Search found 120 matches

by Genhis
Thu Apr 18, 2024 12:57 pm
Forum: Technical Help
Topic: Crash (DrawCommandBatch::drawSprite)
Replies: 4
Views: 225

Re: Crash (DrawCommandBatch::drawSprite)

You could try running a memory test since similar errors have been caused by unstable CPU/RAM. https://www.memtest.org/
by Genhis
Wed Apr 17, 2024 8:02 am
Forum: Fixed for 2.0
Topic: [posila] [1.1.33] MapGenPreset's autoplace_controls behaving weird
Replies: 2
Views: 1650

Re: [posila] [1.1.33] MapGenPreset's autoplace_controls behaving weird

Thanks for the report. I couldn't reproduce it in 2.0, seems to be fixed.
by Genhis
Wed Mar 27, 2024 1:04 pm
Forum: Fixed for 2.0
Topic: [1.1.59] [UI] Tooltip keybind does not function in Multiplayer Menu
Replies: 1
Views: 779

Re: [1.1.59] [UI] Tooltip keybind does not function in Multiplayer Menu

Thanks for the report. This has been fixed for 2.0 release.
by Genhis
Wed Mar 27, 2024 10:48 am
Forum: Not a bug
Topic: [1.1.104] there is no train (wrong description)
Replies: 1
Views: 171

Re: [1.1.104] there is no train (wrong description)

Thanks for the report. As far as I know, you can't add nuclear fuel to your blueprint without using external tools. The description is correct for its intended purpose, so this is not a bug.

Please post your suggestions to Ideas and Suggestions subforum.
by Genhis
Mon Mar 04, 2024 12:32 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis] [1.1.104] Visible entity status icons in simulations
Replies: 1
Views: 512

Re: [Genhis] [1.1.104] Visible entity status icons in simulations

Thanks for the report. This is indeed a side-effect of 108086. Fixed for the next release.
by Genhis
Thu Feb 22, 2024 8:42 am
Forum: Not a bug
Topic: [1.1.104] No victory screen after first Rocket Launch
Replies: 9
Views: 642

Re: [1.1.104] No victory screen after first Rocket Launch

Thanks for the report. The default victory screen is disabled in your save file. My best guess is that you installed a mod which disabled it, which is not a bug.
by Genhis
Mon Feb 12, 2024 3:18 pm
Forum: 1 / 0 magic
Topic: [1.1.104] random Segmentation faults with coredumps (Noise.cpp:626)
Replies: 8
Views: 610

Re: [1.1.104] random Segmentation faults with coredumps (Noise.cpp:626)

Grifonice99 wrote: ↑
Mon Feb 12, 2024 1:24 pm
On the log are not present the crash because factorio are been killed by the kernel (Segmentation fault).
In that case, do you have the full stack trace? Can you reproduce this crash repeatedly?

The save file has mods which aren't on the mod portal, can you upload them?
by Genhis
Mon Feb 12, 2024 11:09 am
Forum: 1 / 0 magic
Topic: [1.1.104] random Segmentation faults with coredumps (Noise.cpp:626)
Replies: 8
Views: 610

Re: [1.1.104] random Segmentation faults with coredumps (Noise.cpp:626)

Hello, please attach the save file and the server log file which contains the crash.
by Genhis
Mon Feb 05, 2024 11:44 am
Forum: Won't fix.
Topic: [1.1.104] Crash when camera UI elem tries to render position beyond edge of valid coordinates
Replies: 2
Views: 383

Re: [1.1.104] Crash when camera UI elem tries to render position beyond edge of valid coordinates

You are far beyond the edge of valid coordinates. We assume a valid map position is within 2^20 radius - the maximum radius of the map is 1 million tiles and there is a safety margin of 48,576 tiles. If I were to fix it, I would restrict the position to this range - not sure if this was your intenti...
by Genhis
Sun Jan 28, 2024 7:01 am
Forum: Fixed for 2.0
Topic: [1.1.103] Undo does not replace deconstructed belt or pipe in ghost mode
Replies: 1
Views: 300

Re: [1.1.103] Undo does not replace deconstructed belt or pipe in ghost mode

Thanks for the report, this is fixed for the 2.0 major release.
by Genhis
Wed Jan 10, 2024 7:00 am
Forum: Resolved Problems and Bugs
Topic: [Genhis] [1.1.101]Cannot return item back if press Q after click RMB
Replies: 1
Views: 1071

Re: [Genhis] [1.1.101]Cannot return item back if press Q after click RMB

Thanks for the report. Partial item transfer now correctly preserves inventory hand location in the next release.
by Genhis
Mon Jan 08, 2024 9:46 am
Forum: Implemented for 2.0
Topic: logarithmic formula for research
Replies: 3
Views: 1018

Re: logarithmic formula for research

Binary logarithm (log2(x) function) is implemented for 2.0.
by Genhis
Tue Dec 26, 2023 7:20 pm
Forum: News
Topic: Friday Facts #390 - Noise expressions 2.0
Replies: 69
Views: 14135

Re: Friday Facts #390 - Noise expressions 2.0

I'm very worried about creating a DSL... Noise expressions DSL has been in Factorio since 2017, but it's true that this rework and addition of functions could have overlooked some issues. Even though we tried to think of valid and invalid scenarios and wrote unit tests, the real test will come when...
by Genhis
Fri Dec 22, 2023 3:35 pm
Forum: News
Topic: Friday Facts #390 - Noise expressions 2.0
Replies: 69
Views: 14135

Re: Friday Facts #390 - Noise expressions 2.0

As for noise expression - I am not quite sure I understand the need for the "noise expression engine" altogether, the post is a bit hard to understand and it's not very clear what it can do that simply writing functions itself wouldn't. For example description of implementing things like ...
by Genhis
Mon Dec 11, 2023 10:51 am
Forum: Assigned
Topic: [Genhis] [1.1.94] LuaSurface.create_entity doesn't apply source_offset to streams
Replies: 1
Views: 517

Re: [Genhis] [1.1.94] LuaSurface.create_entity doesn't apply source_offset to streams

Thanks for the report. FluidStream does not support source_offset, so the fix won't be quick. I will try to implement it when I have some time.
by Genhis
Tue Nov 28, 2023 3:04 pm
Forum: Fixed for 2.0
Topic: [1.1.82] runtime-sprite-reload option doesn't tolerate mipmap warnings
Replies: 2
Views: 765

Re: [1.1.82] runtime-sprite-reload option doesn't tolerate mipmap warnings

While going through the code I noticed this was changed in 2.0. I hope it doesn't bother you too much in 1.1.
by Genhis
Mon Nov 13, 2023 11:03 am
Forum: Desyncs with mods
Topic: [1.1.94] Desync during terrain generation
Replies: 4
Views: 890

Re: [1.1.94] Desync during terrain generation

Hello, assuming the desync is related to x86 vs ARM consistency, 1.1.96 fixed two such issues - infinite resource richness and an overflow in random penalty noise expression seed. Could you try reproducing it in the latest experimental release?
by Genhis
Thu Nov 09, 2023 1:22 pm
Forum: Releases
Topic: Version 1.1.95
Replies: 8
Views: 6795

Re: Version 1.1.95

As a programmer myself I'm curious what exactly you mean here. I understand the part that different platforms do floating point operations differently, and they might have different results. And because Factorio is deterministic it's very important that all calculations always result in exactly the...

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