Search found 78 matches
- Fri Jan 13, 2023 10:28 pm
- Forum: Resolved for the next release
- Topic: [Genhis] [1.1.74] Paste doesn't work with cursor_stack_temporary
- Replies: 1
- Views: 363
Re: [Genhis] [1.1.74] Paste doesn't work with cursor_stack_temporary
Thanks for the report, the issue is fixed for the next release.
- Thu Jan 12, 2023 12:28 pm
- Forum: Duplicates
- Topic: [Genhis] [1.1.74] LuaPlayer.cursor_stack_temporary is false for copy-paste temporary blueprints
- Replies: 1
- Views: 203
- Thu Dec 08, 2022 12:02 pm
- Forum: Not a bug
- Topic: [1.1.72] Operation AND in arithmetic combinator works incorrect
- Replies: 5
- Views: 381
Re: [1.1.72] Operation AND in arithmetic combinator works incorrect
Thanks for the report. The operation is a bitwise AND and works as intended. It performs logical AND on individual bits, so 10 and 1 (in decimal) = 1010 and 0001 (in binary) = 0000.
- Wed Dec 07, 2022 7:56 am
- Forum: Not a bug
- Topic: Wrong semaphore signal is displayed on bleuprint
- Replies: 2
- Views: 209
Re: Wrong semaphore signal is displayed on bleuprint
Thanks for the report. This is not a bug.
- Tue Dec 06, 2022 10:42 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis] [1.1.72] Recipe icon layers beyond layer 1 get tinted with a machine's ghost tint
- Replies: 1
- Views: 636
Re: [Genhis] [1.1.72] Recipe icon layers beyond layer 1 get tinted with a machine's ghost tint
Thanks for the report. The issue is fixed for the next release.
- Sat Dec 03, 2022 12:37 pm
- Forum: Implemented mod requests
- Topic: [Genhis] [1.1.70] LuaItemStack.swap_stack does not keep the temporary nature of items
- Replies: 2
- Views: 349
Re: [Genhis] [1.1.70] LuaItemStack.swap_stack does not keep the temporary nature of items
This is not a bug. LuaItemStack doesn't know it is supposed to be temporary. I am moving it to modding interface requests. For the next release, I added LuaPlayer::cursor_stack_temporary (read/write boolean) which you can use to mark cursor stack as temporary. It works for blueprints, blueprint book...
- Sat Dec 03, 2022 11:48 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis] [1.1.73] Locale fallback groups do not work on captions or tooltips set after creation
- Replies: 3
- Views: 791
Re: [Genhis] [1.1.73] Locale fallback groups do not work on captions or tooltips set after creation
Thanks for the report. This and other issues with fallback group parsing are fixed for the next release.
- Wed Nov 30, 2022 12:35 pm
- Forum: Implemented mod requests
- Topic: Localised string "if key is unknown use something else" (or equivalent)
- Replies: 14
- Views: 1452
Re: Localised string "if key is unknown use something else" (or equivalent)
Merged similar topics. This is implemented for the next release as a "fallback group" format. The format picks the first correct parameter in a localised string. The key is always "?" and is ignored in the translation. If no parameters are correct, the last one is returned. {&qu...
- Wed Nov 30, 2022 11:19 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis] [1.1.70] Crash when using chat [train=xxx] rich text and train deleted
- Replies: 1
- Views: 649
Re: [Genhis] [1.1.70] Crash when using chat [train=xxx] rich text and train deleted
Thanks for the report. The issue is fixed for the next release.
- Mon Nov 28, 2022 11:51 am
- Forum: Pending
- Topic: [1.1.70] Some blueprints cropped in bp editor (new bp only)
- Replies: 1
- Views: 299
Re: [1.1.70] Some blueprints cropped in bp editor (new bp only)
I can't reproduce this issue. Can you share more information (save file + video)?
- Mon Nov 28, 2022 11:39 am
- Forum: Not a bug
- Topic: [1.1.70] Blueprints display incorrect grid
- Replies: 1
- Views: 337
Re: [1.1.70] Blueprints display incorrect grid
Thanks for the report. I think this is intended. When you select new contents for an existing blueprint, the blueprint keeps its other properties, including grid values. Grid size can be changed manually and I don't think it should be reset just because you changed blueprint content. As for the gree...
- Sun Nov 27, 2022 3:39 pm
- Forum: Not a bug
- Topic: [1.1.68] Inconsistent behavior in the Debug Settings menu
- Replies: 1
- Views: 373
Re: [1.1.68] Inconsistent behavior in the Debug Settings menu
Thanks for the report; however, this is not a bug.
- Sun Nov 27, 2022 3:25 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.71] Directories in file dialogues aren't sorted
- Replies: 1
- Views: 564
Re: [1.1.71] Directories in file dialogues aren't sorted
Thanks for the report. The issue should be fixed for the next release.
- Sun Nov 27, 2022 2:51 pm
- Forum: Modding interface requests
- Topic: TechnologyModifier character-additional-mining-categories not working
- Replies: 1
- Views: 247
Re: TechnologyModifier character-additional-mining-categories not working
This is not a bug. Modifier "character-additional-mining-categories" is not listed as a valid type for the prototype stage (the wiki docs). I am moving this topic to Modding interface requests. Currently the only way to change the value is at runtime using LuaControl::character_additional_...
- Sun Nov 27, 2022 2:22 pm
- Forum: Won't fix.
- Topic: [1.1.72] Research Progress Rounding Discrepancy
- Replies: 1
- Views: 319
Re: [1.1.72] Research Progress Rounding Discrepancy
Thanks for the report. I don't think this is worth fixing right now.
- Sun Nov 27, 2022 2:15 pm
- Forum: Resolved Problems and Bugs
- Topic: 'Request from buffer chests' option on Spidertron resets after game restart
- Replies: 4
- Views: 627
Re: 'Request from buffer chests' option on Spidertron resets after game restart
Klonan helped me to find the root cause: the value was reset when any prototype data changed. It is fixed for the next release.
- Sun Nov 27, 2022 1:05 pm
- Forum: Resolved Problems and Bugs
- Topic: 'Request from buffer chests' option on Spidertron resets after game restart
- Replies: 4
- Views: 627
Re: 'Request from buffer chests' option on Spidertron resets after game restart
Can you share more details about this issue (logs, save files, reproduction steps)? My guess is that the mod triggering it changes SpiderVehicle prototype but I don't have enough information to confirm this theory.
- Sun Nov 27, 2022 12:29 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.71] "Request from buffer chests" isn't copied between spidertrons
- Replies: 1
- Views: 535
Re: [1.1.71] "Request from buffer chests" isn't copied between spidertrons
Thanks, it's fixed for the next release.
- Fri Nov 25, 2022 10:17 pm
- Forum: Fixed for 1.2
- Topic: [Genhis] [1.1.2] Cli preview image generator wrong ore patch overlapping
- Replies: 2
- Views: 733
Re: [Genhis] [1.1.2] Cli preview image generator wrong ore patch overlapping
The issue is different from the linked duplicate (and was also reported internally). It is fixed for 1.2 major release. I merged the CLI and the GUI map preview, so their output is now consistent.
- Fri Nov 25, 2022 2:46 pm
- Forum: Not a bug
- Topic: Cannot Enter Any Vehicle After Biters Blew Up Car
- Replies: 2
- Views: 269
Re: Cannot Enter Any Vehicle After Biters Blew Up Car
Hello, this seems to be a bug in one of your mods and not a Factorio bug. The mod disabled your driving permission. Type "/permissions" in chat and remove yourself from "driving-lock" group.