Search found 132 matches

by Genhis
Mon Jul 08, 2024 7:14 pm
Forum: Bug Reports
Topic: Random penalty noise expression with seed gives non-random results
Replies: 4
Views: 336

Re: Random penalty noise expression with seed gives non-random results

Passing the map seed as literal number for random penalty seed gives the same columned result. But passing 1 as literal number gives a random result. Could this be a data type length issue? It's possible. Random penalty expects batch inputs (not single values) because it has a random generator with...
by Genhis
Mon Jul 08, 2024 8:10 am
Forum: Bug Reports
Topic: Random penalty noise expression with seed gives non-random results
Replies: 4
Views: 336

Re: Random penalty noise expression with seed gives non-random results

Thanks for the report. How do you get the visualisation and what are X/Y coordinates of the tiles? Ideally I'm looking for something which I can just copy-paste and get the same result. Based on the C++ code, this is very unlikely to happen, so either you hit an edge case or your debug visualisation...
by Genhis
Wed May 22, 2024 4:54 pm
Forum: Fixed for 2.0
Topic: [Genhis] [1.1.94] Plural forms in locale break when given a non-integer number
Replies: 5
Views: 1265

Re: [Genhis] [1.1.94] Plural forms in locale break when given a non-integer number

This has been fixed for 2.0. All decimal numbers will match "decimal" or "rest" patterns. Negative numbers will behave as positive numbers.
by Genhis
Tue May 21, 2024 7:56 am
Forum: Duplicates
Topic: Crash upon game exit.
Replies: 1
Views: 254

Re: Crash upon game exit.

Thanks for the report, this is a duplicate of 108367.
by Genhis
Tue May 14, 2024 8:22 am
Forum: Bug Reports
Topic: [1.1.107] Desync during map load
Replies: 4
Views: 674

Re: [1.1.107] Desync during map load

I had a brief look at the desync report and there is nothing obvious in the game code which could have caused this. If you want to debug it further on your end, here are a few things you could try: Play with a third friend as the host, find out if you both are still getting desynced. Run CPU/RAM sta...
by Genhis
Thu May 09, 2024 11:59 am
Forum: Ideas and Suggestions
Topic: When placing a blueprint, conflicting power poles aren't highlighted in red
Replies: 3
Views: 392

Re: [1.1.107] When placing a blueprint, conflicting power poles aren't highlighted in red

Thanks for the report, I don't think it is a bug. You have electric networks overlay enabled which renders above entities in cursor. Entities in cursor change their color depending on if they are buildable. You can see some red pixels poking through the overlay.
by Genhis
Tue May 07, 2024 8:03 pm
Forum: Pending
Topic: [1.1.94] crash on load depending on a sprites width and height
Replies: 1
Views: 617

Re: [1.1.94] crash on load depending on a sprites width and height

Thanks for the report. I can't reproduce it even in 1.1.94, does it still happen?
by Genhis
Mon May 06, 2024 9:41 am
Forum: Assigned
Topic: [Genhis] [1.1.104] Crash generating surface (FloatCast.hpp:129: -3.965784 < 0.000000)
Replies: 3
Views: 470

Re: [Genhis] [1.1.104] Crash generating surface (FloatCast.hpp:129: -3.965784 < 0.000000)

Thanks for the report, this is scheduled to be fixed in 2.0. In the meantime, please don't use very high frequency values or try modyfing the noise_octaves_difference parameter of the decorative autoplace.
by Genhis
Mon May 06, 2024 9:34 am
Forum: Fixed for 2.0
Topic: [Genhis] [1.1.107] Crash loading save with disabled mod "undefined Noise expression within CompiledMapGenSettings"
Replies: 6
Views: 667

Re: [Genhis] [1.1.107] Crash loading save with disabled mod "undefined Noise expression within CompiledMapGenSettings"

Thanks for the report, the issue is fixed for 2.0 major release. It's caused by the mod rewriting elevation expression and the game not falling back correctly when the new noise expression is no longer available.
by Genhis
Mon Apr 29, 2024 10:30 pm
Forum: Modding help
Topic: How to interpret "probability" property expression?
Replies: 9
Views: 792

Re: How to interpret "probability" property expression?

It's hard to say. Assuming it didn't fail on richness, it could have collided with other entities, although it doesn't seem to be the case.

What is your use case?
by Genhis
Mon Apr 29, 2024 7:20 pm
Forum: Modding help
Topic: How to interpret "probability" property expression?
Replies: 9
Views: 792

Re: How to interpret "probability" property expression?

Another thing I just found: when moving after executing the command and executing it again, completely new probability values show up! Apparently the random numbers are influenced by the given position array, which changes the result for one specific position. This is indeed true when a noise expre...
by Genhis
Thu Apr 18, 2024 12:57 pm
Forum: Technical Help
Topic: Crash (DrawCommandBatch::drawSprite)
Replies: 5
Views: 495

Re: Crash (DrawCommandBatch::drawSprite)

You could try running a memory test since similar errors have been caused by unstable CPU/RAM. https://www.memtest.org/
by Genhis
Wed Apr 17, 2024 8:02 am
Forum: Fixed for 2.0
Topic: [posila] [1.1.33] MapGenPreset's autoplace_controls behaving weird
Replies: 2
Views: 1844

Re: [posila] [1.1.33] MapGenPreset's autoplace_controls behaving weird

Thanks for the report. I couldn't reproduce it in 2.0, seems to be fixed.
by Genhis
Wed Mar 27, 2024 1:04 pm
Forum: Fixed for 2.0
Topic: [1.1.59] [UI] Tooltip keybind does not function in Multiplayer Menu
Replies: 1
Views: 914

Re: [1.1.59] [UI] Tooltip keybind does not function in Multiplayer Menu

Thanks for the report. This has been fixed for 2.0 release.
by Genhis
Wed Mar 27, 2024 10:48 am
Forum: Not a bug
Topic: [1.1.104] there is no train (wrong description)
Replies: 1
Views: 365

Re: [1.1.104] there is no train (wrong description)

Thanks for the report. As far as I know, you can't add nuclear fuel to your blueprint without using external tools. The description is correct for its intended purpose, so this is not a bug.

Please post your suggestions to Ideas and Suggestions subforum.
by Genhis
Mon Mar 04, 2024 12:32 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis] [1.1.104] Visible entity status icons in simulations
Replies: 1
Views: 764

Re: [Genhis] [1.1.104] Visible entity status icons in simulations

Thanks for the report. This is indeed a side-effect of 108086. Fixed for the next release.
by Genhis
Thu Feb 22, 2024 8:42 am
Forum: Not a bug
Topic: [1.1.104] No victory screen after first Rocket Launch
Replies: 9
Views: 1045

Re: [1.1.104] No victory screen after first Rocket Launch

Thanks for the report. The default victory screen is disabled in your save file. My best guess is that you installed a mod which disabled it, which is not a bug.
by Genhis
Mon Feb 12, 2024 3:18 pm
Forum: 1 / 0 magic
Topic: [1.1.104] random Segmentation faults with coredumps (Noise.cpp:626)
Replies: 8
Views: 961

Re: [1.1.104] random Segmentation faults with coredumps (Noise.cpp:626)

Grifonice99 wrote:
Mon Feb 12, 2024 1:24 pm
On the log are not present the crash because factorio are been killed by the kernel (Segmentation fault).
In that case, do you have the full stack trace? Can you reproduce this crash repeatedly?

The save file has mods which aren't on the mod portal, can you upload them?
by Genhis
Mon Feb 12, 2024 11:09 am
Forum: 1 / 0 magic
Topic: [1.1.104] random Segmentation faults with coredumps (Noise.cpp:626)
Replies: 8
Views: 961

Re: [1.1.104] random Segmentation faults with coredumps (Noise.cpp:626)

Hello, please attach the save file and the server log file which contains the crash.

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