Sep 06, 2019 8:06 pm
- Forum: Fan Art
- Topic: Lego Recreations
- Replies: 11
- Views: 13304
Re: Lego Recreations
Gun Turret:
- Fri Sep 06, 2019 8:05 pm
- Forum: Fan Art
- Topic: Lego Recreations
- Replies: 11
- Views: 13304
Lego Recreations
Locomotive, belt, inserter:
- Fri Jan 12, 2018 10:22 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 450629
Re: Friday Facts #225 - Bots versus belts (part 2)
i pretty much never use bots because i find them to be boring compared to the fun of working out belt paths, etc.
one idea (maybe this has been posted, i don't have time to read the whole thread, sorry) is to give items a "weight" or "size" and base bot speed on the weight/size of the items they ...
one idea (maybe this has been posted, i don't have time to read the whole thread, sorry) is to give items a "weight" or "size" and base bot speed on the weight/size of the items they ...