Search found 589 matches

by Genhis
Wed Nov 20, 2024 3:01 pm
Forum: Resolved for the next release
Topic: no separated spawn areas in PvP-Modus on other Planets than Nauvis
Replies: 2
Views: 167

Re: no separated spawn areas in PvP-Modus on other Planets than Nauvis

Thanks for the report. In the next release (2.0.21), each team should have their own safe starting area (no turrets and not walled in). Can you confirm if this fixed your issue?
by Genhis
Wed Nov 20, 2024 10:39 am
Forum: Resolved for the next release
Topic: [2.0.20] Agricultural Tower shows Orange Tiles on Nauvis when Tree Farming
Replies: 1
Views: 180

Re: [2.0.20] Agricultural Tower shows Orange Tiles on Nauvis when Tree Farming

Thanks for the report, this is fixed for the next release. Trees will only be plantable on Nauvis grass, dirt and red desert and the tiles will be highlighted green.
by Genhis
Wed Nov 20, 2024 10:01 am
Forum: Resolved for the next release
Topic: [Genhis][2.0.11] Roboports queue logic 2.0 not working
Replies: 39
Views: 1834

Re: [Genhis][2.0.11] Roboports queue logic 2.0 not working

Lakes = any area which doesn't have roboport coverage. The internal rule is that a robot is not allowed to pick the same roboport for charging twice if it didn't complete any tasks during that time. If such roboport is still considered to be the best candidate, the robot will search the whole networ...
by Genhis
Wed Nov 20, 2024 6:43 am
Forum: Resolved for the next release
Topic: [Genhis][2.0.11] Roboports queue logic 2.0 not working
Replies: 39
Views: 1834

Re: [Genhis][2.0.11] Roboports queue logic 2.0 not working

Thank you for reporting this issue. I was able to identify the problem (mainly thanks to 121378) and it should be fixed for the next release. The logic which picks roboports closer to target to charge in will only be used for crossing gaps over lakes.
by Genhis
Wed Nov 20, 2024 6:11 am
Forum: Resolved for the next release
Topic: [Genhis][2.0.13] Logistic system does not load rocket
Replies: 3
Views: 835

Re: [Genhis][2.0.13] Logistic system does not load rocket

Ref. 121825

This is now fixed for the next release, robots will be able to cross the gap.
by Genhis
Wed Nov 20, 2024 5:49 am
Forum: Duplicates
Topic: [2.0.20] Visual bug on remote chest with bot interference
Replies: 1
Views: 57

Re: [2.0.20] Visual bug on remote chest with bot interference

Thanks for the report, this is a duplicate of 118207.
by Genhis
Wed Nov 20, 2024 5:41 am
Forum: Pending
Topic: [2.0.20] Space platforms sometimes drop items on incorrect planet
Replies: 1
Views: 77

Re: Space platforms sometimes drop items on incorrect planet

Hello, I split your post into a new topic. Please attach the save file and add version tag to your post. There are two things which could leave items in orbital slots - not enough cargo bays on ground and 30-second cooldown between deliveries of the same item type (to not spam your landing pad with ...
by Genhis
Wed Nov 20, 2024 5:27 am
Forum: Not a bug
Topic: [2.0.15] Space Age - 2x Pentapod egg recipe icon unavailable
Replies: 3
Views: 171

Re: [2.0.15] Space Age - 2x Pentapod egg recipe icon unavailable

Because pentapod eggs have only one source, the egg division recipe, while molten metals can be made in multiple ways. Changes are being considered, so hopefully even the molten metal issues are resolved soon.
by Genhis
Tue Nov 19, 2024 8:53 pm
Forum: 1 / 0 magic
Topic: [2.0.15] Crash after clicking on an alert and then in menu screen
Replies: 3
Views: 152

Re: [2.0.15] Crash after clicking on an alert and then in menu screen

Yes, I think we had several crashes because of 13th gen Intel CPUs. Ref. viewtopic.php?p=639813#p639813
by Genhis
Tue Nov 19, 2024 8:42 pm
Forum: Not a bug
Topic: [2.0.15][pc] Pumpjack Placement conflicting with Cliff on Vulcanus
Replies: 3
Views: 162

Re: [2.0.15][pc] Pumpjack Placement conflicting with Cliff on Vulcanus

Thanks for the report, I think this is not a bug.
by Genhis
Tue Nov 19, 2024 8:40 pm
Forum: Bug Reports
Topic: [2.0.15] Science Production count unmatch
Replies: 2
Views: 136

Re: [2.0.15] Science Production count unmatch

Thanks for the report, I don't see any bug here. Do you use biter labs and/or productivity modules? That would explain such a large number.
by Genhis
Tue Nov 19, 2024 8:37 pm
Forum: Duplicates
Topic: [2.0.15] Robot routing end in loop
Replies: 1
Views: 115

Re: [2.0.15] Robot routing end in loop

Thanks for the report, this is a duplicate of 118933. The solution in the FFF did not consider 5x robot energy usage, so robots don't fly far enough from the roboport to trigger the global search for a roboport closer to target.
by Genhis
Tue Nov 19, 2024 8:27 pm
Forum: Pending
Topic: [2.0.11] Spaceship does not leave when conditions are met
Replies: 3
Views: 194

Re: [2.0.11] Spaceship does not leave when conditions are met

Hello, you are using an outdated version of the game, please update it and let us know if the issue persists. Several bugs related to rocket launches were fixed, although rocket requests are still given priority over schedule.
by Genhis
Tue Nov 19, 2024 8:24 pm
Forum: Not a bug
Topic: [2.0.15] Space Age - 2x Pentapod egg recipe icon unavailable
Replies: 3
Views: 171

Re: [2.0.15] Space Age - 2x Pentapod egg recipe icon unavailable

Thanks for the report, this is not a bug. We used to get reports about players confusing the two icons in inserter filters.
by Genhis
Tue Nov 19, 2024 8:19 pm
Forum: Not a bug
Topic: [2.0.20] Rocket Silo does not show input starved when in launch mode
Replies: 1
Views: 96

Re: [2.0.20] Rocket Silo does not show input starved when in launch mode

Thanks for the report. For now I'm going to classify this as not a bug.
by Genhis
Tue Nov 19, 2024 8:07 pm
Forum: Duplicates
Topic: [2.0.11] rocket launches before all logistic bots have arrived
Replies: 8
Views: 234

Re: [2.0.11] rocket launches before all logistic bots have arrived

I removed the offtopic messages, please avoid it in the future. This is a duplicate of 120756.

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