Search found 898 matches
- Thu Dec 11, 2025 10:03 pm
- Forum: Fixed for 2.1
- Topic: [Genhis][2.0.72] Parts of other textures in the atlas render when rendering a different texture
- Replies: 4
- Views: 239
Re: [Genhis][2.0.72] Parts of other textures in the atlas render when rendering a different texture
Affected things: FireFlame, FluidStream, Pipe (fluid/gas animation), StorageTank (fluid/gas animation). Sprites which get cropped by the engine can be broken as well, although cropping is rarely used.
- Thu Dec 11, 2025 11:42 am
- Forum: Technical Help
- Topic: Crash after Parallel sprite loader 2.0.72 and 2.0.69
- Replies: 3
- Views: 396
Re: Crash after Parallel sprite loader 2.0.72 and 2.0.69
I have accessed the config.ini file on 2.0.72 and can't find the lines for video-memory-usage and optimize-for-low-vram so I wrote them to the file myself under [other] with the following:
Hello, these options should be under [graphics] . If that doesn't work, try changing these:
graphics ...
- Thu Dec 11, 2025 11:31 am
- Forum: Fixed for 2.1
- Topic: [Genhis][2.0.72] Parts of other textures in the atlas render when rendering a different texture
- Replies: 4
- Views: 239
Re: [Genhis][2.0.72] Parts of other textures in the atlas render when rendering a different texture
Thanks for the report, this is fixed for 2.1. In the meantime, make sure all your layers have the same frame dimensions to work around this issue.
- Wed Dec 10, 2025 4:13 pm
- Forum: Assigned
- Topic: [Genhis][2.0.72] LuaRenderObject render layer depth
- Replies: 2
- Views: 278
Re: LuaRenderObject render layer depth
Hello! I think this is a bug related to 131856. I am moving this topic to bug reports and will work on a fix.
- Mon Dec 08, 2025 11:01 am
- Forum: 1 / 0 magic
- Topic: [2.0.72] Crash when pentapod egg is about to display on screen (NoiseOperations::SpotNoise::run)
- Replies: 4
- Views: 259
Re: [2.0.72] Crash when pentapod egg is about to display on screen (NoiseOperations::SpotNoise::run)
Thanks for the report. One map generation variable is corrupted in your save file (bit flip from 34 to 2082). I would advise you to run RAM/CPU stability tests. To fix your save file, go to Load game dialog, click on the file and hold Ctrl while pressing the green Load game button, then save it again.
- Mon Dec 08, 2025 10:23 am
- Forum: Duplicates
- Topic: [2.0.72] Display panel *Always show in alt mode* checkbox removing current text
- Replies: 1
- Views: 400
Re: [2.0.72] Display panel *Always show in alt mode* checkbox removing current text
Thanks for the report, this is a duplicate of 130647.
- Sun Nov 30, 2025 12:02 pm
- Forum: Assigned
- Topic: [Lou][2.0.72] Crash when hovering over the undo/redo shortcut button (DeduceEffectiveTileContext::applyProxy)
- Replies: 1
- Views: 241
Re: [2.0.72] Crash adding biter eggs to platform request (DeduceEffectiveTileContext::applyProxy)
Thanks for the report. It crashed when you hovered over the undo/redo button and the undo/redo action had some tiles added/removed in a specific state. I will rename your post to reflect this. We will look into it but please let us know if it happens again.
- Wed Nov 26, 2025 10:44 am
- Forum: Resolved for the next release
- Topic: [2.0.72] Crash building modded structure (Map::getSurface)
- Replies: 4
- Views: 453
Re: [2.0.72] Crash building modded structure (Map::getSurface)
Thanks for the report. I tried building space factory 1 on your Production platform and the game didn't crash. Can you attach a video showing how you reproduce this issue?
- Wed Nov 26, 2025 10:20 am
- Forum: Resolved for the next release
- Topic: [2.0.72] Crash creating lightning rod without graphics (LightningPriorityCache::getPriority)
- Replies: 3
- Views: 431
Re: [2.0.72] Crash creating lightning rod without graphics (LightningPriorityCache::getPriority)
Thanks for the report. How can I reproduce this crash? Your prototype definition seems to work fine and it likely isn't caused by missing graphics definition.
- Wed Nov 26, 2025 10:14 am
- Forum: Bug Reports
- Topic: [2.0.72] Crash loading save, Hand.cpp check fails
- Replies: 1
- Views: 275
Re: [2.0.72] Crash loading save, Hand.cpp check fails
Hello, do you have a save file which crashes after some time? Can you attach that one and its crash log?
- Wed Nov 26, 2025 10:09 am
- Forum: Fixed for 2.1
- Topic: [Genhis][2.0.72] Tank lost extra filter settings after put it to inventory
- Replies: 3
- Views: 463
Re: [Genhis][2.0.72] Tank lost extra filter settings after put it to inventory
Thanks for the report, this is fixed for 2.1.
- Fri Nov 21, 2025 11:33 am
- Forum: Resolved for the next release
- Topic: [Genhis][2.0.69] Trains en route to temporary coordinates show up as part of a ghost station
- Replies: 1
- Views: 391
Re: [Genhis][2.0.69] Trains en route to temporary coordinates show up as part of a ghost station
Thanks for the report, this is fixed for the next release.
- Thu Nov 20, 2025 7:56 am
- Forum: Fixed for 2.1
- Topic: [Genhis][2.0.72] LuaPlayer::build_from_cursor with cursor_ghost fails
- Replies: 1
- Views: 314
Re: [Genhis][2.0.72] LuaPlayer::build_from_cursor with cursor_ghost fails
Thanks for the report, this is fixed for 2.1.
- Wed Nov 19, 2025 7:23 am
- Forum: Resolved for the next release
- Topic: [Genhis][2.0.72] build_from_cursor range checks forced build_mode
- Replies: 1
- Views: 246
Re: [Genhis][2.0.72] build_from_cursor range checks forced build_mode
Thanks for the report, this is fixed for the next release.
- Tue Nov 18, 2025 11:10 am
- Forum: Bug Reports
- Topic: Rendering glow sprite to chart fails
- Replies: 1
- Views: 329
Re: Rendering glow sprite to chart fails
Hello, I'm moving this from Modding interface requests to Bug reports. Please provide full reproduction steps.
- Tue Nov 18, 2025 10:04 am
- Forum: Pending
- Topic: [2.0.72] Crash on starting Train Stops tutorial
- Replies: 1
- Views: 341
Re: [2.0.72] Crash on starting Train Stops tutorial
Thanks for the report. I am unable to load the attached mod due to "File __angelsrefininggraphics__/graphics/icons/milling-drum-lubricated.png not found". Please also provide full log file when reporting bugs.
- Tue Nov 11, 2025 12:20 pm
- Forum: Fixed for 2.1
- Topic: [Genhis][2.0.69] Rich text is not lit by rendering.draw_light
- Replies: 1
- Views: 562
Re: [Genhis][2.0.69] Rich text is not lit by rendering.draw_light
Thanks for the report, this is fixed for 2.1.
- Fri Nov 07, 2025 9:48 am
- Forum: Fixed for 2.1
- Topic: [Genhis][2.0.69] random_penalty noise function has inconsistent behavior
- Replies: 1
- Views: 367
Re: [Genhis][2.0.69] random_penalty noise function has inconsistent behavior
Thanks for the report, this is fixed for 2.1 major release. Random penalty will generate random values even if all arguments are constant.
- Wed Oct 22, 2025 5:59 am
- Forum: Duplicates
- Topic: [2.0.69] Stacked ice texture layer under Crusher texture layer
- Replies: 1
- Views: 222
Re: [2.0.69] Stacked ice texture layer under Crusher texture layer
Thanks for the report, this is a duplicate of 118827.
- Tue Oct 21, 2025 6:47 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.69] Crash when using mod everything-spoilage when a construction bot spoils in a roboport
- Replies: 1
- Views: 1506
Re: [Genhis][2.0.69] Crash when using mod everything-spoilage when a construction bot spoils in a roboport
Thanks for the report, the crash is fixed for the next release.