Search found 924 matches
- Sun Apr 12, 2026 12:50 pm
- Forum: Duplicates
- Topic: [2.0.76] Space platform requests with maximum sometimes drop items on the wrong planet
- Replies: 1
- Views: 30
- Fri Apr 10, 2026 11:38 am
- Forum: Fixed for 2.1
- Topic: [Genhis][2.0.73] cargo landing pads happily accept pods they should not
- Replies: 1
- Views: 533
Re: [Genhis][2.0.73] cargo landing pads happily accept pods they should not
Thanks for the report, this is fixed for 2.1.
- Mon Mar 30, 2026 8:14 pm
- Forum: Technical Help
- Topic: [2.0.76] Modded - Multiplayer huge FPS drops
- Replies: 7
- Views: 1336
Re: [2.0.76] Modded - Multiplayer huge FPS drops
Hello, when FPS drop in a multiplayer game but UPS don't (and you are not the host), it usually means that your factory is too large to simulate and there is not enough time to prepare a frame before the next update occurs, so some frames are dropped. Extended biter fights are demanding on ...
- Mon Mar 30, 2026 8:05 pm
- Forum: Technical Help
- Topic: How to further debug "Render Preparation" stutters?
- Replies: 3
- Views: 1035
Re: How to further debug "Render Preparation" stutters?
Most likely it's caused by animated tiles which require drawing every tick. You could turn it off in graphics settings and see if things improve.ohgodagrenade wrote: Mon Mar 30, 2026 4:58 pm Did you ever figure this out? I am seeing, same thing on bazzite, however my numbers are not as dramatic, but the stuttering is driving me nuts
- Mon Mar 30, 2026 8:00 pm
- Forum: Not a bug
- Topic: Isolated sprite of space platform hub looks strange when connected to cargo bays
- Replies: 1
- Views: 166
Re: Isolated sprite of space platform hub looks strange when connected to cargo bays
Thanks for the report, this is not a bug. The widget should reflect the state of the real entity. It also simplifies the drawing code.
- Tue Mar 24, 2026 3:31 pm
- Forum: Not a bug
- Topic: [2.0.76] item glow visible through underground belts
- Replies: 1
- Views: 244
- Tue Mar 17, 2026 11:05 am
- Forum: Not a bug
- Topic: [2.0.76] Misleading Term "Intermedate" in Productivity Module Tool-Tip
- Replies: 2
- Views: 325
Re: [2.0.76] Misleading Term "Intermedate" in Productivity Module Tool-Tip
Thanks for the report. This is not a bug, see 122408 and viewtopic.php?p=671399#p671399.
- Tue Mar 17, 2026 11:00 am
- Forum: Resolved for the next release
- Topic: [Genhis][2.0.73] Time passed fly condition counts time before departing to shattered planet
- Replies: 4
- Views: 689
Re: [Genhis][2.0.73] Time passed fly condition counts time before departing to shattered planet
Thanks, it's fixed for the next release.
- Mon Mar 16, 2026 11:56 am
- Forum: Resolved for the next release
- Topic: [Genhis][2.0.73] Time passed fly condition counts time before departing to shattered planet
- Replies: 4
- Views: 689
Re: [2.0.73] Time passed fly condition counts time before departing to shattered planet
Yes, please, share the save file, I'm unable to reproduce it.
- Thu Mar 12, 2026 2:05 pm
- Forum: Documentation Improvement Requests
- Topic: Recursive noise functions crash without erroring
- Replies: 5
- Views: 504
Re: Recursive noise functions crash without erroring
I agree with Rseding, it doesn't seem worth implementing recursion detection logic.
- Thu Mar 05, 2026 2:06 pm
- Forum: Assigned
- Topic: [Genhis][2.0.52] Red cross in empty slot
- Replies: 6
- Views: 2421
- Thu Mar 05, 2026 2:06 pm
- Forum: Duplicates
- Topic: [2.0.76] Decon X on empty slot
- Replies: 2
- Views: 392
Re: [2.0.76] Decon X on empty slot
I think it's a duplicate of 129117.
- Fri Feb 27, 2026 9:59 am
- Forum: Fixed for 2.1
- Topic: [Genhis][2.0.73] X marks from right clicking ingredients after recipe change disappear when re-loading machine view
- Replies: 4
- Views: 897
Re: [Genhis][2.0.73] X marks from right clicking ingredients after recipe change disappear when re-loading machine view
I don't know how to reproduce it in 2.0. Please make a new report with instructions if you think it's broken.
- Fri Feb 13, 2026 11:53 am
- Forum: Duplicates
- Topic: Stacked items passing behind row above.
- Replies: 1
- Views: 293
- Thu Feb 12, 2026 8:30 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.75] Item cannot be launched to orbit manually
- Replies: 2
- Views: 2501
Re: [Genhis][2.0.75] Item cannot be launched to orbit manually
Thanks for the report. It seems that I broke manual item launches for items with no launch products when I fixed 132527. It is fixed for the next release and covered by an automated test.
- Mon Feb 09, 2026 12:10 pm
- Forum: Fixed for 2.1
- Topic: [Genhis][2.0.73] X marks from right clicking ingredients after recipe change disappear when re-loading machine view
- Replies: 4
- Views: 897
Re: [Genhis][2.0.73] X marks from right clicking ingredients after recipe change disappear when re-loading machine view
Thanks for the report, this is fixed for 2.1.
- Mon Feb 09, 2026 8:38 am
- Forum: Bug Reports
- Topic: [2.0.73] Bots placing upgrades ignore tile_buildability_rules
- Replies: 4
- Views: 735
Re: [2.0.73] Bots placing upgrades ignore tile_buildability_rules
Thanks for the report. To be consistent with collision boxes, we could disable upgrade option for entities which have different tile buildability rules. I'm not sure if this would be desired in your case.
- Mon Feb 02, 2026 3:18 pm
- Forum: Assigned
- Topic: [Genhis][2.0.72] 2 ships waiting for the same non ready rocket with foundation
- Replies: 2
- Views: 560
Re: [2.0.72] 2 ships waiting for the same non ready rocket with foundation
Save file please, I'm not sure what is going on or what you are trying to report.
- Tue Jan 27, 2026 8:29 pm
- Forum: Duplicates
- Topic: [2.0.73] Bottoms of some building are drawn over others
- Replies: 2
- Views: 331
- Mon Jan 26, 2026 12:22 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.73] rocket_launch_products are ignored when manually launching item to Orbit with Space Age
- Replies: 2
- Views: 1803
Re: [Genhis][2.0.73] rocket_launch_products are ignored when manually launching item to Orbit with Space Age
Thanks for the report, this is fixed for the next release.