Search found 907 matches

by Genhis
Mon Feb 02, 2026 3:18 pm
Forum: Assigned
Topic: [Genhis][2.0.72] 2 ships waiting for the same non ready rocket with foundation
Replies: 2
Views: 314

Re: [2.0.72] 2 ships waiting for the same non ready rocket with foundation

Save file please, I'm not sure what is going on or what you are trying to report.
by Genhis
Mon Jan 12, 2026 9:45 am
Forum: Not a bug
Topic: [2.0.72] A drifted space platform doesn't receive requests
Replies: 2
Views: 325

Re: [2.0.72] A drifted space platform doesn't receive requests

Thanks for the report, this is not a bug. It was decided that a platform running out of fuel should be something unusual and should require user intervention. Please share your thoughts in Ideas and Suggestions forum if you think we should change it.
by Genhis
Sun Jan 11, 2026 1:49 pm
Forum: Fixed for 2.1
Topic: [Genhis][2.0.72] LuaRenderObject render layer depth
Replies: 3
Views: 628

Re: [Genhis][2.0.72] LuaRenderObject render layer depth

I fixed the sorting issues for 2.1, Lua render objects will use the y-coordinate and sort with other sprites. Thanks for describing your use case and attaching screenshots.
by Genhis
Wed Dec 17, 2025 1:22 pm
Forum: Fixed for 2.1
Topic: [Rseding91] [2.0.72] tank logistic requests not fulfilled
Replies: 3
Views: 428

Re: [2.0.72] tank logistic requests not fulfilled

OP had to manually modify the request to get them delivered after the original construction robot was destroyed, moving back to bug reports.
by Genhis
Fri Dec 12, 2025 8:07 pm
Forum: Resolved Requests
Topic: [2.0.72] tile_buildability_rules aren't respected after entity placement for non thruster/asteroid collector entities
Replies: 4
Views: 459

Re: [2.0.72] tile_buildability_rules aren't respected after entity placement for non thruster/asteroid collector entitie

Thanks for the report, this is not a bug. We don't have a performant way to search for entities which have tile buildability rules outside of their collision box, so these checks are not run when new tiles are placed. This is the main reason why you can landfill the offshore pump. Thrusters and ...
by Genhis
Thu Dec 11, 2025 10:03 pm
Forum: Fixed for 2.1
Topic: [Genhis][2.0.72] Parts of other textures in the atlas render when rendering a different texture
Replies: 4
Views: 567

Re: [Genhis][2.0.72] Parts of other textures in the atlas render when rendering a different texture

Affected things: FireFlame, FluidStream, Pipe (fluid/gas animation), StorageTank (fluid/gas animation). Sprites which get cropped by the engine can be broken as well, although cropping is rarely used.
by Genhis
Thu Dec 11, 2025 11:42 am
Forum: Technical Help
Topic: Crash after Parallel sprite loader 2.0.72 and 2.0.69
Replies: 3
Views: 610

Re: Crash after Parallel sprite loader 2.0.72 and 2.0.69


I have accessed the config.ini file on 2.0.72 and can't find the lines for video-memory-usage and optimize-for-low-vram so I wrote them to the file myself under [other] with the following:


Hello, these options should be under [graphics] . If that doesn't work, try changing these:

graphics ...
by Genhis
Thu Dec 11, 2025 11:31 am
Forum: Fixed for 2.1
Topic: [Genhis][2.0.72] Parts of other textures in the atlas render when rendering a different texture
Replies: 4
Views: 567

Re: [Genhis][2.0.72] Parts of other textures in the atlas render when rendering a different texture

Thanks for the report, this is fixed for 2.1. In the meantime, make sure all your layers have the same frame dimensions to work around this issue.
by Genhis
Wed Dec 10, 2025 4:13 pm
Forum: Fixed for 2.1
Topic: [Genhis][2.0.72] LuaRenderObject render layer depth
Replies: 3
Views: 628

Re: LuaRenderObject render layer depth

Hello! I think this is a bug related to 131856. I am moving this topic to bug reports and will work on a fix.
by Genhis
Mon Dec 08, 2025 11:01 am
Forum: 1 / 0 magic
Topic: [2.0.72] Crash when pentapod egg is about to display on screen (NoiseOperations::SpotNoise::run)
Replies: 4
Views: 609

Re: [2.0.72] Crash when pentapod egg is about to display on screen (NoiseOperations::SpotNoise::run)

Thanks for the report. One map generation variable is corrupted in your save file (bit flip from 34 to 2082). I would advise you to run RAM/CPU stability tests. To fix your save file, go to Load game dialog, click on the file and hold Ctrl while pressing the green Load game button, then save it again.
by Genhis
Sun Nov 30, 2025 12:02 pm
Forum: Fixed for 2.1
Topic: [Lou][2.0.72] Crash when hovering over the undo/redo shortcut button (DeduceEffectiveTileContext::applyProxy)
Replies: 2
Views: 480

Re: [2.0.72] Crash adding biter eggs to platform request (DeduceEffectiveTileContext::applyProxy)

Thanks for the report. It crashed when you hovered over the undo/redo button and the undo/redo action had some tiles added/removed in a specific state. I will rename your post to reflect this. We will look into it but please let us know if it happens again.
by Genhis
Wed Nov 26, 2025 10:44 am
Forum: Resolved Problems and Bugs
Topic: [2.0.72] Crash building modded structure (Map::getSurface)
Replies: 4
Views: 1526

Re: [2.0.72] Crash building modded structure (Map::getSurface)

Thanks for the report. I tried building space factory 1 on your Production platform and the game didn't crash. Can you attach a video showing how you reproduce this issue?
by Genhis
Wed Nov 26, 2025 10:20 am
Forum: Resolved Problems and Bugs
Topic: [2.0.72] Crash creating lightning rod without graphics (LightningPriorityCache::getPriority)
Replies: 3
Views: 1541

Re: [2.0.72] Crash creating lightning rod without graphics (LightningPriorityCache::getPriority)

Thanks for the report. How can I reproduce this crash? Your prototype definition seems to work fine and it likely isn't caused by missing graphics definition.
by Genhis
Wed Nov 26, 2025 10:14 am
Forum: Pending
Topic: [2.0.72] Crash loading save, Hand.cpp check fails
Replies: 1
Views: 402

Re: [2.0.72] Crash loading save, Hand.cpp check fails

Hello, do you have a save file which crashes after some time? Can you attach that one and its crash log?

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