Search found 987 matches

by Genhis
Thu Aug 13, 2026 8:15 am
Forum: Won't fix.
Topic: [2.1.14] voronoi_cell_id generates repeated cell ids near (0,0)
Replies: 1
Views: 221

Re: [2.1.14] voronoi_cell_id generates repeated cell ids near (0,0)

Thanks for the report. I was going to fix it for 2.1 but eventually decided not to because it would significantly alter Fulgora map generation and cause hard borders for old save files. The hash function which picks random values isn't very good unfortunately, I recommend offsetting or multiplying ...
by Genhis
Mon Aug 10, 2026 8:03 am
Forum: Not a bug
Topic: [2.1.14] Structures lost after rocket delivery to platform instead of deploying them
Replies: 1
Views: 820

Re: [2.1.14] Structures lost after rocket delivery to platform instead of deploying them

Thanks for the report, this is not a bug. Your inserter unloaded them to the belt leading to nuclear reactor.
by Genhis
Tue Aug 04, 2026 6:42 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis][2.1.7] Tree farm pollution mitigation broken
Replies: 10
Views: 2214

Re: [Genhis][2.1.7] Tree farm pollution mitigation broken

Thanks for the report, this is fixed for 2.1.13.
by Genhis
Mon Aug 03, 2026 6:41 am
Forum: Not a bug
Topic: [2.1.12] Space platform automatic request not sending
Replies: 2
Views: 279

Re: [2.1.12] Space platform automatic request not sending

Hello, atomic bombs can't be imported from a planet.
by Genhis
Fri Jul 31, 2026 8:20 am
Forum: Not a bug
Topic: [2.1.12] Map generation tile probability mismatch
Replies: 4
Views: 459

Re: [2.1.12] Map generation tile probability mismatch

Thanks for the report, this is not a bug. Map generation applies additional tile correction step ("corrected tiles" in chunk_generated_status) after noise expressions results ("basic tiles") to fix invalid/unsupported tile transitions and enforce allowed_neighbors.
by Genhis
Sun Jul 19, 2026 5:48 am
Forum: Not a bug
Topic: [2.1.11] Rocket silo prototype with enlarged rocket capacity(and other changes) unable to launch most cargo
Replies: 2
Views: 409

Re: [2.1.11] Rocket silo prototype with enlarged rocket capacity(and other changes) unable to launch most cargo

Thanks for the report, this is not a bug. Your big rocket silo creates a different cargo pod which is not accepted by the platform hub (see also 132664). Manual launch is correctly rejected and I'm going to fix this for automated rocket launch as well.
by Genhis
Tue Jul 14, 2026 7:42 am
Forum: Resolved Problems and Bugs
Topic: [Genhis][2.1.9] Crash of specific save, TransitionalRequestBuffers check fails
Replies: 1
Views: 555

Re: [Genhis][2.1.9] Crash of specific save, TransitionalRequestBuffers check fails

Thanks for the report. Your save files helped me to reproduce the issue and it is fixed for 2.0.11.
by Genhis
Tue Jul 14, 2026 7:17 am
Forum: Not a bug
Topic: 2.1.10 Space platform requests not respecting minimum payload
Replies: 4
Views: 469

Re: 2.1.10 Space platform requests not respecting minimum payload

Thanks for the report, this is not a bug. Custom minimum payload is not respected for platform-to-platform deliveries because they are free. The tooltip also mentions it is used for rockets.
by Genhis
Tue Jul 14, 2026 7:09 am
Forum: Not a bug
Topic: [2.1] Asteroids disappear behind planet renders
Replies: 1
Views: 226

Re: [2.1] Asteroids disappear behind planet renders

Thanks for the report, this is correct. They are purely decorative asteroids and they didn't look good in front of planets, so we decided to move them behind.
by Genhis
Mon Jul 13, 2026 11:40 am
Forum: Duplicates
Topic: [2.1.9] Crash, corrupt save (TransitionalRequestBuffers check fails)
Replies: 5
Views: 544

Re: [2.1.9] Crash, corrupt save (TransitionalRequestBuffers check fails)

134716 provided a nice reproduction, it is in fact an engine bug.
by Genhis
Mon Jul 13, 2026 11:34 am
Forum: Duplicates
Topic: [2.1.9] Crash caused by modifying or deleting a specific space platform
Replies: 1
Views: 319

Re: [2.1.9] Crash caused by modifying or deleting a specific space platform

Thanks for the report. Your log doesn't show any crash but based on my reproduction it is a duplicate of 134716.
by Genhis
Mon Jul 13, 2026 10:18 am
Forum: Pending
Topic: [2.1.9] Crash placing space platform tiles, UndergroundBelt check fails
Replies: 2
Views: 463

Re: [2.1.9] Crash placing space platform tiles, UndergroundBelt check fails

Thanks for the report. I can't reproduce the crash from your autosave. Could you post a video?
by Genhis
Mon Jul 13, 2026 4:46 am
Forum: Not a bug
Topic: [2.1.9] Equal max and min in space platform request causes nearly-empty rocket launches
Replies: 4
Views: 725

Re: [2.1.9] Equal max and min in space platform request causes nearly-empty rocket launches

Thanks for the report, this works as intended. If you had 499/500 plates in 2.0, the rocket would send 1000 and the platform would drop 999 down. Partially empty rockets are allowed to (sort of) match 2.0 behavior.
by Genhis
Fri Jul 10, 2026 11:15 am
Forum: Not a bug
Topic: [2.1.9] "Set Requests" circuit setting on space platform breaks mixed rocket launches
Replies: 4
Views: 782

Re: [2.1.9] "Set Requests" circuit setting on space platform breaks mixed rocket launches

I still don't see any problems with the behavior. I think there is some confusion about orbital logistics, so let me point out a few things:

Platform "Space Storage - Nauvis" uses circuit network to request items. At the moment all requested items are delivered. Your arithmetic combinator takes ...
by Genhis
Fri Jul 10, 2026 7:42 am
Forum: Not a bug
Topic: [2.1.9] "Set Requests" circuit setting on space platform breaks mixed rocket launches
Replies: 4
Views: 782

Re: [2.1.9] "Set Requests" circuit setting on space platform breaks mixed rocket launches

Hello, I don't see any issues with the save file, all items requested by circuit network were delivered. Can you point me to a place I should look at and give exact steps I should follow?
by Genhis
Thu Jul 09, 2026 10:34 am
Forum: Duplicates
Topic: [2.1.9] Crash, corrupt save (TransitionalRequestBuffers check fails)
Replies: 5
Views: 544

Re: [2.1.9] Crash, corrupt save (TransitionalRequestBuffers check fails)


does it mean it’s the result of the game/engine itself, or could a mod have permanently corrupted my save?


It could be either. Your save file got into an unexpected state. If a mod did this, it means our API lacks checks somewhere and should be fixed, so it isn't a mod author's fault.

There is ...

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