Search found 936 matches

by Genhis
Fri May 15, 2026 8:19 am
Forum: Duplicates
Topic: [2.0.76] Display panel message resets on setting icon
Replies: 1
Views: 123

Re: [2.0.76] Display panel message resets on setting icon

Thanks for the report, I think this is a duplicate of 130647.
by Genhis
Fri May 08, 2026 10:36 am
Forum: Fixed for 2.1
Topic: [Genhis] [2.0.14] Space Age rocket silo can't automate sending items to orbit
Replies: 9
Views: 10008

Re: [Genhis] [2.0.14] Space Age rocket silo can't automate sending items to orbit

Thanks for the report, this is fixed for 2.1. The checkbox was hidden because there were no unlocked items which could be send to orbit automatically and had launch products. Now it only considers the "automatic" part when deciding whether to show the checkbox.
by Genhis
Fri May 08, 2026 9:05 am
Forum: Fixed for 2.1
Topic: [Genhis][2.0.72] Rocket Silo losing manual requests
Replies: 1
Views: 571

Re: [Genhis][2.0.72] Rocket Silo losing manual requests

Thanks for the report, this is fixed for 2.1.
by Genhis
Mon May 04, 2026 11:29 am
Forum: Not a bug
Topic: [2.0.13] Tungsten Ore generation problem
Replies: 6
Views: 4864

Re: [2.0.13] Tungsten Ore generation problem


I also have a problem: I have explored the planet quite far beyond the landing location, and I only found a pretty small tungsten ore patch (just above 313k).

Could there have been an issue during game/planet generation (standard settings)?


For some reason your tungsten ore frequency is set ...
by Genhis
Thu Apr 30, 2026 12:10 pm
Forum: Fixed for 2.1
Topic: [Genhis][2.0.69] multiple ghost modules in one machine
Replies: 1
Views: 473

Re: [Genhis][2.0.69] multiple ghost modules in one machine

Thanks for the report, this is fixed for 2.1.
by Genhis
Wed Apr 29, 2026 12:55 pm
Forum: Resolved for the next release
Topic: [Genhis][2.0.76] Crash using [sprite] rich text (TextRenderer::getSubstringWidth)
Replies: 2
Views: 503

Re: [Genhis][2.0.76] Crash using [sprite] rich text (TextRenderer::getSubstringWidth)

Thanks for the report. The tag was accidentally exposed during a refactoring, so I removed it for the next release.
by Genhis
Mon Apr 27, 2026 7:17 am
Forum: Not a bug
Topic: [2.0.76] Texture compression setting none doesn't exist in the GUI but exists in config.ini
Replies: 6
Views: 523

Re: [2.0.76] Texture compression setting none doesn't exist in the GUI but exists in config.ini

Thanks for the report, this is intended. It was hidden 6 years ago and although I can't precisely tell you why, my guess is that it would consume too much VRAM for regular users and cause poor performance. It is accessible through the config file for players who really want it and know what they are ...
by Genhis
Mon Mar 30, 2026 8:14 pm
Forum: Technical Help
Topic: [2.0.76] Modded - Multiplayer huge FPS drops
Replies: 7
Views: 1499

Re: [2.0.76] Modded - Multiplayer huge FPS drops

Hello, when FPS drop in a multiplayer game but UPS don't (and you are not the host), it usually means that your factory is too large to simulate and there is not enough time to prepare a frame before the next update occurs, so some frames are dropped. Extended biter fights are demanding on ...
by Genhis
Mon Mar 30, 2026 8:05 pm
Forum: Technical Help
Topic: How to further debug "Render Preparation" stutters?
Replies: 3
Views: 1146

Re: How to further debug "Render Preparation" stutters?

ohgodagrenade wrote: Mon Mar 30, 2026 4:58 pm Did you ever figure this out? I am seeing, same thing on bazzite, however my numbers are not as dramatic, but the stuttering is driving me nuts
Most likely it's caused by animated tiles which require drawing every tick. You could turn it off in graphics settings and see if things improve.
by Genhis
Mon Mar 30, 2026 8:00 pm
Forum: Not a bug
Topic: Isolated sprite of space platform hub looks strange when connected to cargo bays
Replies: 1
Views: 231

Re: Isolated sprite of space platform hub looks strange when connected to cargo bays

Thanks for the report, this is not a bug. The widget should reflect the state of the real entity. It also simplifies the drawing code.
by Genhis
Tue Mar 24, 2026 3:31 pm
Forum: Not a bug
Topic: [2.0.76] item glow visible through underground belts
Replies: 1
Views: 321

Re: [2.0.76] item glow visible through underground belts

Quezler wrote: Tue Mar 24, 2026 12:19 pm occlude light sprites is off
Not a bug.

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