Search found 42 matches

by Genhis
Mon May 23, 2022 10:53 am
Forum: Resolved Problems and Bugs
Topic: [Genhis] [1.1.58] Bot inserts prod module into rocket cargo
Replies: 1
Views: 910

Re: [Genhis] [1.1.58] Bot inserts prod module into rocket cargo

Thanks for the report. In the next release, entities will subtract items collected from ground (modules in your case) from requested items which should fix the issue.
by Genhis
Tue Apr 05, 2022 7:50 am
Forum: Resolved Problems and Bugs
Topic: [Genhis] [1.1.57] Setting item_requests on item request proxy with multiple items seems broken
Replies: 5
Views: 937

Re: [Genhis] [1.1.57] Setting item_requests on item request proxy with multiple items seems broken

Thanks for the report and for the attached save, it made testing a lot easier. :) The issue is fixed for the next release.
by Genhis
Mon Mar 07, 2022 9:34 am
Forum: Resolved Problems and Bugs
Topic: using cheat command softlocks the game
Replies: 6
Views: 864

Re: [1.1.53] using cheat command softlocks the game

Thanks for the report. The issue was resolved in 1.1.54 (currently experimental). You should be able to see the victory screen and click continue.
by Genhis
Mon Mar 07, 2022 9:14 am
Forum: Resolved Problems and Bugs
Topic: [Genhis] [1.1.53] Corpse Armor sprite variation inconsistent with Character
Replies: 1
Views: 684

Re: [Genhis] [1.1.53] Corpse Armor sprite variation inconsistent with Character

Thanks for the report and for the attached save, it made testing a lot easier. :) The issue is fixed for the next release.
by Genhis
Sun Feb 27, 2022 11:22 am
Forum: Assigned
Topic: [Genhis] [1.1.46] Can't deconstruct tree in PvP
Replies: 4
Views: 1510

Re: [Genhis] [1.1.46] Can't deconstruct tree in PvP

That is the goal, yes. Multiple forces should be able to deconstruct forceless entities at the same time but this is difficult to do in 1.1. Ideally, players also shouldn't see deconstruction markers of other forces.
by Genhis
Fri Feb 25, 2022 8:11 pm
Forum: Assigned
Topic: [Genhis] [1.1.46] Can't deconstruct tree in PvP
Replies: 4
Views: 1510

Re: [Genhis] [1.1.46] Can't deconstruct tree in PvP

I have thought about several ways to resolve this issue in 1.1 but none seems like a proper fix and could result in more bug reports. We've done some refactoring in the 1.2 branch, so I would like to target that version and fix this bug properly. For now, all I can suggest is to mine such entities m...
by Genhis
Fri Jan 28, 2022 3:26 pm
Forum: Technical Help
Topic: FPS / UPS dropping suddenly
Replies: 8
Views: 1101

Re: FPS / UPS dropping suddenly

I thought the issue is related to deconstruction by robots but that doesn't seem to be the case. You have a lot of electric poles in your network and I experienced freezes every time I mined one of them. It may be happening because neighboring poles need to check if they are still part of the same n...
by Genhis
Mon Jan 24, 2022 8:50 am
Forum: Technical Help
Topic: FPS / UPS dropping suddenly
Replies: 8
Views: 1101

Re: FPS / UPS dropping suddenly

Hello, could you post your save file?
by Genhis
Sun Jan 23, 2022 9:40 am
Forum: Technical Help
Topic: [1.1.53] Unexplained Freeze / Lock Up when close to maximum tick value
Replies: 8
Views: 823

Re: [1.1.53] Unexplained Freeze / Lock Up

Yeah, I let the game run at speed 20, so it would overflow. If you have other save files which are close to max tick value, some community members recommended to do the following: Open editor (/editor) Pick a deconstruction planner and add all types of transport belts to its whitelist (undergrounds ...
by Genhis
Sat Jan 22, 2022 10:48 pm
Forum: Technical Help
Topic: [1.1.53] Unexplained Freeze / Lock Up when close to maximum tick value
Replies: 8
Views: 823

Re: [1.1.53] Unexplained Freeze / Lock Up

You were close to the maximum tick value (4,294,967,296 or 2^32) which overflowed and turned into an infinite loop in transport belt merging logic. This occurs very rarely as players usually start a new game long before reaching the maximum value but it may happen to servers which run 24/7. Unless y...
by Genhis
Sat Jan 22, 2022 9:53 pm
Forum: Technical Help
Topic: [1.1.53] Unexplained Freeze / Lock Up when close to maximum tick value
Replies: 8
Views: 823

Re: [1.1.53] Unexplained Freeze / Lock Up

Hello! Unfortunatelly, you hit the limits of Factorio. The save file has impressive 19884 hours of play time.

Here is a fixed version, hopefully nothing got broken: https://drive.google.com/file/d/1Bzb3Ah ... sp=sharing
by Genhis
Mon Jan 17, 2022 9:16 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis] [1.1.50] Tiered technologies show same progress bar in queue
Replies: 1
Views: 973

Re: [Genhis] [1.1.50] Tiered technologies show same progress bar in queue

Thanks for the report. The issue is fixed for the next release.
by Genhis
Thu Jan 13, 2022 8:51 am
Forum: Technical Help
Topic: My game is changing from DW/Mar to default mid game.
Replies: 4
Views: 405

Re: My game is changing from DW/Mar to default mid game.

Hello, when you import a map exchange string which was created from a non-default preset, it will be labelled as "Default [modified]" but the values will match your preset.
by Genhis
Mon Dec 20, 2021 7:48 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis] [1.1.49] Ghosts stops enemy inserters in PvP
Replies: 1
Views: 1458

Re: [Genhis] [1.1.49] Ghosts stops enemy inserters in PvP

Thanks for the report. The issue is now fixed for the next release.
by Genhis
Mon Dec 20, 2021 7:48 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis] [1.1.49] Enemy ghost poles interfere with mine in PvP
Replies: 1
Views: 1572

Re: [Genhis] [1.1.49] Enemy ghost poles interfere with mine in PvP

Thanks for the report. The issue is now fixed for the next release.
by Genhis
Sun Dec 19, 2021 7:03 am
Forum: Technical Help
Topic: Unable to get save files to load.
Replies: 2
Views: 334

Re: Unable to get save files to load.

1200 hours is quite an impressive save. :) The loading got slowed down a lot because there were 75000 items on ground on a single spot (most likely something caused by a mod). I removed all items on ground from your save, so you should be able load it normally. We'll see if something can be done abo...
by Genhis
Tue Dec 07, 2021 11:22 am
Forum: Resolved Problems and Bugs
Topic: [Genhis] [1.1.48] mods - small bug in fill-barrel empty-barrel tint logic
Replies: 1
Views: 1020

Re: [Genhis] [1.1.48] mods - small bug in fill-barrel empty-barrel tint logic

Thanks for the report. The issue is now fixed for the next release.
by Genhis
Thu Dec 02, 2021 12:45 pm
Forum: Resolved Problems and Bugs
Topic: [GFX] [1.1.48] Boiler and heat exchanger have incorrect pipe graphic
Replies: 1
Views: 4958

Re: [1.1.48] Boiler and heat exchanger have incorrect pipe graphic

Note for other developers: This looks like an issue with the sprite boiler-W-idle.png / hr-boiler-W-idle.png. Compared to the boiler-E-idle.png, this one has a larger part of the pipe rendered in the base sprite which overlaps the pipe cover picture. The heat exchanger has the same issue.

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